“We had more than a million mods installed in less than 24 hours” — Baldur’s Gate 3 players are having a blast with mod manager

"We had more than a million mods installed in less than 24 hours" — Baldur's Gate 3 players are having a blast with mod manager

What you need to know

  • Baldur’s Gate 3 has added in-game mod support with Patch 7 and it’s so popular more than a million mods have been installed within a day of the patch going live.
  • The in-game function makes it easier than ever for players to add mods to their game without being seasoned modders or reading a bunch of instructions.
  • Patch 7 also added new evil ending cinematics, new Honor Mode Legendary Actions, and a certain Bard as a one-night-only companion.

As an old-timer who’s seen my fair share of games, I must say, Baldur’s Gate 3 Patch 7 has truly outdone itself! The addition of mod tools is a game-changer, and it’s fascinating to see the creative minds of the community take over. More than a million mods installed in less than 24 hours? That’s some serious love for BG3!


The seventh patch for Baldur’s Gate 3 arrived at around 11GB and it comes with mod tools, causing quite a stir among players! As per Larian Studios’ founder, over a million mods have been installed within 24 hours. He stated, “Modding is indeed significant.

On September 7, 2024, the number of installed mods surpassed one million within just 24 hours, demonstrating an impressive surge in popularity.

Of course, people have been using mods on PC for Baldur’s Gate 3 since launch, but the integrated mod manager added with Patch 7 makes it easier than ever for people to pick and choose mods through Steam. It’s a separate application downloadable for free that lets you create and install mods to your game directly from an in-game menu.

So far, players have been making doing everything from making all their characters teeny weeny… to changing Astarion’s in-game name to ‘Twinkastarion’ and Karlach to ‘Mommy Karlach.’ Important stuff. 

How to install Baldur’s Gate 3 mods

"We had more than a million mods installed in less than 24 hours" — Baldur's Gate 3 players are having a blast with mod manager
"We had more than a million mods installed in less than 24 hours" — Baldur's Gate 3 players are having a blast with mod manager
"We had more than a million mods installed in less than 24 hours" — Baldur's Gate 3 players are having a blast with mod manager

As a tech-loving gamer, here’s an easy way to put it: “Now that you’ve updated to Patch 7, the mod manager is right inside the game! You can start using it immediately to install cool mods. But if you’re feeling creative and want to make your own mods for Baldur’s Gate 3, you’ll need to download the Toolkit separately from the Steam Store. It’s a separate application, but trust me, it’s worth it!

  • Go to your Steam Library
  • Right-click on Baldur’s Gate 3
  • Select properties, then DLC
  • In the Install column, check that Toolkit Data DLC is checked
  • To make sure Tools is selected as showing, use the dropdown navigation above your Library search bar

Will Baldur’s Gate 3 mods come to console?

"We had more than a million mods installed in less than 24 hours" — Baldur's Gate 3 players are having a blast with mod manager

The Mod Manager is presently exclusive to PC platforms, though it’s set to be accessible on consoles soon as the developers are actively working on a “solid, multi-platform strategy for mod compatibility.” Keep in mind that Baldur’s Gate 3 supports cross-save, but the mods saved on your PC version won’t synchronize with your console save.

Everything else added in Patch 7

With Patch 7, it wasn’t just about enhancing mod support; there’s been a lot more added to Baldur’s Gate 3! We’ve introduced new ‘evil’ endings, updated Honour Mode Legendary Actions, and even a short-term companion joins the fray. Here are some of the highlights from the Patch notes, but for a complete and detailed breakdown, check out the full notes:

  • “Whether you embraced absolute power, carried out your father’s will, played as an Origin character or were generally a menace to society, you’ll find Patch 7 now introduces 13 new cinematics that offer varying conclusions to your most evil playthroughs.”
  • The ‘Show cinematic nudity’ setting has now been renamed ‘Show Sexual and Violent Cinematics’ to more accurately describe its function. “This setting does not affect your adventure, your choices, or your access to romance options; however, it does block sexual content with nudity and particularly violent scenes with gore.”
  • Whether you’re starting a new game or loading an old save to relive your battle with the Netherbrain, you’ll get to see these new cinematics depending on the choices you make.

One night companion

New Honour Mode Legendary Actions

  • If Dror Ragzlin finds himself inside the spider pit, he’ll try his best to befriend the spiders residing there with a new spell called Arachnid Compulsion so they can band together to fight the real enemy – you.
  • The Bulette has a new condition called Diamond Scales and a new Legendary Action called Shredding Scales.
  • Malus Thorm has a new Legendary Action called Grasping Appendage.
  • Added a new aura and spell for Spectators: Panicked Sentinel and Ocular Nightmare, respectively.
  • Ch’r’ai Tska’an, the leader of the githyanki ambush in Act II, has a new Legendary Action called Soul Sacrifice.
  • Ch’r’ai Har’rak, the githyanki leader at the Knights of the Shield Hideout, has a new Legendary Action called Tu’narath’s Embrace.
  • Ptaris has a new Legendary Action called Ptarian Dogma.

Improvements to split-screen gameplay

  • When playing on a split screen, the two halves of the screen will now dynamically merge when player characters come close to each other in-game, and dynamically split back up when the characters move apart. 
  • Fixed cinematics, which look broken on the split screen if Player 2 disconnects from local co-op via the menu.
  • Fixed a split screen issue related to the Unstable Statue in the Shattered Sanctum, causing player characters to disappear.
  • We fixed a bug where receiving a journal update that adds a quest marker to the map and then joining as Player 2 on the split screen wouldn’t show the quest marker for Player 2 until the next save or load.
  • Fixed the position of the virtual keyboard on split screen on the PS5.
  • The Trade UI will no longer mute cinematics on split screen.
  • Fixed the panning for items getting moved around in the Trade UI on split screen.
  • Fixed a split-screen bug where if you were already on a split screen before a shared cinematic (i.e., one that takes up the whole screen) started, the subtitles showed up on just one half of the screen.

As mentioned, full notes are available from Larian here.

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2024-09-07 12:39