As a seasoned Space Marine veteran who’s fought countless Xenos and Heretics across the galaxy, I can confidently say that this build guide is a beacon of hope for any Assault Class player. The focus on enhancing the Heavy Bolt Pistol and Gun Strikes, combined with the mighty Thunder Hammer, will surely turn you into an unstoppable force in Warhammer 40,000: Space Marine 2.
In “Warhammer 40,000: Space Marine 2,” just leveling up your Assault Class character isn’t going to cut it when you’re tackling the max difficulty. Having the perfect build is just as crucial for success.
Choosing the appropriate Perks to enhance the Assault’s natural advantages, such as swift movement and effective hammer strikes, is crucial. Given its notable traits, building this class becomes relatively straightforward!
In this manual, we’ll provide the ideal setup for a fully-leveled Assault Class character, geared up and prepared to tackle Operation Mode’s highest setting.
Max Level Assault Class Build Guide (Max Difficulty)
Table of Contents
- Class Perks
- Secondary Weapon
- Melee Weapon
Class Perks
- Core
- Armour Reinforcement – Non-Finisher Gun Strikes also restore Armour
- Auxiliary Arsenal – Secondary Weapon’s Damage increases by 15%
- Knowledge of the Enemy – Melee Damage increases by 15% against Majoris or Extremis level enemies
- Team
- Proven Efficiency – All Squad Members deal 50% more Gun Strike damage
- Gear
- Hammer of Wrath – After a Ground Pound, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 10 seconds
- Zealous Blow – A Ground Pound kill restores Jump Pack’s Charge by 10%
- Pride in Duty – After a Finisher, Ground Pound deals 25% more Damage for 10 seconds
- Signature
- Ample Ammunition – Any use of Jump Pack reloads the equipped Ranged Weapon
The assortment of Perks has been specifically designed to help you fully utilize your Secondary Weapon, as it’s the only ranged weapon at your disposal. By doing so, you’ll enhance its damage output and enjoy an almost unlimited ammo supply due to the Ample Ammunition feature!
Simultaneously, these Perks will help increase your chances of survival to the utmost degree. The Armour Reinforcement perk is particularly crucial for high difficulty levels since it allows you to restore armor even when an enemy isn’t killed by a gunshot.
As a dedicated player, these two moves – Hammer of Wrath and Zealous Blow – will undoubtedly become integral parts of my strategy. They empower me to unleash a series of Ground Pounds on enemy groups, dealing damage efficiently. In the event that some enemies manage to endure my fury but are left severely weakened, I can swiftly take advantage by executing them without any hindrances or disruptions.
In summary, these benefits guarantee that you’ll maintain an aggressive stance by consistently unleashing Ground Pounds, and at the same time, provide you with a backup weapon for added flexibility.
Secondary Weapon
In your Secondary Weapon choice for the maximum level Assault Class build, consider selecting the “Ophelian Liberation – Alpha” if you aim to confront the highest difficulty in Warhammer 40,000: Space Marine 2. This Heavy Bolt Pistol boasts the greatest ammunition capacity within the game, ensuring it’s the most dependable option during intense battles.
Instead, another option is to select the Gathalamor Crusade. It may have less ammo capacity, but it compensates with superior accuracy. This could be an ideal pick if you prefer its enhanced precision over the extensive magazine capacity of the Ophelian Liberation – Alpha.
Regardless of your choice, here’s our suggested Perk selection for your secondary weapon. Starting from the left side of the tree and moving towards the right:
- Standard
- Great Might – Damage increases by 10% against Terminus enemies
- Master-Crafted
- Death Strike – After killing a Majoris level or higher enemy with a Melee Weapon, you deal 25% more Damage for 5 seconds
- Close Combat – Enemies at a distance of no more than 15 metres take 10% more Damage
- Perpetual Precision – Maximum Spread decreases by 10%
- Artificer
- Gun Strike Reload – After a Gun Strike, the equipped Weapon instantly reloads
- Head Hunter x2 – Headshots deal 10% more Damage
- Extended Magazine – Magazine Size increases by 15% of the maximum
- Relic
- Adamant Hunter – When your Health is below 30%, Headshots deal 25% more Damage
These Perks are most effective when used with the Assault Class, as they mainly enhance the coordination between your Heavy Bolt Pistol and your melee-centric skills. Additionally, they significantly boost your Gun Strikes, which you should aim to use frequently to keep your armor at its peak in high difficulty settings.
Melee Weapon
In Warhammer 40,000: Space Marine 2, when discussing the Assault Class, we’ll focus on the Thunder Hammer as our preferred melee weapon. Although it can be a bit slow at times, its broad sweeps and high damage make it ideal for swiftly clearing large groups.
When choosing between the Thunder Hammers, consider either the Ophelian Liberation – Alpha or Ophelian Liberation – Beta. The Alpha offers superior Cleaving Potential but requires a narrower Parry window, while the Beta facilitates easier Parries. Since Parrying is crucial for an Assault Class player, we advise against the Gamma as it can only deflect attacks, not parry them.
Now, let me share with you our choice of Perks for the Melee Weapon. As always, these are arranged from left to right along the Perk Tree:
- Standard
- Perpetual Strength – Melee Damage increases by 5%
- Master-Crafted
- Fast Preparation – Aftershock preparation time is reduced by 30%
- Perpetual Strength x2
- Shattering Impact – Ground Slam area-of-effect radius increases by 50%
- Artificer
- Seismic Chain – After performing a Ground Slam, hold the attack button to perform an additional Ground Slam
- Perpetual Strength
- Armoured Strength – When you have full Armour, Melee Damage increases by 10%
- Tyranid Slayer – Melee Damage against Tyranid enemies increases by 10%
- Chaos Slayer – Melee Damage against Chaos enemies increases by 10%
- Hard Target – When performing a Light Combo, you take 15% less Ranged Damage
The main emphasis of the Perk choices is on enhancing overall Melee Damage, ensuring reliable damage output. At present, we’re not considering Relic-level Perks because we find additional Perpetual Strength Perks more beneficial.
As a seasoned Space Marine 2 player with countless hours under my belt, I must say that our build guide for the Assault Class at max level is nothing short of impressive! With this guide, you’ll be able to face off against enemies on max difficulty like a true veteran. So, buckle up and get ready to conquer the galaxy!
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2024-09-07 13:36