As a seasoned city planner with decades of experience under my belt, I find myself thoroughly intrigued by this fascinating list of district developments and hubs. The strategic choices presented here offer a captivating blend of crime reduction, population management, trust enhancement, and resource optimization.
Frostpunk 2 Idea Tree: How to Unlock it and All Ideas
top-mob.com
Diana D’Estefano
In the sequel of Frostpunk, you’ll discover chances to enhance your city and its districts. This is a significant element in the game you shouldn’t overlook. To access these upgrades, you’ll need to explore concepts hidden within the Frostpunk 2 Idea Bank.
In this write-up, let’s walk you through the steps needed to access the Innovation Hub, also known as the Idea Tree, in Frostpunk 2, and discuss the diverse enhancements it offers.
How to Unlock the Frostpunk 2 Idea Tree
To begin, it’s essential to understand that you must construct a Research Institute initially to unlock the Idea Tree in Frostpunk 2. This structure serves as your key to initiate research on enhancements that will significantly facilitate your gaming experience.
One of your tasks in this journey is constructing a Research Institute. Don’t worry about encountering too much trouble with that; just keep moving forward! However, please note that you won’t be able to start building right away. Instead, you must first finish the game’s introduction or prologue. Once the game presents you with the opportunity, swiftly gather the necessary resources and begin construction without delay.
As soon as the Research Institute is complete, the Idea Tree will be instantly accessible within the game. This will give you the chance to explore and research ideas aimed at enhancing your city and its constituent districts.
All Frostpunk 2 Idea Tree Ideas
After learning how to get hold of these power-ups, it’s essential to understand what each one entails. Here, then, we have organized a comprehensive list of concepts grouped by category, which you can explore and apply.
Heating
Title | Branch | Research Costs | Effects |
---|---|---|---|
Dust Coal Mine | Coal Mines | ・10 Weeks ・50 Heatstamps | ・Disease is slightly increased |
Blasting Coal Mine | Coal Mines | ・10 Weeks ・50 Heatstamps | ・Squalor is increased |
Asbestos Lining | Housing Insulation | ・10 Weeks ・50 Heatstamps | ・Base Heat demand of Housing Districts is decreased |
Advanced Shaft Coal Mine | Advanced Shaft Coal Mine | ・9 Weeks ・100 Heatstamps | ・N/A |
Advanced Blasting Coal Mine | Advanced Blasting Coal Mine | ・9 Weeks ・100 Heatstamps | ・Squalor is significantly increased |
Heat Dispatcher | Heat Dispatcher | ・9 / 12 Weeks ・100 Heatstamps | ・N/A |
Actuated Heat Dispatcher | Heat Dispatcher | ・9 / 12 Weeks ・100 Heatstamps | ・Squalor is slightly increased |
Carrion Coal Liquefactor | Coal Liquefactors | ・9 / 12 Weeks ・100 Heatstamps | ・Disease is slightly increased |
Pressurised Coal Liquefactor | Coal Liquefactors | ・9 / 12 Weeks ・100 Heatstamps | ・Squalor is slightly increased |
Deep Melting Drill | Melting Deep Deposits | ・TBA | ・Production Efficiency is extremely increased ・Unlocks access to Deep Deposits. which are virtually unlimited |
Generator: Oil Pumps | Generator Upgrade I | ・TBA | ・The Generator can run exclusively on Oil but with increased efficiency ・Oil burnt in the generator will produce some Squalor |
Generator: Surplus Injectors | Generator Upgrade II | ・TBA | ・Unlocks the ‘Heat Surplus’ Generator Ability, which burns all excess fuel to increase output of all Districts up to 15% |
Generator: Hyperdrive Regulator | Generator Upgrade III | ・13 Weeks ・200 Heatstamps | ・Oil yields more Heat ・Overdrive is safer and more efficient |
Hydraulic Pumpjack | Pumpjacks | ・9 Weeks ・100 Heatstamps | ・Disease is slightly increased |
Fracturing Pumpjack | Pumpjacks | ・10 Weeks ・100 Heatstamps | ・Squalor is slightly increased |
Settlement Furnace | Settlement Heating | ・TBA | ・Unlocks upgrading outposts to permanent settlements, which can provide unlimited resources |
Generator: Adaptive Injectors | Generator Upgrade II | ・TBA | ・Unlocks the ‘Intake Optimisation’ Generator Bonus, which increases the Heat yield of the selected fuel type |
Generator: Symbiotic Regulators | Generator Upgrade III | ・TBA | ・Oil, Steam, and Coal yield more Heat |
