Call of Duty: MW3 Season 6 Update Released With Extensive Patch Notes

Call of Duty: MW3 Season 6 Update Released With Extensive Patch Notes

As a seasoned gamer who has spent countless hours in the heat of battle, I can certainly appreciate the updates to Modern Warfare II’s weaponry. The increased damage multipliers for neck, upper torso, and upper arm in the LM-S (MWII) sound like they’ll make for some exciting firefights! And let’s not forget about SA-B 50 – now with an extended damage range of up to 17.8m, I’ll be able to take down enemies from a whole new vantage point!


The sixth season of “Call of Duty: Modern Warfare III” has just been launched! Just as it does annually around Halloween, Activision is launching “The Haunting,” which we know as Season 6. In this edition, “The Haunting” introduces characters like Michael Myers from Halloween, Daryl Dixon from The Walking Dead, and Art the Clown from Terrifier, along with numerous other modifications to the fundamental game.

As a die-hard gamer, I can’t wait to dive into the fresh content that Season 6 of Call of Duty: MW3 is bringing! Activision has packed in seven new maps for us to explore, two fresh weapons to master, and a bunch of additional attachments and aftermarket parts to customize our gear. Plus, there are new Operators and events that will go live soon.

For a comprehensive look at all the changes made, don’t forget to review the detailed Season 6 updates for Call of Duty: Modern Warfare 3 (MW3), which are conveniently provided below.

Call of Duty: MW3 Season 6 Update Patch Notes

New Maps

Drive Thru (6v6)

At Funny’s Fried Fun, let’s organize a dose of chaos! This compact map comes with a whirling carousel and intense combat in tight spaces, ensuring an exhilarating gaming experience!

Mad Cow (6v6, Meat Variant)

The dark side of East Bay Meats surfaces in this unsettling variant of the fan-favorite Meat map.

Arena Shipment (6v6, Shipment Variant)

Showcase your skills in front of a (totally real) crowd in Arena Shipment.

Stay High (6v6, Shipment Variant)

Hey there! Since you enjoy being in a state of elevation with the ‘Get High’, we’ve thoughtfully included it within your delivery. Now, you can maintain that high vibe as you work, grinding away!

Bit-ment (6v6, Shipment Variant)

Pixels and polygons clash in the retro-inspired Bit-ment.

Ghost Ship (6v6, Shipment Variant)

Darkness and dread fill every corner of the grounds of Ghost Ship.

Sunny Shipment (6v6, Shipment Variant)

Today’s forecast calls for clear skies and good vibes in Sunny Shipment.

New Weapons

Kastov LSW (Light Machine Gun, Battle Pass)

This Light Machine Gun (LMG) is expertly designed for swift destruction of opponents, offering superior firing speed and precision in Tac Stance especially within short to medium distances.

DTIR 30-06 (Battle Rifle, Battle Pass)

Defeat distant enemies using this heavy-duty, powerful rifle designed for long-range combat. It’s a slow-firing weapon that delivers a strong impact, utilizing the .30-06 cartridge.

New Attachments

XTEN Binate Suppressor (Muzzle)

A large-caliber suppressor with an integral laser for tactical, low-profile action.

Bracefire-HC Grip (Underbarrel)

A side-angled foregrip that provides improved recoil control, stability, and handling.

Caster-X1 Compensator (Muzzle)

A vented compensator designed to offer better muzzle control with higher caliber rounds.

New Aftermarket Parts

Apart from acquiring the latest Aftermarket Parts, make sure to finish all four Weekly Challenges to unveil the animated Weapon Camo called Drawn and Quartered.

JAK Salvo (KATT-AMR Sniper Rifle, Week 1 Challenges)

An upgrade for a sniper, capable of firing powerful explosive rockets designed to destroy materials, dealing substantial blast damage.

JAK Lance (MX Guardian Shotgun, Week 2 Challenges)

A pressurized magazine that fires three ballistic rivets, one per magazine rotation. Pressure builds while the weapon is idle until the maximum output is reached. At critical pressure, velocity and precision are vastly improved.

