10 New Things We’ve Learned About Metal Gear Solid Delta: Snake Eater

10 New Things We’ve Learned About Metal Gear Solid Delta: Snake Eater

As a longtime fan of the Metal Gear Solid series, I must say that the remake of Metal Gear Solid Delta: Snake Eater has me absolutely thrilled! The graphical options seem promising, and knowing that we can expect at least a 60 FPS option is just the cherry on top.


The eagerly awaited return of Konami to top-tier gaming is highly anticipated, and “Metal Gear Solid Delta: Snake Eater” is set to play a significant role in these plans. The remake has been progressively more intriguing with each unveiling, although currently, Konami’s primary focus appears to be the imminent “Silent Hill 2” remake. However, it’s evident that they are also steadily gearing up for the return of Metal Gear as well. Thanks to several recent hands-on previews and reviews, new details have surfaced about the upcoming stealth remake and all the fresh elements it will introduce. In this article, we’ll delve into all that information.

RETAINS THE OLD STRUCTURE

Ever since Konami first announced it, they’ve emphasized that the remake of “Metal Gear Solid Delta: Snake Eater” will be remarkably true to the original, even using the same voice recordings. As a result, you won’t see significant changes in its overall design either. In an interview with IGN, producer Noriaki Okamura shared that while there were discussions about adopting a new open-world structure, they ultimately decided to stick with the original game’s framework. “We had internal debates,” he explained. “Should we perhaps redesign the game to fit an open-world map? However, such a change would require us to essentially remake the game from the ground up, which could potentially alter other aspects of the game. In the end, we decided that wasn’t the direction we wanted to go.”

SAME ENEMY ROUTES AND ITEM PLACEMENTS

Adhering closely to the authenticity of “Delta’s” rendition of “Snake Eater”, recent previews have underscored this fidelity even more. For example, according to both IGN and PC Gamer, players can anticipate that not only the narrative and level design will remain untouched, but also the finer details such as enemy paths, item and weapon positions, and so on, will be identical to the original game. Whether Konami will make any adjustments before the game’s launch is yet to be determined. Could it be possible that a mode allowing players to customize these elements will be introduced? Such an addition would certainly boost replayability, there’s no denying that- for now, all we can do is cross our fingers and hope that something similar is planned.

LOADING SCREENS

10 New Things We’ve Learned About Metal Gear Solid Delta: Snake Eater

In a nod to authenticity, Konami is carrying over the loading screens from the original Metal Gear Solid 3 in their remake of Delta. The original game featured distinct areas, each functioning as a separate instance, where transitioning between areas reset everything. Some might have expected a more seamless experience in the remake, but it appears that Delta won’t merge all its areas into one continuous world. This decision may disappoint some, although Metal Gear Solid 3’s stealth mechanics and design still hold up well compared to modern standards, which is a positive aspect.

MOVEMENT

In essence, Metal Gear Solid Delta retains most of its original features, particularly in terms of gameplay, but with a few notable improvements. For one, the movement mechanics have been adjusted to resemble those seen in Metal Gear Solid 5. This includes the addition of crouch walking, which was previously absent. However, some gaming publications like IGN and PC Gamer have noted that the movement in Delta doesn’t quite match the smoothness experienced in The Phantom Pain, a possible outcome given the minimal gameplay changes in Delta.

GRAPHICAL OPTIONS

10 New Things We’ve Learned About Metal Gear Solid Delta: Snake Eater

From a visual standpoint, Metal Gear Solid Delta: Snake Eater appears breathtakingly beautiful. However, let’s discuss its graphical settings. According to Video Games Chronicle’s preview, the remake showcased two modes: a quality mode running at a flexible 4K resolution and 30 frames per second (FPS), and a performance mode aiming for 1080p at 60 FPS. Since the game is yet to be released, these settings might change. However, one thing we can be certain of is that there will be an option to play at 60 FPS.

ACCESSIBILITY

In essence, Metal Gear Solid Delta is aiming to modernize MGS3 by enhancing the quality of life, which is evident in its numerous accessibility features. Notably, these options allow players to customize visual elements like the reticle and color correction, adjust inputs for managing weapons and equipment, eliminate the need to hold down a button while grabbing enemies, and more, as detailed on the PlayStation Blog.

COMPASS

10 New Things We’ve Learned About Metal Gear Solid Delta: Snake Eater

Based on the sneak peek from Push Square, the game “Metal Gear Solid Delta: Snake Eater” presents a brand-new gadget known as a compass. As its name suggests, this device guides you towards your next main goal by displaying the required direction on your HUD when active. This should significantly simplify navigation, particularly during backtracking in various locations, which is quite common in “Metal Gear Solid 3”.

CODEC QUICK DIAL

Let’s dwell a bit more on the quality enhancements in the upcoming remake, as it appears that Konami has primarily focused their efforts here. One of the adjustments players will find beneficial is the addition of a quick dial option for your codec, specifically one that allows you to quickly save the game at any time without having to manually use the codec every time, as was required in the original game. In Metal Gear Solid Delta, this can be achieved by holding down the down button on the d-pad, as shown during IGN’s preview.

CAMO QUICK SELECT

10 New Things We’ve Learned About Metal Gear Solid Delta: Snake Eater

In Metal Gear Solid Delta, players will have a convenient shortcut for changing their camouflage, which was a key aspect of gameplay in MGS3. Unlike the original where you needed to manually navigate through different options every time you wanted to switch camo, Delta allows you to quickly view all your camouflage choices by simply holding down the up button on the d-pad.

MORE QOL IMPROVEMENTS

In the upcoming remake, organizing your backpack and choosing your active gear seems to be significantly easier compared to the original version. As noted by Push Square, any new weapon or item acquired in Delta will now trigger an on-screen prompt to automatically add it to your quick select list. This should minimize scrolling through menus and maximize attention towards the game’s action itself.

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2024-08-29 16:41