In the expansive universe of The Legend of Zelda series, nearly 30 games are available, each teeming with a multitude of characters. Although there is some recurrence, many fresh or underappreciated characters also make appearances in each installment. These characters often bring depth, vibrancy, and contribute significantly to the history, narrative, and setting of Hyrule. However, it’s worth noting that not all characters fit this description.
It’s not surprising at all that some games have such peculiar and unusual characters given their quirky nature. Regrettably, some of these characters can be quite unpleasant. Here’s hoping that future games avoid resurfacing these recurring personas.
5. Navi
It’s regrettable yet fitting to feature Navi in this piece, as she’s such a symbolic character who kick-started the concept of Link having a vital companion. Her utility in highlighting items is undeniable, but her delivery can be grating and intrusive at times. The phrase “Hey, listen!” has become indelibly etched into the minds of Zelda game enthusiasts, not because it’s memorable for positive reasons.
Navi’s primary role, which allows you to lock onto enemies and items, is quite beneficial. If they had only kept her as that, she likely wouldn’t have been a source of annoyance for many players. However, given her current state, she unfortunately finds herself on this list. Yet, it’s challenging to envision the series’ progression without her.
4. The Imprisoned
In the game Skyward Sword, The Imprisoned isn’t exactly the final boss, but rather a mini-boss or an intermediate challenge that demands significant effort to defeat. Defeating this creature for the first time is rewarding, but then you have to do it again and again, which becomes increasingly challenging and frustrating. Multiple boss fights are not unusual in games, but the way it’s managed here, like many aspects of this game, could use some improvement.
Additionally, due to occasional imprecision in the motion controls of Skyward Sword, there are numerous instances when these battles extend beyond what’s necessary, often becoming frustrating for players. A more refined approach could have prevented Link from being one of the most irritating characters in Zelda series history.
3. Kaepora Gaebora
In the game “Ocarina of Time”, Kaepora Gaebora primarily serves two main functions: he either transports Link down Death Mountain from its peak or ferries him to Hyrule Castle from Lake Hylia. If his only role were these transportation services, Kaepora Gaebora would still be a well-rounded character due to the convenience they provide in travel. Essentially, this bird’s helpful functions make navigating through the game a bit smoother.
Instead, he often interrupts your gaming session to offer guidance about where to go or what actions to take next. However, this wouldn’t be such an issue if there weren’t already characters like Navi and others whose roles are to provide similar assistance. It feels as though Nintendo assumed gamers might struggle to find their way without explicit instructions, leading them to incorporate numerous guide characters, with Kaepora Gaebora being one of the most intrusive examples.
2. Ruto
It’s possible that the character development in The Legend of Zelda: Ocarina of Time was less than ideal, as demonstrated by Princess Ruto. She appears in this game and presents a challenge to be rescued. Unfortunately, she doesn’t express much gratitude towards Link or show kindness during his rescue efforts. In fact, she deceives him into agreeing to an engagement.
The character of Ruto, particularly in her younger years, undergoes significant growth over the seven-year time leap depicted in Ocarina. By the end, she’s improved significantly, but her past actions can’t fully be reversed. It might be best for future iterations of the Zora race not to focus too much on her development.
1. Tingle
In this series, Tingle might be the most frustrating character you’ll encounter. The necessity to visit him frequently and endure repetitive, grating dialogues in order to obtain maps of nearby locations is undoubtedly one of the least enjoyable aspects of a game that, overall, is exceptionally well-designed.
This individual seems to contribute little to the overall encounter, as he’s quite peculiar, somewhat disquieting, and visually unappealing. There was potential for captivating backstory with an evidently mature character who believes himself to be a fairy, but it ultimately feels insignificant and lacks any positive impact on the narrative.
In games like Majora’s Mask and others where he features, his presence doesn’t significantly alter the overall experience. If he were to be taken out and another character put in his place, the flow of the game wouldn’t skip a single beat.
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2025-07-27 13:40