
Final Fantasy 7 Revelation marks the conclusion of the FF7 Remake trilogy, refining the series’ gameplay to its ultimate form as your party grows bigger and stronger than it has ever been. With the inclusion of new characters like Vincent and Cid, the systems of this game’s combat are already dense, especially with many features returning from FF7 Remake and Rebirth. However, revealed details show an unexpected mechanic within Revelation, one that calls back to other classic JRPGs like Bravely Default and Dragon Quest.
From a larger open world to explore on the Highwind air ship to battles against sentient Weapon kaiju enemies, FF7 Revelation is truly a climatic point in the series. Yet, many of the remake series’ combat systems seem unchanged, including how players can build up meter and MP to unleash abilities and magic through Materia as they fight. Limit Breaks and Summons return, but in addition to weapons and accessories to adjust a party member’s combat capabilities, players also gain access to new skills through cosmetics.
Final Fantasy 7: Revelation Introduces Jobs For Characters Through Unique Costumes

FF7 Revelation introduces a new system called “Function Integrated Tactical Suitwear,” or FITS for short. This mechanic allows players to customize party members on a more detailed level compared to accessories, weapons, or Materia, giving them new abilities tied to a specific costume in their inventory. New uniforms create new play styles, transforming the normal combat gameplay of some characters in fresh ways. Unique move sets are tied to a specific FITS outfit, which are named after some of the most iconic roles in JRPGs.
Early footage of Final Fantasy VII Revelation showcased two distinct looks for Cloud and Tifa, referred to as “Warrior” and “Black Mage.” These names are inspired by the “Jobs” system—character classes—found in classic games like Dragon Quest and older Final Fantasy titles. The Black Mage is especially well-known as a powerful role players could assign to their party in the series’ earlier, turn-based RPG days.
Given that the Black Mage was meant to be a high damage-dealing spellcaster, perhaps Tifa’s adoption of the role will give her a move set tied to increased MP to wield stronger Materia. This change from FF7 Rebirth may not be extremely substantial, but it does give a new angle to battles that prevents them from becoming straightforward. This mechanic allows you to diversity your party beyond just switching out characters, as now each character could have at least two to three play styles with their own strengths and weaknesses to contribute to the group.
Special Abilities Tied To Cosmetics Has Been Present In The FF7 Remake Series

The introduction of FITS is hardly surprising for the FF7 Remake series, as cosmetics have come with changes to player move lists ever since the first title sought to retell the original game’s legendary story. For example, in FF7 Remake, weapons you got for different characters would come with a new ability you could equip, such as Cloud’s Triple Slash being tied to the Iron Blade. In order to gain this move, you had to purchase or unlock the weapon, then use in battle long enough to “master” the Triple Slash ability.
After completing that step, you’d permanently unlock Triple Slash for every weapon, letting you choose whichever appearance you liked best. The fighting styles, called FITS, in Final Fantasy VII Revelation also aren’t fixed to a specific costume. Players can use the moves of a particular FITS without having to wear the matching outfit. For example, you could play as Cloud in his regular clothes but use the moveset of a Warrior FITS instead of his usual style.
Multiple Costumes From Past Games Might Have New Purposes Through Job Assignments

Square Enix could cleverly use costumes to unlock new moves and play styles for characters, potentially bringing back popular looks from Final Fantasy 7 Remake and Rebirth. For example, outfits like Cloud’s disguise as a Shinra soldier, Tifa’s swimsuit, or Yuffie’s Moogle hoodie could each be tied to unique gameplay. Since Cloud and Tifa already have original costumes like Warrior and Black Mage, players can probably expect to see at least one brand-new outfit for each character – and maybe even for characters yet to be revealed.
This change is hardly controversial in FF7 Revelation, as players are already responding well to the introduction of FITS. The correlation to the old-school Final Fantasy or Dragon Quest job systems adds a reverence to the franchise, while also giving players tons of freedom to build out and experiment with distinct party comps. Even though a job system might be the most traditional JRPG system out there, Final Fantasy 7 Revelation uses it to expand character gameplay possibilities, leading to exciting nuance for players to discover.
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2026-06-10 01:10