EvilVEvil Review – Cyberpunk Vampires

EvilVEvil Review – Cyberpunk Vampires

As a long-time fan of co-op shooters and vampire lore, I was excited to get my hands on EvilVEvil. The game’s promise of being awesome vampires with magical abilities and unique weapons had me hooked. However, my experience with the game left me feeling underwhelmed and disappointed.


Occasionally, there comes a game where vampires take center stage, allowing players to experience life as these enigmatic creatures of the night. These games frequently pose profound philosophical queries, such as examining what it means to be human in the face of the beast lurking within us. EvilVEvil, for instance, aims to make players feel powerful and awesome as vampires, equipped with magical powers, throngs of adversaries to vanquish, and an impressive arsenal of weapons.

In the thrilling world of “EvilVEvil,” I, as an avid gamer, find myself immersed in a 3-player cooperative shooting experience set in the not-so-distant future of 2099. Upon awakening from a prolonged slumber, my team and I are thrust into a harrowing mission to combat the ominous forces of an enigmatic cult. Their nefarious scheme, though complex, involves opening portals to summon demons with the ultimate goal of bringing about the end of the world.

At its core, EvilVEvil‘s narrative serves as a backdrop for guiding players through a series of twelve missions against the cult. The game features a group of three playable vampires named “Daywalkers,” who can move around daytime without being harmed by sunlight. The intriguing blend of genres such as urban fantasy and cyberpunk in the distant future setting could have led to engaging story twists. Regrettably, these possibilities are largely unexplored in this version.

In terms of raw gaming experience, EvilVEvil delivers an engaging and swift-moving shooting game. The weapons provide enjoyment during use, and there’s a good assortment available. Movement is brisk, and players are generally urged to keep moving rather than remaining stationary. This is enhanced by unique abilities that distinguish each character’s role within the team. For example, Mashaka has a short-range teleport and a fireball as special moves, making him an effective mid-range combatant. Victoria serves as a close-quarters damage dealer with capabilities to dash through enemy groups and summon spirits to eliminate targets for her. Lastly, Leon acts as the unofficial tank, capable of jumping high into the air and slamming the ground or reeling in enemies, making him an indispensable front-line fighter.

EvilVEvil Review – Cyberpunk Vampires

As someone who has spent countless hours immersed in the world of first-person shooter games, I can confidently say that there’s nothing quite like the thrill of handling a diverse arsenal and unleashing their power. The weapons feel not just functional, but fun – each with its unique characteristics and quirks.

In “EvilVEvil,” the standard weapons are common shooter types including assault rifles, snipers, shotguns, SMGs, and hand cannons. The weapon collection doesn’t offer anything exceptionally unique. However, what sets this game apart is the option for players to experiment with minor weapon enhancements. These improvements include mods that add modest bonuses, such as larger ammo capacity or enhanced critical damage.

Personally, I find mods to be much more engaging, yet they often seem underused. As you advance, gamers gain access to Artifacts that bestow unique passive skills. These skills vary, with some enhancing defense through damage reduction after attacking an adversary, while others encourage aggressive gameplay by regenerating health or awarding extra experience upon using abilities to secure a kill. However, these passive abilities fail to significantly shape your playing style and mainly function as welcome perks.

In this game, advancing in the modding system goes hand in hand with the main progression. As you use a weapon during a mission, you earn experience points for both your character and your weapon. Reaching new levels for your character unlocks access to additional artifacts, while reaching higher weapon levels unveils more mod options and increases the weapon’s capacity for modifications. Weapon mods may not seem crucial, but on challenging settings, assuming capable gameplay from you and your teammates, they won’t significantly impact your success or make you feel like you must have that extra 8% critical hit chance from a specific weapon mod to survive.

EvilVEvil Review – Cyberpunk Vampires

In simpler terms, having abilities that work automatically without requiring your input doesn’t significantly influence how you play, making them seem insignificant and merely enjoyable perks.

Many of the modifications and relics you acquire in the game can be enhanced using the in-game money and resources obtained from defeating foes and finishing tasks. At most, these enhancements only lead to straightforward stat boosts with no deviation into intriguing extra perks or features.

The progression system is simply designed yet lacks depth, as you’re restricted to using specific weapons based on your chosen character. You’ll need to grind to obtain weapons like Leon’s assault rifle, which can be discouraging. This limitation makes it difficult to swap characters with your co-op partners since you’ll lose access to the weapons and modifications you’ve grown accustomed to.

From my perspective as a fan, I find the visuals of EvilVEvil quite striking at first glance. However, upon closer inspection, the game’s overall visual design leaves me feeling underimpressed. The rough edges are particularly noticeable when you consider the UI elements. Even before playing the game, the unpolished look of the main menu gives off an impression that not enough effort was put into making it visually appealing or thematically consistent.

EvilVEvil Review – Cyberpunk Vampires

The overall look of the game appears less polished when considering its user interface.

The player and adversary figures in this game appear rather plain, and the intriguing artistic concepts are undermined by below-par graphics. This seems to be a common complaint about “EvilVEvil,” as its various missions present some captivating level ideas – from a warehouse to an abandoned city block – that ultimately fall short due to the game’s visual quality failing to live up to its creative vision.

In simpler terms, EvilVEvil as a whole is a capable shooting game, but it’s held back by certain technical issues and design choices that leave some players feeling frustrated. For instance, requiring weapon unlocks based on character levels can discourage trying out different characters for variety. Additionally, the game’s visuals are underwhelming considering its promising artistic direction, featuring intriguing level concepts, attractive gun designs, and distinctive character models.

As a seasoned gamer with decades of experience under my belt, I’ve played my fair share of co-op shooters, both indie and AAA titles. And let me tell you, dear reader, there’s a new kid on the block named “EvilVEvil” that just doesn’t seem to be cutting it for me. Now, don’t get me wrong, they’ve got their guns blazing and movement that’ll make your head spin. But that’s where it ends, my friend.

This game was reviewed on PC.

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2024-07-16 14:41