As a seasoned gamer who has traversed the digital landscapes of countless titles, I must confess that pacing has been a recurring theme in my gaming journey – much like the endless corridors of a labyrinth or the winding roads on an open-world map. The game that comes to mind when considering this topic is Metal Gear Solid V: The Phantom Pain.
Pacing is easily one of the most vital aspects of a video game, and nailing it can be a dreadful task for a developer. It’s a medium that requires balancing elements of narrative and gameplay mechanics for the entirety of the experience, and when that is not done right – things can quickly start to fall off track. Of course, that doesn’t mean that games that exhibit such tendencies turn out to be objectively bad but having pacing issues does leave a sour taste in the mouth. With this feature, we will be taking a look at 10 such games that do start out strong, but tend to get a lot less interesting as you inch towards the end credits.
Metal Gear Solid V: The Phantom Pain
Kojima Productions crafted an exceptional stealth adventure in Metal Gear Solid 5: The Phantom Pain, offering a compelling narrative laced with profound motifs. The game’s expansive, interactive world serves as a creative canvas where countless possibilities unfold. This game masterfully employs the concept of systemic world design, making it a joy to manipulate these systems and devise innovative solutions for numerous challenges.
Initially, the game sets off with a powerful start, and Kojima carefully introduces progressive development by introducing fresh tools and making missions increasingly intricate with diverse enemy types and complex maze-like layouts, requiring you to utilize all your resources to advance. However, once you surpass Mission 31, it becomes evident that the “new missions” are essentially reworked older missions with additional conditions for completion added on. While these missions remain enjoyable to complete, the reduced freedom to create chaos might not sit well with some players – especially considering that most of this content is recycled material intended to lengthen the game. This repetition can potentially diminish the overall enjoyment.
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2024-10-25 17:41