What you need to know
- Call of Duty: Black Ops 6 features a new Omnimovement system that speeds up gameplay.
- The game also includes several accessibility features, such as intelligent movement, which reduces the number of inputs needed to perform certain maneuvers.
- Our Cole Martin spoke with the team behind Call of Duty: Black Ops 6 about Omnimovement, intelligent movement, and how the title refreshes the popular franchise.
As a gamer with limited motor function and chronic pain, I can wholeheartedly say that Call of Duty: Black Ops 6 is a breath of fresh air in the gaming world. The game’s accessibility features have truly made it one of the most inclusive AAA titles I’ve ever played, and I don’t say that lightly!
Call of Duty: Black Ops 6 brings a new chapter to one of the most beloved gaming series worldwide, incorporating past successes while introducing innovative elements based on player feedback. The gameplay seems faster compared to previous installments, and its Omnimovement system could significantly impact the skill level within the game. However, this is just one aspect; additional accessibility features have been added to make the game more inclusive for a wider range of players.
In a recent chat with Treyarch Studios, our Call of Duty specialist, Cole Martin, expressed that it might surprise some people, but he finds Call of Duty among the most user-friendly AAA games he’s encountered. Notably, Martin had the opportunity to try out the open beta for Call of Duty: Black Ops 6 during the Call of Duty: Next event.
Martin finds it difficult with his fine motor skills and often experiences fatigue and joint discomfort. Competitive shooter games demand equal control, which can be difficult for players who switch between console and PC gaming. It’s crucial to maintain accessibility across all platforms. Modern Warfare 3 introduced “Easy Access Settings” and Black Ops 6 has continued to enhance accessibility features.
In Call of Duty: Black Ops 6, there’s a new feature called intelligent movement, which allows for a range of settings to automate specific game actions. These settings can be tailored to player preference and significantly decrease the number of commands needed for certain maneuvers. Features like automatic tactical sprint, crouch assistance, and automatic mantling are among the movements that can be personalized.
Yale Miller, Treyarch’s production director, likened it to dialing a number on your car. There’s the quickest method, but then there’s the speediest approach tailored to you.
Expanding the availability of the upcoming blockbuster game through new accessibility options is expected to attract a wider range of players next month.
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2024-09-12 21:38