As a seasoned Call of Duty: Black Ops Cold War player with countless hours under my belt, I can’t help but feel elated as I read through this patch note update. The recent improvements, especially those concerning the Vests and Killstreaks, are sure to bring a fresh wave of excitement to my gaming experience.
The long-awaited Season 5 update for “Call of Duty: Modern Warfare III” is now available on PlayStation, Xbox, and PC. For the past week, eager fans have been anticipating this release, excited to discover the new WWE-related content Activision has prepared. Finally, the patch is here, revealing all the changes made to both multiplayer and Zombies in “Modern Warfare III”.
In line with our anticipations, the Season 5 overhaul for Call of Duty: Modern Warfare III primarily focuses on introducing fresh content. This encompasses an assortment of new maps, game modes, Operators, and a Battle Pass granting players various cosmetics as rewards. Additionally, Activision has rolled out numerous bug corrections and tweaks to the fundamental aspects of the game. Notably, Zombies underwent more alterations than usual in this update, even though none are particularly substantial.
To fully explore all the modifications made in Season 5 of Call of Duty: Modern Warfare 3, check out the detailed list of changes provided below.
Call of Duty: MW3 Season 5 Update Patch Notes
New Maps
Bait (6v6)
Catch some rays in the Sunshine State on the mid-sized Bait.
Yard (6v6)
Crush your enemies in a dusty junkyard out in the Sonoran Desert.
Celship (6v6, Shipment Variant)
Deploy to a cel-shaded version of Shipment with added vibrancy to the intensely chaotic map.
Toonoxide (6v6, Rust Variant)
It’s dusk on Rust with a full moon overhead, this classic location takes on a whole new vibe.
Ink House (6v6, Stash House Variant, In-Season)
Return to Palo Alto as Stash House gets the cel-shaded, inked look.
New Modes
Slam Deathmatch
Land epic WWE-themed wrestling moves to score for your team.
Arcade
In each map, there are located potent weapons. When a player is eliminated, they leave behind formidable power-ups for others to use. Utilize these items to thrive in the chaotic mix of game modes.
COD Warrior
In an exciting sequence of events, three teams engage in a series of compact and lively mini-games. With each round, the gameplay shifts as a fresh objective emerges.
Fishfection (In-Season)
Eliminated Survivors become Infected fish. Infect everyone, or survive the game to win.
Paintball (In-Season)
With improved gliding actions for paintball guns and bullets, outmaneuver your opponents’ team. Secure victory. Every weapon guarantees a single-shot knockout.
Defuse or Destroy (In-Season)
Defend or Destroy the objective. No respawning.
Cyber Attack (In-Season)
Back by popular demand. Retrieve the EMP device and plant it near the enemy’s Data Center.
New Weapons
STG44 (Assault Rifle, Battle Pass)
As a former military veteran who served for over a decade, I’ve had the opportunity to handle and use various firearms throughout my career. Among all the weapons I’ve encountered, there is one that holds a special place in my heart – the rifle that ushered in the era of assault rifles as a global standard.
Static-HV (Submachine Gun, Battle Pass)
Carry a powerful punch in a lightweight package to the battlefield with this small submachine gun, which uses the 5.7x28mm round. It boasts a high rate of fire and holds a substantial amount of ammunition in its standard magazine.
Torque 35 (Launcher, Week 5 Challenges, In-Season)
A powerful compound bow, primed for battle and ready to fire, boasts a draw weight of 60 pounds. This mighty weapon is designed to bring down sizeable game. Remarkably, certain arrow types can be reclaimed following discharge.
Spear (Melee, Battle Pass, In-Season)
Draw upon your inner strength and courage, wielding this sharply serrated javelin at hand. Extend your combat range or hurl it against adversaries for maximum impact.
New Aftermarket Parts
To get the Chainbreaker animated Weapon Camo, complete all eight Weekly Challenges and collect your rewards each week, which also include Aftermarket Parts.
