As a seasoned summoner with countless battles under my belt, I must say that these recent changes to the items in League of Legends have left me rather intrigued and somewhat amused.
LoL patch 14.19 item changes
top-mob.com
Michael Jeong
In simpler terms, Patch 14.19 for League of Legends offers significant changes, including the overhaul of three main champions and numerous adjustments to various items.
There’s quite a bit to get through, so here we go.
LoL patch 14.19 changes to component items and runes
Since the 14.19 item update introduces changes to starting items, it influences the game’s overall economy.
These changes are:
- Dagger costs less, from 300 gold to 250 gold
- Faerie Charm costs less, from 250 to 200
- Sapphire Crystal costs less, from 350 gold to 300, and it grants more mana (250 to 300)
- Needlessly Large Rod costs less, from 1250 gold to 1200, but also less Ability Power (70 to 65)
Epic items also get tweaks beyond reflecting component changes.
- Hexdrinker gives less Magic Resist (30 to 25)
- Caulfield’s Warhammer has a cheaper total cost (1100 to 1050)
- Scout’s Slingshot is cheaper (800 to 600)
- Hearthbound Axe is cheaper (1300 to 1200)
- Noonquiver changes its recipe. From its double Long Sword and Cloak of Agility recipe, it loses one Long Sword. However, its recipe cost goes from 100 to 350. Its total cost goes down from 1400 to 1300, but has less Attack Damage (20 to 15)
- Rectrix has a reduced cost (900 to 775) and less Attack Damage (20 to 15)
- Zeal now costs more (1100 to 1200) and grants less movement speed (5% to 4%)
- Oblivion Orb gives less Ability Power (30 to 25)
- Aether Wisp costs more (850 to 900) and grants less movement speed (5% to 4%)
- Meanwhile, Fiendish Codex is 50 gold cheaper to 850
- Verdant Barrier also grants less 5 less magic resist to 25
- Similarly, Seeker’s Armguard also has a 5 AP nerf to 40
- Meanwhile, Winged Moonplate gets a buff to its health (150 to 200) but gets less move speed (5% to 4%)
- Glacial Buckler has higher armor (20 to 25) and mana (250 to 300)
- Warden’s Mail gets changes to its Rock Solid passive. It now is a flat 15 damage reduction, but only affect champion damage
- Bramble Vest gets a buff to its Thorns damage, from 6 to 10
- However, Bami’s Cinder gets nerfs to health (200 to 150). Its Immolate damage is a flat 15 at all ranks, but its minion/monster bonus goes up to 50% from 25%
- Negatron Cloak is 50 gold cheaper to 850, but its Magic Resist is also 5 less to 45
- Spectre’s Cowl meanwhile gets a buff to its MR, up to 35 from 25
- Bandleglass Mirror gets buffs. It costs less gold (1000 to 900) and more mana regen (75% to 100%)
- Forbidden Idol also gets a price reduction, from 800 to 600
Meanwhile, the following runes get some tweaks:
- Lethal Tempo returns as a rune. It now grants stacking attack speed, and at full stacks grants more damage (scaling with attack speed)
- Presence of Mind grants more mana/energy restore on hit, but has an 8 second cooldown to nerf its damage-over-time interaction
- Shield Bash loses its passive resistance gain on shielding. It instead gets more bonus health scaling and shield scaling
- Biscuit Delivery changes to favor health over mana. It no longer restores mana, but now heals 12% of missing health and grants 30 max health on consumption
- Nimbus Cloak grants more movement speed on summoner spell cast
Legendary item reworks
In Patch 14.19, the significant number of item revisions is particularly noticeable in the case of Legendary Items. Generally speaking, these items have been weakened because the design team aims to reduce their influence over the game, making player skills more prominent.
First of all are Fighter items:
- Wit’s End, Eclipse, Black Cleaver, Maw of Malmortius, Sundered Sky, Blade of the Ruined King, Death’s Dance, Sterak’s Gage, Stridebreaker, and Ravenous Hydra all receive straight nerfs.
- Chempunk Chainsword, Experimental Hexplate, Hullbreaker, Spear of Shojin, Titanic Hydra, Overlord’s Bloodmail and Trinity Force all lose nerfs but do gain HP
Meanwhile, Marksman items get the following changes:
- Phantom Dancer, Navori Flickerblade, Runaan’s Hurricane, Rapidfire Cannon, Manamune, Muramana, Statikk Shiv, Guinsoo’s Rageblade, Lord Dominik’s Regard, Mortal Reminder, Terminus, Essence Reaver, Kraken Slayer, Collector, Yun Tal Wildarrows and Infinity Edge all get nerfs
- However, Mercurial Scimitar grants less MR but costs less gold
For AD Assassin items in patch 14.19, we have:
- Umbral Glaive, Youmuu’s Ghostblade, Opportunity, Edge of Night, Voltaic Cyclosword, Hubris, Axiom Arc, Serylda’s Grudge, and Profane Hydra all receive nerfs
Continuing the trend, AP items mostly get nerfs:
- Morellonomicon, Rod of Ages, Rylai’s Crystal Scepter, Hextech Rocketbelt, Blackfire Torch, Cryptbloom, Luden’s Companion, Archangel’s Staff/Seraph’s Embrace, Stormsurge, Nashor’s Tooth, Liandry’s Torment, Cosmic Drive, Banshee’s Veil, Lich Bane, Riftmaker, Shadowflame, Zhonya’s Hourglass and Rabadon’s Deathcap all receives nerfs
- Malignance and Horizon Focus are the only items that get compensation buffs for their losses.
Additionally, we get Tank items which follow suit:
- Locket of the Iron Solarii, Zeke’s Convergence, Knight’s Vow, Frozen Heart, Abyssal Mask, Iceborn Gauntlet, Sunfire Aegis, Hollow Radiance, Force of Nature, Spirit Visage, Kaenic Rookern, Heartsteel, and Warmog’s Armor all receive straight nerfs
- Trailblazer, Thornmail, Unending Despair, Dead Man’s Plate and Jak’Sho get compensation buffs for their nerfs
Rounding out the Legendary items, Support items get the following changes:
- Shurelya’s Battlesong, Echoes of Helia, Moonstone Renewer, Imperial Mandate, and Redemption all get only nerfs
- Ardent Censer, Staff of Flowing Water, and Dawncore get compensation buffs
Finally, there’s another round of Boots changes:
- Berserker’s Graves, Ionian Boots of Lucidity, and Mercury’s Treads receive nerfs
- Plated Steelcaps, uniquely, gets a pure buff
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2024-09-26 21:00