JAK Voltstorm (Stormender Launcher, Week 4 Challenges)

Electricity of high voltage is circulated through copper coils, then released as a deadly bolt that can strike several objectives simultaneously.

New Operators

Sam (SpecGru)

From the outside, I may appear to be just another kid out enjoying Halloween, but let me assure you, there’s a chilling twist lurking beneath my creepy costume. Beneath this burlap sack mask lies a face that could give nightmares, and while my pumpkin lollipop and chocolate candy bar might look like harmless treats, in the wrong hands, they transform into lethal weapons – those of Sam, the trickster.

During Halloween, Sam assumes the roles of judge, jury, and enforcer for those who violate the customs and traditions. Therefore, it is advisable to dress up in a costume and have a bag filled with candies ready when he visits your home, as failing to do so could result in some quite unpleasant surprises.

Sam’s Rules of Halloween:

1. Wear a costume.

2. Pass out treats.

3. Never blow out a jack-o’-lantern.

4. And ALWAYS check your candy.

Daryl Dixon (SpecGru)

From his challenging childhood in a troubled household, where his father was an alcoholic and his older brother untrustworthy, Daryl Dixon learned the necessity of self-reliance and adaptability to survive. This upbringing honed his exceptional survival abilities but left him with limited social skills and a persistent suspicion towards others.

Prior to the epidemic, Daryl led a secluded existence in the woods of Georgia alongside his sibling Merle. He lacked a regular occupation and frequently found himself participating in illegal activities under Merle’s influence. Following the disaster, Daryl and Merle became separated when Merle was abandoned on a rooftop. Daryl accompanied Rick on an aborted rescue attempt for Merle, and subsequently forged close ties within the group, most notably with Carol Peletier and Rick Grimes himself.

Currently, with the world plunged into turmoil, Daryl positions himself, equipped to utilize his exceptional talents to maneuver through the perils that lurk in every nook and cranny. Be it tracking targets amidst thick woodlands or safeguarding crucial locations during city conflicts, Daryl continues to be an elusive and powerful presence.

Slamfire (SpecGru)

Felix peaked in high school. When he wasn’t playing football, he also wasn’t studying – instead you could find him glued to his collection of horror films, from the suspenseful to the grotesque. As the Captain of the football team and a certified straight A student (despite all the horror flicks), he was winning games and grades all the way through graduation. With a college scholarship in hand, he was so excited to start studying, he forgot to stop partying, and flunked out of college. Without classes or football to guide him, the real horror set in… adulthood.

Pondering about his adult path, Felix went back to work as a summer camp counselor at his old high school, reflecting on the career he desired. However, things took an unexpected turn when…

On an unsettling dusk night, an enigmatic individual wearing a football helmet created chaos at the camp! He instilled fear among the young adults and roared several chainsaws, but it turned out to be none other than Felix who brought him down, successfully apprehending the murderer, thus securing the safety of the day.

To further develop his survival abilities and aid civilians, Felix decided to join the military, aspiring to eventually go back to college and complete his education in film studies. His dream is to someday direct a movie that reflects his personal experiences as a camp counselor, as well as the notorious story of the football helmet killer.

Art the Clown (KorTac)

Initially sighted in Miles County on All Hallows’ Eve, this malevolent spirit swiftly asserted his role as an embodiment of unadulterated wickedness, casting a trail of grisly homicides in his wake.

Artistically distinctive, this figure is easily recognizable with a contrasting black-and-white costume resembling that of a clown. The character’s visage is painted in stark whites and blacks, often portrayed as demonic or sinister, with expressions oscillating between broad grins and chilling sneers. This individual frequently resorts to extreme brutality, employing a variety of weapons and tools to carry out his heinous acts. As the crimes escalate, the methods become increasingly gruesome.

He possesses extraordinary abilities, notably an apparent indestructibility, as he manages to survive even life-threatening wounds. Time and time again, he resurfaces after such incidents, continuing to instill fear.