JAK Widemouth Barrel (MORS Sniper Rifle, Week 1 Challenges)
As a gamer, I can describe it like this: I have a barrel with a wide opening, designed specifically for magnetic ball bearings. When I pull the trigger, these ball bearings explode, sending out a swarm of tiny, deadly projectiles in all directions.
JAK Cataclysm (RPK Light Machine Gun, Week 2 Challenges)
Control the battlefield using this .50 Cal conversion kit designed for the RPK. Its slow but formidable firing rate, combined with a large capacity drum magazine, makes it a frightening prospect for your adversaries.
JAK Slash (Underbarrel Attachment, Week 3 Challenges)
With this under-barrel vertical grip, you get the added benefit of a built-in combat knife. Instead of using close quarters attacks with your fists, you can now unleash deadly slices.
JAK Protean (RAAL MG Light Machine Gun, Week 4 Challenges)
With this conversion kit, the RAAL transforms into a versatile prototype weapon featuring a retractable barrel. It allows for both automatic and semi-automatic shooting modes, providing the benefits of sustained fire and accurate sniping in a single weapon.
JAK Deathmarch (BAL-27 Assault Rifle, Week 6 Challenges)
An alternative part for this accessory swaps out regular bullets for electric charge cells and upgrades the barrel to a light dispersing laser one. Shoot a cluster of deadly laser beams, effective against adversaries nearby.
JAK Devastators (Reclaimer 18 Shotgun, Week 7 Challenges)
Carry two shotguns as a Dual-wielder and transform into a roaming artillery battery with the help of this upgraded accessory. Precision and gun kick are kept to a minimum, while damage output soars.
New Equipment
EMP Grenade (Tactical)
Deactivates enemy electronics and disrupts enemy sensors for a short time.
New Operators
Cody Rhodes (SpecGru)
Rey Mysterio (SpecGru)
Ivan (KorTac)
Reconker BlackCell (KorTac)
Rhea Ripley (KorTac)
New Events
WWE SummerSlam (July 31 – August 7)
Become the next Heavyweight Champion! Complete challenges to unlock WWE rewards.
Conquest (August 7 – August 14)
Prove your strength. Complete challenges across modes and locations to unlock rewards.
Echo Endo Live! (August 14 – August 21)
Jump into the world of Echo Endo! Earn XP to unlock rewards.
Battle Beasts (August 21 – August 28)
It’s time to unleash your inner animal! Complete event challenges to unlock wild rewards
Emotional Overdrive (September 12 – September 18)
Don’t rage quit just yet! Earn XP in-game to unlock slightly cursed rewards.
New Prestige
Keep advancing in your player rank toward Prestige 21 and Level 1,050, utilizing your preferred weapons. Reach 250,000 Weapon Experience points to obtain the new Mercury animated Weapon Camo as a reward.
Global
Stability & Performance
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Addressed an issue causing poor performance on Xbox One consoles.
Customization
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Improved quality of first-person arm textures on the Jeans Ghost Operator Skin.
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Removed incompatible Underbarrel from the Matambre Blueprint for the FJX Horus.
Multiplayer
UIX
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Increased limit of Tracked Challenges from 5 to 10.
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Improved flow of interacting with an empty slot in the player list in Private Matches.
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Trigger Action Attachment slot is now displayed while previewing Blueprints in the Store.
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Bug Fixes
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Added various measures to prevent Custom Mods with unintended Attachment setups from being used.
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Resolved an problem resulting in unintended attachments being added to weapons after uninstalling a Conversion Kit in the Gunsmith.
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Resolved problem leading to poor-quality background image appearing during hover on Ranked Play tab in Call of Duty Headquarters.
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Fixed various issues encountered while filtering Calling Cards.
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Pros and Cons are now displayed in the Gunsmith for Akimbo Attachments.
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Corrected count of unlockable Camos displayed in the Weapon Challenges menu.
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Lengthy Activision IDs will no longer cause linebreaks in the Killcam.
