As someone who’s spent countless hours navigating the digital battlefields of Modern Warfare II, these updates have certainly caught my attention. On one hand, it seems like a good idea to tone down the long-range capabilities of certain weapons, promoting tactical close combat and encouraging players to make more strategic decisions. However, on the other hand, increasing the damage output of some weapons, especially the X12, could potentially lead to faster-paced matches, which I’m not entirely sure I’m ready for!
Today, an update for “Call of Duty: Modern Warfare III” has been released, introducing a host of balance adjustments across several weapons. As we step into October, Activision is gearing up to market “Call of Duty: Black Ops 6”, set to release soon. Before the new game drops, however, there’s still plenty of life left in “MW3”. The latest update brings significant changes to its Multiplayer mode.
Grabbed the latest update for Call of Duty: Modern Warfare 3 on my PlayStation, Xbox, or PC! This patch is all about fine-tuning the game balance. They’ve tweaked a bunch of shotguns, rifles, handguns, and even a lone battle rifle, with 15 weapons in total getting an adjustment. Some fan-loved guns will now play differently than before. Also, there’s a minor tweak to the Guardian-SC killstreak and they squashed two bugs related to Shipment and Sporeyard maps.
You can view the full patch notes for this new update to Call of Duty: MW3 by reading onward.
Call of Duty: MW3 October 1st Update Patch Notes
Multiplayer
Maps
Shipment
Fixed an issue causing inconsistent spawn availability between the map variants.
According to player reviews backed up by our data analysis, we’ve significantly enhanced the quality of spawn points by about 10% in Shipment maps as compared to both Shipmas and Ghost Ship. The adjustments made today guarantee that all versions of Shipment will now benefit from this improved array of available spawn locations.
Sporeyard
Fixed an exploit allowing players to reach unintended areas near the Red Warehouse.
Weapons & Attachments
Assault Rifles
M13C (MWII)
Increased maximum damage from 31 to 32 (+3%).
In its optimal damage zone, the M13C can now take down an enemy in just four shots as long as at least one shot hits the head. (Under the category of Battle Rifles)
DTIR 30-06
Decreased lower torso damage multiplier from 1.3x to 1x.
Shotguns
KV Broadside (MWII)
Increased maximum damage range from 2.9m to 3.6m (+22%).
Increased near-medium damage range from 3.3m to 4.3m (+31%).
Lockwood 300 (MWII)
Increased maximum damage range from 1.8m to 3.3m (+86%).
Expedite 12 (MWII)
Increased maximum damage range from 2.5m to 3.6m (+40%).
Increased near-medium damage range from 4.1m to 5.1m (+25%).
Bryson 800 (MWII)
Increased near-medium damage from 34 to 42 (+24%).
Increased medium damage from 25 to 30 (+20%).
Increased maximum damage range from 3.3m to 4.1m (+23%).
Increased near-medium damage range from 5.8m to 7.1m (+22%).
Bryson 890 (MWII)
Increased near-medium damage from 34 to 42 (+24%).
Increased maximum damage range from 3.1m to 3.8m (+25%).
Marksman Rifles
Crossbow (MWII)
Increased bolt velocity from 110m/s to 200m/s (+81%).
Decreased bolt gravity influence by 70%.
Increased neck damage multiplier from 1.2x to 3x.
Brightblaze 20″ Bolts
Removed aim down sight spread.
Blastcap 20″ Bolts
Removed aim down sight spread.
FTAC Caustic 20″ Bolts
Removed aim down sight spread.
SAB-B 50 (MWII)
Increased maximum damage from 120 to 130 (+8%).
Increased near-medium damage from 90 to 120 (+33%).
Decreased maximum damage range from 17.8m to 7.6m (-57%).
Decreased near-medium damage range from 44.2m to 17.8m (-60%).
Added medium damage range, 90 damage up to 44.2m.
Decreased lower torso and upper arm damage multipliers from 1.26x to 1.2x.
Handguns
P890 (MWII)
Increased maximum damage from 52 to 59 (+13%).
Increased minimum damage from 37 to 44 (+19%).
Decreased maximum damage range from 9.1m to 4.6m (-50%).
.50 GS (MWII)
Increased maximum damage from 96 to 116 (+22%).
Increased near-medium damage from 68 to 95 (+40%).
Decreased maximum damage range from 17.3m to 8.6m (-50%).
Decreased near-medium damage range from 35.1m to 17.3m (-51%).
X12 (MWII)
Increased maximum damage from 39 to 47 (+20%).
Increased near-medium damage from 30 to 39 (+30%).
Increased minimum damage from 28 to 30 (+7%).
Akimbo X12 Rear Grip
Increased damage penalty from -20% to -40%.
Basilisk (MWII)
Increased head damage multiplier from 2x to 2.5x.
Decreased medium damage range from 35.1m to 33m (-6%).
Removed far-medium damage range.
The Basilisk is now capable of a 1-shot kill to the head up to its medium damage range.
FTAC Siege (MWII)
Increased maximum damage from 24 to 26 (+8%).
Increased near-medium damage from 20 to 24 (+20%).
Increased medium damage from 18 to 20 (+11%).
Increased minimum damage from 15 to 18 (+20%).
GS Magna (MWII)
Increased minimum damage from 36 to 40 (+11%).
Increased lower torso damage multiplier from 1.05x to 1.15x.
Increased upper leg, lower leg, and foot damage multipliers from 0.8x to 1x.
X13 Auto (MWII)
Decreased horizontal recoil from 7.2deg/s to 6.5deg/s (-9%).
Decreased vertical recoil from 31.7deg/s to 28.4deg/s (-10%).
Increased maximum damage from 25 to 29 (+16%).
Increased near-medium damage from 22 to 25 (+14%).
Increased medium damage from 18 to 22 (+22%).
Increased minimum damage from 15 to 20 (+33%).
Killstreaks
Guardian-SC
Turret can now be deployed while the player is standing in water.
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2024-10-01 21:40