As I game, I’ve come across a character who communicates not with words, but through over-the-top expressions and gestures. It’s downright chilling how he creeps around like a hunter on the prowl, all while maintaining that twisted sense of humor reminiscent of clowns.

His actions may appear haphazard, but there’s a distinct pattern – he seems to have an unsettling fascination with young females. He frequently subjects these women to lengthy periods of torment before taking their lives. It’s not just about killing; it’s about carefully orchestrating acts of cruelty that echo his twisted persona, reminiscent of a clown character he seems to embody.

Michael Myers (KorTac)

Hailing from the quaint Illinois town of Haddonfield, Michael Myers experienced an ominous shift in his life at the tender age of six when he unexplainably killed his older sister on Halloween, 1963. Subsequent to this horrific event, Michael was confined at Smith’s Grove Sanitarium for a stretch of fifteen years under the watchful eye of child psychiatrist Dr. Sam Loomis. Throughout this period, Michael remained silent, offering no verbal communication. At first, Dr. Loomis held out hope for Michael’s recovery, but over time, he came to view his patient as an embodiment of pure evil, utterly bereft of any trace of humanity.

On the 30th of October, 1978, Michael managed to break free from the mental institution. That very Halloween night, he began chasing after a high school student named Laurie Strode. Donning a white mask without emotion and blue overalls, this relentless figure hunted Laurie through the entire night, leaving a trail of dead friends behind him and showing no mercy to anyone who crossed his path. Despite suffering numerous injuries at the hands of both Loomis and Laurie, Michael seemed invincible, persisting in his chase.

On Halloween night in 1978, Michael Myers solidified his position as one of Haddonfield’s most fearsome characters in the annals of history. His eerie silence, seemingly no reason for his actions other than pure evil, and his relentless persistence make him an embodiment of thoughtless, motive-less wickedness – a living manifestation of the bogeyman.

Alone (KorTac)

[Redacted]

New Events

The Walking Dead: Road to Terminus (September 25 – October 2)

Be wary of the living,

Trick ‘r Treat: Candy Hunt (October 2 – October 16)

Gather candies in the game to unveil prizes, which may include secret tactics and sweets. Put on the Sam Operator Outfit or SPECIFIC NAME to amass more candy with each game. Reach full capacity of the King-Sized bar for an extraordinary reward!

MWIII Rewind (October 9 – October 16)

That’s a wrap folks! Take a walk down memory lane and complete challenges to earn rewards.

New Prestige

Complete your Seasonal Player Ranking trip to reach Prestige 25 Level 1,250, where you’ll discover fresh Prestige Challenges and prizes waiting to be claimed!

Furthermore, the last Weapon Prestige Camouflage is here now! Gain access to the Constellation’s End animated camo by accumulating 300,000 Weapon XP following the acquisition of the Weapon Prestige Camos from past Seasons. Take our word for it; the effort will be worthwhile!

New Ranked Play Season

The sixth season of Multiplayer Ranked Play for MWIII concludes on October 17, 2024, at midnight Pacific Time. A timer in the user interface will count down to let everyone know that the season is almost over. Rewards based on skill level will be distributed shortly after the season has ended.

Based on the highest placement in your Skill Division, the following rewards are earnable:

  • Bronze: MWIII Season 6 Bronze Emblem

  • Silver: MWIII Season 6 Silver Emblem

  • Gold: MWIII Season 6 Gold Animated Emblem

  • Gold: MWIII Season 6 Gold Weapon Camo

  • Platinum: MWIII Season 6 Platinum Animated Emblem

  • Platinum: MWIII Season 6 Platinum Weapon Camo

  • Diamond: MWIII Season 6 Diamond Animated Emblem

  • Diamond: MWIII Season 6 Diamond Weapon Camo

  • Crimson: MWIII Season 6 Crimson Animated Emblem

  • Crimson: MWIII Season 6 Crimson Weapon Camo

  • Iridescent: MWIII Season 6 Iridescent Animated Emblem

  • Iridescent: MWIII Season 6 Iridescent Weapon Camo

  • Iridescent: MWIII Season 6 Iridescent Animated Calling Card

  • Top 250: MWIII Season 6 Top 250 Animated Emblem

  • Top 250: MWIII Season 6 Top 250 Animated Calling Card

  • Top 250: MWIII Season 6 Top 250 Animated Weapon Camo

Global

Stability & Performance

  • Addressed several causes of server-side stability and performance degradation.