Coal Liquefactor | Coal Liquefactors | ・12 Weeks ・100 Heatstamps | ・Disease is slightly increased |
Crop Selection | Food Energy Efficiency | ・12 Weeks ・100 Heatstamps | ・Base Heat demand of Food Districts is significantly decreased |
Shaft Coal Mine | Coal Mines | ・7 Weeks ・50 Heatstamps | ・N/A |
Unfiltered Geothermal Plant | Geothermal Plants | ・12 Weeks ・100 Heatstamps | ・Disease is marginally increased |
Geothermal Plant | Geothermal Plants | ・TBA | ・N/A |
Pumpjack | Pumpjacks | ・12 Weeks ・100 Heatstamps | ・Squalor is slightly increased |
Deep Geothermal Plant | Advanced Geothermal Plants | ・18 Weeks ・200 Heatstamps | ・Disease is slightly increased |
Pumping Geothermal Plant | Advanced Geothermal Plants | ・18 Weeks ・200 Heatstamps | ・N/A |
Resources
Title | Branch | Research Costs | Effects |
---|---|---|---|
Weather-Adjusted Shifts | Worker Shifts | ・9 Weeks ・50 Heatstamps | ・Production Efficiency is slightly decreased ・Disease is slightly decreased ・Heat Demand in Districts other than Housing is decreased |
Machine-Centric Shifts | Worker Shifts | ・9 Weeks ・50 Heatstamps | ・Workforce requirement is decreased ・Squalor is marginally increased |
Biowaste Hothouse | Hothouses | ・10 Weeks ・50 Heatstamps | ・Disease is slightly increased ・Unlocks the ‘Excessive Fertilisation’ District Ability, which increases Food output and Disease |
Chemical Hothouse | Hothouses | ・10 Weeks ・50 Heatstamps | ・Squalor is slightly increased ・Unlocks the ‘Excessive Fertilisation’ District Ability, which increases Food output and Disease |
Moss-Filtration Tower | Filtration Towers | ・10 Weeks ・50 Heatstamps | ・Squalor is significantly decreased ・Unlocks the ‘Rapid Filtration’ District Ability, which decreases Squalor, but will result in injuries |
Ventilation Tower | Filtration Towers | ・10 Weeks ・50 Heatstamps | ・Squalor is decreased ・Unlocks the ‘Rapid Filtration’ District Ability, which decreases Squalor, but will result in injuries |
Salvaging Factory | Factories | ・10 Weeks ・50 Heatstamps | ・Disease is slightly increased |
Mechanical Factory | Factories | ・10 Weeks ・50 Heatstamps | ・Squalor is slightly increased |
Untreated Sawmill | Sawmills | ・10 Weeks ・50 Heatstamps | ・Disease is slightly increased |
Mechanised Swamill | Sawmills | ・10 Weeks ・50 Heatstamps | ・Squalor is slightly increased |
Remoulded Prefabs Factory | Prefabs Factories | ・9 Weeks ・100 Heatstamps | ・Disease is slightly increased |
Standardised Prefabs Factory | Prefabs Factories | ・9 Weeks ・100 Heatstamps | ・Squalor is slightly increased |
Waste Repurposing Facility | Waste Management Facilities | ・11 Weeks ・100 Heatstamps | ・Squalor is extremely decreased |
Waste Incineration Facility | Waste Management Facilities | ・11 Weeks ・100 Heatstamps | ・Squalor is greatly decreased ・Disease is slightly increased |
Recast Composites Factory | Composites Factories | ・9 Weeks ・100 Heatstamps | ・Disease is increased |
Synthetic Composites Factory | Composites Factories | ・9 Weeks ・100 Heatstamps | ・Squalor is significantly increased |
Advanced Biowaste Hothouse | Advanced Hothouses | ・9 Weeks ・100 Heatstamps | ・Disease is increased ・Unlocks the ‘Excessive Fertilisation’ District Ability, which increases Food output and Disease |
Advanced Chemical Hothouse | Advanced Hothouses | ・9 Weeks ・100 Heatstamps | ・Squalor is increased |
* Automated Workforce Factory | Automated Workforce | ・9 Weeks ・100 Heatstamps | ・Squalor is significantly increased |
Heat Recycling | Waste Heat Conversion | ・4 Weeks ・50 Heatstamps | ・Heat Demand in Housing Districts is decreased |
Heat Overclocking | Waste Heat Conversion | ・4 Weeks ・50 Heatstamps | ・Production Efficiency is increased |
* Machine Attendants | New Work Model | ・TBA | ・Workforce requirement is significantly decreased |
Advanced Untreated Sawmill | Advanced Sawmills | ・9 Weeks ・100 Heatstamps | ・Disease is slightly increased |
Advanced Mechanised Sawmill | Advanced Sawmills | ・10 Weeks ・100 Heatstamps | ・Squalor is slightly increased |
Charcoal Regeneration Plant | Charcoal Plants | ・9 Weeks ・100 Heatstamps | ・Disease is slightly increased |
Pyrolytic Charcoal Plant | Charcoal Plants | ・9 Weeks ・100 Heatstamps | ・Squalor is slightly increased |
Silica Foundry | Foundries | ・9 Weeks ・100 Heatstamps | ・Disease is increased |
Blast Foundry | Foundries | ・9 Weeks ・100 Heatstamps | ・Squalor is slightly increased |
