As a long-time gamer and soccer enthusiast, I was thrilled to get my hands on EA Sports FC 25 and try out the new Rush and Kick-Off gameplay modes during a recent preview event. The addition of Rush, a social and fast-paced 4v4 mode with human players on both sides, is an exciting evolution of Volta and Clubs. It’s not meant to replace anyone’s favorite mode, but rather to augment existing ones, providing more opportunities for fun and interaction in Ultimate Team.
Recently, I had the opportunity to try out the new features of EA Sports FC 25 during a preview event. In Rush mode, which will be available in various gameplay options, eight players go head-to-head, with four being human and the other four controlled by AI. Rush is marketed as an innovative and socially engaging experience, representing an advancement from Volta and Clubs. The standard gameplay is referred to as Kick-Off. Most of my session was dedicated to evaluating the effects of the new Player Roles system on gameplay. Keep in mind that the developers at Electronic Arts are still working on fine-tuning the game, so take my observations with a pinch of salt until we can all play the final version.
EA Plays it Smart With Rush
In simpler terms, Rush is EA Sports’ 4vs4 (with a computer-controlled goalkeeper) game mode, which can be played offline in Kick-Off and Career Mode. The primary intention behind this mode is to provide an engaging social experience, particularly within Ultimate Team. During the demo, we participated in two seven-minute matches. Keep in mind that when you play Rush at events, you typically encounter optimal conditions, meaning fewer concerns about connection speed or being paired with significantly better or worse opponents.
Recognizing its value, I found Rush to be an enjoyable experience in the brief time I played it. It may not surpass anyone’s preferred game mode, but it’s not intended to. Unlike Volta, Rush functions as an addition rather than a standalone entity. For instance, within Ultimate Team, you bring along your own card to join forces with three friends or strangers. You can even incorporate Evolutions and progress on them in this less pressured setting. EA’s goal isn’t to shift players toward a completely new mode; instead, they are shrewdly utilizing Rush to enhance their existing offerings. Regardless of whether the mode succeeds or not, it represents a thoughtful design choice from EA.
When interacting with the developers, it was evident that the central theme for Rush is simply “enjoyment.” Every game commences with a ball being rolled out, which can swiftly become chaotic. Although tactics may evolve throughout the existence of EA Sports FC 25, the sight of eight players rushing towards the ball simultaneously brought to mind the XFL’s kick-off regulations. The official tossed the ball ten yards, and then a player from each team dashed to seize control. It may seem absurd, but it undeniably targets that enjoyable aspect.
In soccer, there are further modifications in gameplay. A new element is the introduction of a blue card. Instead of being dismissed from the field for the entire match after committing a major foul, offending players will now serve a specified duration on the sidelines. This resembles hockey’s penalty system. It may seem unusual to grant a power play in soccer, but it is effective. Regarding hockey, when a penalty is awarded, opposing players no longer align at the exact spot for a shot. Instead, they approach from roughly the hash marks prior to taking their attempt, much like in ice hockey.
With fewer players on the field, the playing area is slightly reduced in size as well. Yet, there’s still ample room for maneuvering the ball under your command. Since each player is operated by a human, mastering off-ball movements is crucial for creating space. Skilled players with impressive moves will have a field day on this more expansive pitch, causing significant damage to their opponents. During the developers’ presentation, they emphasized that “everything counts,” and after some gameplay, it appears that statement holds true.
Player Roles Might Be a Game-Changer
At Kick-Off, I predominantly utilized the latest tactics introduced by Player Roles in FC IQ. In the unveiling, EA producer Thomas Caleffi emphasized this as “the most substantial shift in a decade.” While this statement may seem exaggerated to some extent, FC IQ indeed holds the capacity to bring about significant transformations within the game.
In the past, work rates and set formations ruled the game. But now, with Player Roles, you have the freedom to design tactics tailored to your players and unique playstyle. For instance, Liverpool’s Trent Alexander-Arnold can be shifted into his actual midfield role when the team gains possession. This feature allows you to create strategies based on ball possession, granting you unprecedented control over your team’s movements on the field.
I was excited to experiment with Player Roles in my limited gaming time, using Manchester City as my team of choice. With Bernardo Silva positioned wide whenever we gained possession, Rodrigo acted as a third center-back to secure our defense. This setup allowed Kyle Walker to rapidly advance upfield, essentially giving me an enhanced winger roster for delivering accurate crosses to Erling Haaland.
As a seasoned gamer with years of experience under my belt, I’ve played countless football games and have grown tired of the one-size-fits-all approach to player roles. That’s why I was thrilled when I came across Player Roles and FC IQ in the latest beta for EA Sports FC 25.
Luckily, we don’t have to endure a lengthy wait before the release; EA Sports FC 25 drops on September 27th for PlayStation, Switch, Xbox, and PC. By buying one of its deluxe editions, you’ll secure early access, allowing you to start playing on September 20th.
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2024-07-17 19:10