  • Fixed a crash that occurred while editing Loadouts on a fresh account.

Customization

  • Increased animation rate and emissive intensity of the Orion MWII Mastery Camo.

  • Added a scrolling animation to the Penny Camo.

  • Removed a duplicate Suited Aegis Calling Card from the selection menu.

Multiplayer

UIX

  • Locked MWII Weapon Mastery Calling Cards are now visible in the Customization menu.

  • Bug Fixes

    • Fixed an issue causing an incorrect mode icon to be displayed during map voting.

    • Fixed a menu performance degradation that occurred when tracking Challenges.

    • Fixed an issue causing parties to disband upon transitioning to Warzone.

Progression

  • Added several static and animated Calling Cards and Emblems to Armory Unlocks.

Modes

  • Cyber Attack

    • Resolved a problem that made the icons for deceased players and bomb carriers invisible on the scoreboard during Hardcore mode.

    • Fixed an issue causing enemy pings to not transition to an inactive state upon death.

    • Fixed an issue causing Enhanced Vision Goggles to draw red outlines on dead enemies.

    • Fixed a crash that occurred when a player using the Juggernaut Recon Killstreak is killed.

    • Fixed an issue causing the Spear to become unusable after being revived.

  • Infected

    • Fixed an issue preventing the Final Survivor health bonus from working in Private Matches.

    • In the updated gameplay, the health boost for the Last Survivor won’t get canceled when another player joins an already ongoing match.

    • Instead, the Dead Silence Field Upgrade won’t automatically activate when a player is designated as the first Infected.

    • Disabled UAV sweeps for the Infected to allow Survivors to hide.

    • In simpler terms, from now on, each death of a Survivor will initially increase the game’s length, but only for the first five such events. This means that the longest a match can last is exactly 5 minutes.

    • Reintroduced the majority of available maps to the Infected Playlist.

    • Improved Infected Loadouts to coincide with Survivor Loadout adjustments.

      • First Infected

        • Primary: Same as Survivors

        • Secondary: Same as Survivors

      • Regular Infected

        • Primary: Combat Knife (Melee)

        • Secondary: Fists (Melee)

      • All Infected Loadouts

        • Field Upgrade: Dead Silence

        • Lethal: Throwing Knife x2

        • Tactical: Tactical Insertion

        • Vest: Infantry Vest

        • Gloves: Ordnance Gloves

        • Boots: Lightweight Boots

        • Gear: Bone Conduction Headset

        • Gear: Blacklight Flashlight

    • Overhauled Survivor Loadouts to increase effectiveness against the Infected.

      • Survivor Loadout 1

        • Primary: Kastov LSW (Light Machine Gun)

          • Bombast T54 Short Barrel

          • Bracefire-HC Underbarrel Grip

          • 150 Round Magazine

          • State50 Rear Grip

          • No Stock

        • Secondary: COR-45 (Handgun)

          • XRK IP-V2 Conversion Kit

          • Mk. 3 Reflector Optic

          • 30 Round Magazine

          • .45 Auto AET Rounds Ammunition

          • Kimura RYN-03 Underbarrel Vertical Grip

      • Survivor Loadout 2

        • Primary: Haymaker (Shotgun)

          • JAK Maglift Conversion Kit

          • Corvus PEC Beam-5 Laser

          • Imperator Long Barrel

          • Crown Breaker Choke

          • GRV-Z Short Underbarrel Grip

        • Secondary: Renetti (Handgun)