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Improved sizing of columns on the Scoreboard to prevent overlap.
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Tac-Stance indication is now properly displayed on the HUD while using a Juggernaut.
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Adjusted Pros and Cons displayed for several Attachments to ensure accuracy.
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Gameplay
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When you call out for the missing voice lines of a Med Kit, Recon Drones, Communication Jammer, Automatic Turret Controller, or Remote Turret, make sure to include them.
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As a long-time player of first-person shooter games, I can relate all too well to the frustration of encountering technical difficulties that hinder my gaming experience. I remember the disappointment when I tried to equip Magazine Attachments for my beloved MTZ-556 in a match, only to find that they weren’t properly attached. It was a small issue, but it significantly impacted my performance and enjoyment of the game.
Maps
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Invasion
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Located missing SUV near the South Street and returned it to its intended position.
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Terminal
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Fixed an issue causing some aerial Killstreaks to become stuck near the Lounge.
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Vista
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Fixed an issue causing some Killstreaks to become stuck.
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Defenders team now spawns at Furnicular to begin the match.
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Attackers team now spawns at Plaza to begin the match.
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Repositioned capture zone A to the bridge within Jungle.
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We made some minor changes to the capture area B in the Marketplace, and included extra places for players to respawn to ensure a fair gameplay experience for both teams.
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Adjusted spawn directions to ensure flow toward capture zones.
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Weapons & Attachments
Assault Rifles
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BAL-27
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Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
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Decreased overall recoil magnitude to aid in long-range effectiveness.
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Reduced total sway, resulting in a more consistent trajectory for simpler handling at longer distances.
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Submachine Guns
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Superi 46
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Decreased movement speed from 5m/s to 4.9m/s (-2%).
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Decreased crouched movement speed from 2m/s to 1.9m/s (-5%).
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Decreased sprint speed from 5.9m/s to 5.8m/s (-2%).
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Decreased ADS movement speed from 3.6m/s to 3.4m/s (-6%).
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FJX Horus
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Increased sprint to fire time from 93ms to 110ms (+18%).
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Decreased maximum damage range from 13.7m to 11.4m (-17%).
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Decreased near-medium damage range from 22.9m to 19m (-17%).
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Decreased medium damage range from 29.7m to 25.4m (-15%).
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Decreased far-medium damage range from 36.6m to 30.5m (-17%).
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Shotguns
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Reclaimer 18
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Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
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Semi-Auto Fire Type
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Increased fire rate from 182rpm to 200rpm (+10%).
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Increased hipfire spread by 12%.
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Pump Action Fire Type
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Increased hipfire maximum damage from 80 to 220 (+175%).
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Increased hipfire maximum damage range from 2m to 3m (+50%).
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Increased hipfire near-medium damage from 20 to 25 (+25%).
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With the Pump Action fire mode, the Reclaimer 18 delivers lethal results, taking down enemies in a single shot at maximum range. Two-shot kills have become more reliable as well.
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KV Broadside (MWII)
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JAK Jawbreaker Conversion Kit
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Decreased vertical recoil by 20%.
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MX Guardian (MWII)
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Removed the ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment.
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Light Machine Guns
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Pulemyot 762
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Increased upper arm and lower arm damage multipliers from 1x to 1.1x.
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Marksman Rifles
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MTZ Interceptor
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Decreased maximum damage range from 30.5m to 22.9m (-25%).
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Decreased lower torso, upper arm, lower arm, and hand damage multipliers from 1x to 0.9x.
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EBR-14 (MWII)
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SO-90 Factory Stock
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Fixed an issue causing players to become unable to move while aiming down sights.
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Sniper Rifles
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XRK Stalker
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Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x.
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As a big fan of the XRK Stalker, I’m thrilled to share that this formidable weapon now boasts an impressive capability within its maximum reach. No matter where you hit your target, the XRK Stalker can deliver a one-shot kill. What a game-changer!
