As a seasoned gamer with over three decades under my belt, I must admit that I was skeptical when Black Myth: Wukong was first announced. But after witnessing the sheer number of players flocking to this game since its release yesterday, I’m now convinced that it’s not just a flash in the pan.
Enthusiasts of the Souls-like game genre have been eagerly anticipating Black Myth: Wukong ever since it was first unveiled in the year 2020.
Since it was launched yesterday, the popularity of the game has been nothing short of astonishing, with an enormous number of players already participating.
The launch hasn’t followed the typical pattern, featuring a postponed Xbox debut and initial physical versions without discs (at least for the moment).
But this hasn’t stopped the game being an immediate success.
So how well, exactly, has the game done? How many people are playing, and how many copies sold?
As a seasoned gamer with years of experience under my belt, I’ve always been intrigued by the success stories behind popular video games. So, let’s delve into the player count for Black Myth: Wukong and calculate the potential revenue Game Science has generated from this captivating title!
Black Myth: Wukong player count – How many people are playing?
As for the number of individuals currently engaged in the game, at this moment, there are approximately 1,732,949 players enjoying it on Steam. Just yesterday, the player count surpassed 2 million.
This is record-breaking for concurrent players on Steam.
A significant number, and that figure excludes those who purchased it on PlayStation, Epic Games Store, or the Chinese platform WeGame as well.
Black Myth: Wukong sales numbers – How much money has it made?
Let’s attempt to estimate the earnings of Game Science’s developers due to their recent success. However, it should be noted that we can only make an educated guess at this point as the exact amount remains unknown.
It’s estimated that Black Myth: Wukong has surpassed sales of approximately 4 million units across all platforms, including PC and PlayStation. If each sale was for the standard $49.99 version, then we can approximate that it generated around $200 million in its initial days.
Given the rapid increase in sales of the deluxe edition, it’s likely that the total number is significantly high at the moment. In a couple of weeks, we’ll have definite numbers to confirm its success, but so far, its performance looks quite promising.
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2024-08-21 16:03