          • JAK Ferocity Carbine Conversion Kit

          • Mk. 3 Reflector Optic

          • 30 Round Magazine

          • 9mm AET Rounds Ammunition

          • XTEN Sidearm-L400 Laser

      • Survivor Loadout 3

        • Primary: Holger 556 (Assault Rifle)

          • JAK Backsaw Conversion Kit

          • Ignis F43 Stock

          • Intruder Rear Grip

          • Cario LAZ-44 v3 Laser

          • JAK Glassless Optic

        • Secondary: COR-45 (Handgun)

          • Akimbo COR-45 Rear Grip

          • 40 Round Drum Magazine

          • XTEN Sidearm-L400 Laser

          • XRK Lightning Fire Trigger Action

          • .45 Auto AET Rounds Ammunition

      • Survivor Loadout 4

        • Primary: FJX Horus (Submachine Gun)

          • JAK Scimitar Conversion Kit

          • Kimura RYL33 Laser Light

          • Paracord Underbarrel Grip

          • Ripper Light Stock

          • Lull-9mm Rear Grip

        • Secondary: TYR (Handgun)

          • JAK Beholder Rifle Conversion Kit

          • Mk. 3 Reflector Optic

          • Ullr’s Fury Trigger Action

          • FJX DIOD-70 Laser

          • FSS Sharkfin 90 Underbarrel

      • Survivor Loadout 5

        • Primary: Longbow (Sniper Rifle)

          • JAK Tyrant 762 Conversion Kit

          • FSS OLE-V Laser

          • Demo 650 Rear Grip

          • DR-6 Underbarrel Handstop

          • JAK Glassless Optic

        • Secondary: WSP Stinger (Handgun)

          • Akimbo WSP Stinger Rear Grip

          • WSP Factory Stock

          • 32 Round Magazine

          • XTEN Sidearm-L400 Laser

          • 9mm AET Rounds Ammunition

      • All Survivor Loadouts

        • Lethal: Claymore

        • Tactical: Scatter Mine

        • Field Upgrades: Munitions Box

        • Vest: Infantry Vest

        • Gloves: Scavenger Gloves

        • Boots: Lightweight Boots

        • Gear: Mag Holster

        • Gear: Data Jacker

  • Private Match

    • Added the following Maps to the available selection.

      • Airborne

      • Arena Shipment

      • Bit-ment

      • Bitvela

      • Breenbergh Hotel (MWII)

      • Celship

      • Crown Raceway (MWII)

      • Das Gross

      • Dome (MWII)

      • Drive Thru

      • Farm 18 (MWII)

      • Get High

      • Ghost Ship

      • Hangover

      • Ink House

      • Mad Cow

      • Mercado Las Almas (MWII)

      • Satan’s Quarry

      • Shipmas

      • Shipment (MWII)

      • Shoot House (MWII)

      • Skidgrow

      • Sporeyard

      • Stay High

      • Sunny Shipment

      • Tetanus

      • Toonoxide

Weapons & Attachments

Assault Rifles

  • STG44

    • Decreased maximum damage from 36 to 33 (-8%).

    • Decreased maximum damage range from 44.5m to 36.8m (-17%).

    • Decreased near-medium damage range from 51.8m to 44.5m (-14%).

    • Decreased medium damage range from 61m to 53.3m (-13%).

Within its maximum damage range, the STG44 is no longer capable of a 3-shot kill.

  • M4 (MWII)

    • Increased near-medium damage from 26 to 29 (+12%).

    • Increased minimum damage from 24 to 25 (+4%).

    • Increased head and neck damage multipliers from 1.1x to 1.15x.

  • Chimera (MWII)

    • Increased minimum damage from 20 to 23 (+15%).

    • Increased maximum damage range from 16m to 25.4m (+59%).

    • Increased near-medium damage range from 31.8m to 41.9m (+32%).

  • Tempus Razorback (MWII)

    • Increased maximum damage from 29 to 30 (+3%).

    • Increased near-medium damage from 26 to 27 (+4%).

    • Increased minimum damage from 20 to 23 (+15%).

