Control Resonant Studio Wants Players to Engage With Side Content and Get Lost in its World

Raitanen explained that the unique look of the Oldest House was a major asset. He said the team felt like they were building on something truly special when creating the open world of Control Resonant. However, Grönroos pointed out that shifting from the straightforward level design of Quantum Break to Control’s interconnected, backtracking style—and now to the even more open world of Control Resonant—has presented some difficulties.