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Carrack .300 (MWII)
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Increased maximum damage range from 12.7m to 17.8m (+40%).
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Increased near-medium damage range from 30.7m to 66m (+115%).
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Removed medium damage range.
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Handguns
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COR-45
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Decreased rate of fire from 375rpm to 240rpm (-36%).
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XRK v6 Match Trigger Action
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Decreased rate of fire from 438rpm to 264rpm (-40%).
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XRK v21 Heavy Match Trigger Action
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Decreased rate of fire from 545rpm to 272rpm (-50%).
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Previously, attaching COR-45 Trigger Actions to handguns provided greater benefits than anticipated. However, since the disadvantages are barely noticeable, fire rate enhancements are usually limited to under 50%. We’ll keep an eye on player comments for opportunities to enhance the base Handguns further.
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TYR
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Increased maximum damage range from 5.6m to 8.9m (+14%).
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Increased near-medium damage range from 11.4m to 15.2m (+33%).
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GS Magna (MWII)
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Removed the ability to equip the incompatible JAK NRG-IV Optic Attachment.
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Melee
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Sledgehammer
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Decreased movement speed by 22%.
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Decreased heavy swing melee range from 5.3m to 3.2m (-40%).
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Perks
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Engineer Vest
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Added a Lethal Equipment slot.
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Gunner Vest
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Added a Boots Perk slot.
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Demolition Vest
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Added a second Gear Perk slot.
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CCT Comms Vest
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Added a Tactical Equipment slot.
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Overkill Vest
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Added a Field Upgrade slot.
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Ninja Vest
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Added a Gloves Perk slot.
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Assassin Vest
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Added a Field Upgrade slot.
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Gunslinger Vest
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Added an extra Lethal Equipment to the equipped slot.
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Mission Control Vest
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Added a Boots Perk slot.
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Modular Assault Rig Vest
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Added a second Gear Perk slot.
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Compression Carrier Vest
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Added a Tactical Equipment slot.
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Killstreaks
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In simpler terms, earning kills no longer counts towards unlocking the next Killstreak reward.
The Streaks Earn Streaks modification being turned off no longer affects the Looping Streaks modification. This continuation is due to favorable responses from players.
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M.G.B.
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With the looming threat of a DNA Bomb now contained, the M.G.B. returns.
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Zombies
Stability
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Resolved a crash that occurred when multiple users placed a Sentry Turret at the same time.
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Solved several crash bugs that occurred while getting kills in Unstable Rifts.
Progression
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The Reclaimer 18 challenge, which requires getting 20 consecutive kills using the Reclaimer 18 weapon ten times without taking any damage, is now being completed as planned.
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Weapon widget on the HUD now supports ammo counts greater than 999.
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Bug Fixes
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As a gamer, I solved a problem where the incorrect amount of ammo was shown when using the Mags of Holding Schematic in the game.
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Fixed several instances in which Calling Card splashes did not match in-menu names.
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Accessibility
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Some visual effects, such as flash muzzles, have been reduced to improve player comfort.
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Addressed an exploit allowing players to enter inaccessible areas while carrying a Sentry Turret.
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Fixed an issue causing players to receive invalid weapons via the Mystery Box.
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As a gamer, I encountered a problem where using the Flammable Fury Blueprint for my KAS-10 shotgun would cause the 584mm Mod Barrel attachment to disappear and revert back to the default barrel once I joined a match. I managed to fix this issue by making sure that the desired attachment was equipped before entering the match, ensuring a smoother gaming experience.
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Fixed a problem that prevented the Max Ammo power-up from immediately refilling the magazines of left-handed Akimbo weapons.
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Fixed a problem: The animation for Sledgehammer melee weapon’s quick sprint in third-person perspective didn’t match that of first-person perspective.
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Fixed a problem during Operation Deadbolot: Sometimes, the helicopter wouldn’t properly depart from the extraction point following takeoff.
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2024-07-24 17:42