    • Increased near-medium damage range from 32.2m to 39.4m (+22%).

  • M13C (MWII)

    • Decreased sprint to fire time from 210ms to 189ms (-10%).

    • Decreased recoil gun kick from 35.6deg/s to 28.7deg/s (-19%).

    • Increased maximum damage range from 25.4m to 36.8m (+45%).

    • Increased near-medium damage range from 39.4m to 47m (+19%).

    • Increased medium damage range from 49.8m to 57.4m (+15%).

  • TR-76 Geist (MWII)

    • Decreased aim down sight time from 280ms to 240ms (-14%).

    • Increased maximum damage range from 24.1m to 33m (+37%).

    • Increased near-medium damage range from 36.8m to 44.5m (+21%).

    • Increased medium damage range from 48.3m to 55.9m (+16%).

Battle Rifles

  • Lachmann-762 (MWII)

    • Decreased horizontal recoil from 10.8deg/s to 9.6deg/s (-11%).

    • Decreased vertical recoil from 53.6deg/s to 48.2deg/s (-10%).

    • Increased firing aim stability.

  • Cronen Squall (MWII)

    • Decreased horizontal recoil from 6.9deg/s to 6deg/s (-13%).

    • Decreased vertical recoil from 52deg/s to 47.7deg/s (-8%).

    • Increased firing aim stability.

  • FTAC Recon (MWII)

    • Decreased horizontal recoil from 5.8deg/s to 4.7deg/s (-19%).

    • Decreased vertical recoil from 63.9deg/s to 53.5deg/s (-16%).

  • TAQ-V (MWII)

    • Decreased aim down sight time from 290ms to 260ms (-10%).

    • Increased firing aim stability.

  • SO-14 (MWII)

    • Increased maximum damage range from 19.3m to 22.3m (+16%).

    • Increased near-medium damage range from 31.8m to 34.9m (+10%).

    • Increased medium damage range from 39.6m to 45.7m (+15%).

Submachine Guns

  • Superi 46

    • Decreased near-medium damage from 27 to 26 (-4%).

    • Decreased maximum damage range from 18.8m to 13.7m (-27%).

    • Decreased near-medium damage range from 30.5m to 22.9m (-25%).

    • Decreased medium damage range from 41.4m to 33m (-20%).

  • Static-HV

    • Decreased maximum damage from 33 to 30 (-9%).

    • Decreased near-medium damage from 30 to 28 (-7%).

    • Decreased medium damage from 28 to 26 (-7%).

    • Removed far-medium damage range.

As a devoted fan, I’ve noticed that beyond its optimal damage range, my trusty Static-HV no longer manages to take down an opponent in just four shots unless it’s a headshot.

  • ISO 45 (MWII)

    • Increased near-medium damage from 27 to 29 (+7%).

    • Increased minimum damage from 22 to 24 (+9%).

    • Increased maximum damage range from 9.1m to 11.7m (+28%).

    • Increased arm, hand, leg, and foot damage multipliers from 0.95x to 1x.

  • ISO 9mm (MWII)

    • Increased maximum damage from 24 to 25 (+4%).

    • Increased near-medium damage from 22 to 23 (+5%).

    • Increased medium damage from 20 to 22 (+10%).

    • Increased minimum damage from 17 to 20 (+18%).

  • PDSW 528 (MWII)

    • Increased maximum damage from 30 to 33 (+10%).

    • Increased near-medium damage from 25 to 30 (+20%).

    • Increased medium damage from 24 to 25 (+4%).

    • Increased minimum damage from 20 to 22 (+10%).

    • Decreased near-medium damage range from 20.6m to 12.7m (-40%).

    • Removed far-medium damage range.

    • Increased headshot damage multiplier from 1.2x to 1.3x.

Adjustments to damage ranges are to compensate for the decreased number of shots to kill.

  • Fennec 45 (MWII)

    • Increased maximum damage from 25 to 27 (+8%).

    • Increased near-medium damage from 20 to 26 (+30%).

