The First Descendant – Hotfix 1.0.3 Buffs Void Fragment Rewards, Lets You Disable Allied Effects

The First Descendant – Hotfix 1.0.3 Buffs Void Fragment Rewards, Lets You Disable Allied Effects

As a long-time fan of looter shooter games, I am thrilled to see the recent updates and improvements to “The First Descendant.” Having played numerous hours in this game world, I can truly appreciate the dedication and hard work put into enhancing my gaming experience.


As a gamer, I’m excited to share that Magnum Studio and Nexon have dropped a significant update for “The First Descendant.” This hotfix brings some major improvements, including the option to disable special effects from teammates. For those of us who prefer clear visibility during intense battles when Gley unleashes his powers, this is a game-changer!

The user interface has been improved with new features such as notifications for significant mission rewards. You can easily find weapons in the Library by selecting firearm and ammo types, and Void Shard attributes are now clearly displayed on the map. Additionally, some Descendants have received buffs and corrections, including Yujin’s Allergy affecting Colossus characters.

As a gamer, I can tell you that when using Ultimate Bunny’s “High-Voltage” module in my game, the Thrill-Bomb and Lightning Emission abilities now focus on enemies close by instead of picking random targets. And let me add, the excitement level increases significantly as the number of Void Shards I earn from Void Fragments with two distinct types, plus the rewards from Field missions on Hard mode, is generously boosted by a factor of 1.5!

Check out some of the hotfix notes below and full details here. The First Descendant is available for PS4, PS5, Xbox One, Xbox Series X/S and PC. You can read our review and check out post-launch plans here.

The First Descendant Hotfix 1.0.3

Content Improvements

(1) UI/UX

  • An option has been added to turn off other players’ effects (projectile explosion).
  • In order to improve the visibility, the explosion effect and the duration of ‘Vestigial Organ’ have been reduced.

Director’s Comments

When the limitless launcher created by Gley gained wide acceptance, we had to implement short-term solutions to tackle a problem causing significant disruption in the game due to the excessive explosion impact. At present, players can turn off the explosion effects of opponents’ projectiles. However, we aim to upgrade this functionality to cover other types of effects in the future.

  • A system message has been added to make it easier to check the DBNO status of allies, and an extra measure has been added to the party member UI.
  • Reduced the research completion visual effect duration for materials frequently used in research.
  • ‘Away from keyboard (AFK)’ has been added to the player report menu.

Director’s Comment

I’ve spent countless hours immersed in the gaming world, and I’ve noticed a trend that has been causing frustration for many players – AFK (Away From Keyboard) behavior. As someone who values a fair and enjoyable gaming experience, I can’t help but agree that AFK hampers the gameplay for others. However, I also understand that implementing AFK judgment mechanisms requires caution.

Initially, we aim to identify the behaviors of players who frequently leave games without notice (AFK). By analyzing these reports, we hope to gather enough data to distinguish AFK players during matchmaking and eventually implement a solution.

  • The UI has been updated so that major rewards obtained from quests that have already been cleared are checked in the quest list.
  • A function has been added to view acquisition information directly in the target section of Library.
  • Fixed an issue of scrolling to the top when moving from the target item of Library to the corresponding item list.
  • Added Firearm types and Rounds types to the Library Weapon List.
  • Fixed an issue where a player who joined the Void Fusion Reactor could use the Reconstructing Device even if there were no Void Shard after completing the mission.
  • When completing a Void Fragment mission obtaining two types of Void Shard, the amount obtained has increased by approximately 1.5 times.
  • Void Fusion Reactor mission tooltip has been updated to display the number of Void Shards.
  • Added Linked Amorphous Material to Void Fusion Reactor mission tooltip.
  • Void Shard attribute will now be displayed on the map directly.

Director’s Comment

We discovered and fixed an issue where a party member’s ‘Abort Mission’ system was being exploited to repeatedly play the Void Fusion Reactor without consuming any Shards. While addressing this glitch, we also considered why players might resort to using it. We realized that the transition from Shard farming to actual Void Fusion Reactor missions was quite inconvenient and tedious. Therefore, we not only fixed the bug but also increased the amount of Void Shards obtained and improved the farming process to make it more convenient. Please wait a little longer, as we will significantly improve the Fragment farming routes in the upcoming Week 5 update scheduled for August 1st.

Based on my own experiences as a member of a game development team, I can confidently say that we value your input and experiences greatly. Our team is committed to continuously learning and growing from each interaction with our players. We understand that every feedback received is an opportunity for us to enhance the gaming environment and make it more enjoyable for everyone involved. Your voices matter to us, and we will always strive to listen attentively and incorporate your suggestions into our development process.

  • The number of Attached Items that can be registered has been updated to 1,000 each for weapons, reactors, and external components.

(2) Descendants

  • ‘Thrill Bomb’ and ‘Lightning Emission’ with the Ultimate Bunny ‘High-Voltage’ module will now target nearby targets rather than random targets.
  • ‘Allergy’ of ‘Reconstruction Serum’ of Yujin now applies to Colossus as well.
  • Ultimate Bunny ‘Electric Charge’, ‘High-Voltage’ and Bunny ‘Electric Condense’ sound effects have been changed.
  • ‘Use Bunny’s Skills to inflict Electrocution on enemies’ has been removed from the 2nd and 3rd stage evolution conditions of the bunny Evolving Skin ‘Speedy Awakened One’.

(3) Infiltration Operation

  • You can now view mission results through the ESC menu after completing an Infiltration Operation.
  • The time limit for destroying the Ironheart has been removed in the Infiltration Operation ‘Fortress – Heart of the Fortress’.
  • The location of the supply droid in the Infiltration Operation ‘Fortress – Quarantine Zone’ has been moved to the battle zone, making it easier to supply bullets.

(4) Mission

  • The position of immunity spheres of Named Monsters will not change anymore as the monsters move or rotate.
  • The sequential sphere type of the Named Immunity of ‘Alternate Hand of Nazeistra’ that appears in White-night Gulch ‘Eye of Truth’ has been updated.

(5) Field

  • The drop quantity on Hard difficulty has been increased by approximately 1.5.

(6) Miscellaneous

  • The stack limit for consumable items has been increased from 1 million to 100 million.

Director’s Comment

I’m a huge fan of looter shooter games, and The First Descendant was created with a great deal of love and admiration for this genre. We value your opinions about other similar games and are using this hotfix as an opportunity to emphasize The First Descendant’s distinct character. Rest assured, we remain committed to enhancing the game experience for fellow fans of looter shooters.

Read More

2024-07-18 16:41