    • Increased medium damage from 18 to 23 (+28%).

    • Increased minimum damage from 17 to 20 (+18).

    • Decreased maximum damage range from 12.7m to 5.1m (-60%).

    • Decreased near-medium damage range from 17.3m to 12.7m (-26%).

    • Decreased medium damage range from 22.6m to 20.3m (-10%).

  • BAS-P (MWII)

    • Increased near-medium damage from 27 to 28 (+4%).

    • Increased neck and upper torso damage multipliers from 1x to 1.1x.

  • Vaznev-9K (MWII)

    • Increased maximum damage from 31 to 33 (+6%).

    • Increased medium damage from 25 to 28 (+12%).

    • Increased far-medium damage from 23 to 24 (+4%).

Light Machine Guns

  • RPK (MWII)

    • JAK Cataclysm Conversion Kit

      • Decreased maximum damage from 140 to 130 (-7%).

      • Decreased near-medium damage from 130 to 120 (-8%).

      • Decreased minimum damage from 120 to 100 (-17%).

      • Decreased maximum damage range from 35.6m to 27.9m (-21%).

      • Decreased near-medium damage range from 50.8m to 40.6m (-20%).

      • Decreased head damage multiplier from 2.1x to 1.5x.

  • 556 Icarus (MWII)

    • Increased near-medium damage from 27 to 28 (+4%).

    • Increased maximum damage range from 24.1m to 33m (+37%).

    • Increased near-medium damage range from 40.6m to 45.7m (+13%).

    • Increased neck and upper torso damage multipliers from 1x to 1.1x.

    • Increased leg and foot damage multipliers from 0.9x to 1x.

Marksman Rifles

  • EBR-14 (MWII)

    • Increased neck and upper torso damage multipliers from 1.27x to 1.35x.

    • Increased lower torso damage multiplier from 1x to 1.27x.

  • SP-R 208 (MWII)

    • Increased maximum damage range from 13m to 20.3m (+57%).

    • Increased lower torso damage multiplier from 1x to 1.5x.

  • Tempus Torrent (MWII)

    • Increased minimum damage from 37 to 43 (+16%).

    • Increased neck, upper torso, and upper arm damage multipliers from 1.1x to 1.2x.

  • LM-S (MWII)

    • Increased neck and upper torso damage multipliers from 1.25x to 1.35x.

  • SA-B 50 (MWII)

    • Increased maximum damage range from 10.4m to 17.8m (+71%).

Sniper Rifles

  • Carrack .300 (MWII)

    • Increased maximum damage from 128 to 140 (+9%).

    • Increased near-medium damage from 95 to 128 (+35%).

    • Increased medium damage from 90 to 95 (+6%).

    • Increased minimum damage from 70 to 73 (+4%).

    • Decreased near-medium damage range from 30.7m to 25.4m (-17%).

Handguns

  • Basilisk (MWII)

    • Increased maximum damage range from 8.4m to 11.4m (+36%).

    • Increased near-medium damage range from 22.9m to 30.5m (+33%).

Melee

  • Spear

    • Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.

Attachments

  • Kimura RYL33 Laser Light

    • Removed duplicate Attachment entries for the Bryson 800 and Bryson 890 Shotguns.

  • JAK Volk Conversion Kit

    • I resolved a problem that was resulting in mismatched Attachments being installed when using the Flammable Fury Blueprint.

Field Upgrades

  • Enhanced Vision Goggles

    • As a gamer, I recently tackled an issue with the Juggernaut Killstreak where enemies would continue to glow red even after the battery ran out. I managed to sort it out, ensuring a fair and balanced gaming experience for everyone!

Zombies

Gameplay

  • Fixed an issue causing Shock Sticks to prevent the Entity encounter from progressing.

  • Fixed a crash that occurred when throwing a Spear at a Hellhound.

Shotguns

  • Reclaimer 18

    • JAK Devastators Conversion Kit

      • Fixed an issue preventing damage from being dealt to Mercenary enemies.

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2024-09-18 18:42