Refurbishing Goods Factory | Goods Factories | ・9 Weeks ・100 Heatstamps | ・Disease is slightly increased |
Calibrated Goods Factory | Goods Factories | ・10 Weeks ・100 Heatstamps | ・Squalor is slightly increased |
Advanced Foundry | Advanced Foundries | ・18 Weeks ・200 Heatstamps | ・N/A |
Advanced Blast Foundry | Advanced Foundries | ・18 Weeks ・200 Heatstamps | ・Squalor is increased |
Goods Factory | Goods Factories | ・12 Weeks ・100 Heatstamps | ・N/A |
Prefabs Factory | Prefabs Factories | ・12 Weeks ・100 Heatstamps | ・N/A |
Composites Factory | Composites Factories | ・12 Weeks ・100 Heatstamps | ・N/A |
Waste Collection Facility | Waste Management Facilities | ・15 Weeks ・100 Heatstamps | ・Squalor is significantly decreased |
Line Factory | Factories | ・7 Weeks ・50 Heatstamps | ・N/A |
Foundry | Foundries | ・7 Weeks ・50 Heatstamps | ・N/A |
Filtration Tower | Filtration Towers | ・7 Weeks ・50 Heatstamps | ・Squalor is decreased |
Sawmill | Sawmill | ・7 Weeks ・50 Heatstamps | ・N/A |
Charcoal Plant | Charcoal Plants | ・12 Weeks ・100 Heatstamps | ・N/A |
Advanced Sawmill | Advanced Sawmills | ・12 Weeks ・100 Heatstamps | ・N/A |
Drum Hothouse | Hothouses | ・TBA | ・N/A |
Advanced Drum Hothouse | Advanced Hothouses | ・12 Weeks ・100 Heatstamps | ・N/A |
* Apex Workers | New Work Model | ・TBA | ・Production Efficiency is significantly increased ・Heat Demand is decreased per All Districts and Buildings |
Frostland
Title | Branch | Research Costs | Effects |
---|---|---|---|
Vanguard Logistics Bay | Logistics Bays | ・10 Weeks ・50 Heatstamps | ・N/A |
Automated Logistics Bay | Logistics Bays | ・10 Weeks ・50 Heatstamps | ・N/A |
Gleaning Harvester Hangar | Harvester Hangars | ・10 Weeks ・50 Heatstamps | ・20% Harvesting Efficiency |
Harvester Hangar | Harvester Hangars | ・10 Weeks ・50 Heatstamps | ・10% Harvesting Efficiency |
Skyways | Skyways | ・10 Weeks ・50 Heatstamps | ・Unlocks Skyway connections, which can be built in the frostland to allow the transport of more resources from colonies and outposts |
Survivalists’ Headquarters | Scouts’ Headquarters | ・10 Weeks ・50 Heatstamps | ・Exploration Time is decreased ・Territory Threat Level is decreased |
Scouts’ Headquarters | Scouts’ Headquarters | ・10 Weeks ・50 Heatstamps | ・Exploration Time is slightly decreased ・Territory Threat Level is decreased |
Pathfinder Scouts | Scout Training | ・4 Weeks ・50 Heatstamps | ・Territory Threat Level is decreased |
Mechanised Scouts | Scout Training | ・4 Weeks ・50 Heatstamps | ・Exploration Time is decreased |
Attended Freight Dock | Freight Docks | ・13 Weeks ・100 Heatstamps | ・Resource Production in Outposts connected by Skyways is significantly increased |
Automated Freight Dock | Freight Docks | ・13 Weeks ・100 Heatstamps | ・Resource Production in Outposts connected by Skyways is significantly increased |
Frontier Footholds | Outpost Operation | ・6 Weeks ・50 Heatstamps | ・Outpost Upkeep is decreased |
Extraction Strongholds | Outpost Operation | ・6 Weeks ・50 Heatstamps | ・Production Efficiency in Outposts is increased |
Logistics Bay | Logistics Bays | ・7 Weeks ・50 Heatstamps | ・N/A |
City
Title | Branch | Research Costs | Effects |
---|---|---|---|
All Do Maintenance | Maintenance Duty | ・10 Weeks ・50 Heatstamps | ・Materials Demand is significantly descreased |
Unproductive Do Maintenance | Maintenance Duty | ・10 Weeks ・50 Heatstamps | ・Materials Demand is slightly descreased ・Production Efficiency is slightly increased |
Efficiency Bonuses | Work Compensation | ・9 Weeks ・50 Heatstamps | ・Production Efficiency is slightly increased |
Dense Housing Block | Housing Block | ・10 Weeks ・50 Heatstamps | ・Disease is slightly increased |
Housing Block | Housing Block | ・10 Weeks ・50 Heatstamps | ・N/A |
Equal Pay | Work Compensation | ・4 Weeks ・50 Heatstamps | ・Trust rises slightly ・Heatstamps Upkeep per capita is slightly decreased |
Mandatory Unions | Labour Organisation | ・4 Weeks ・50 Heatstamps | ・Production Efficiency is slightly decreased ・Trust rises slightly |
Labour Oversight | Labour Organisation | ・4 Weeks ・50 Heatstamps | ・Production Efficiency is increased |
City-Run Alcohol Shops | Alcohol | ・4 Weeks ・50 Heatstamps | ・Heatstamps Income per capita is significantly increased |
Privatised Alcohol Production | Alcohol | ・4 Weeks ・50 Heatstamps | ・Trust rises slightly |
Subsidised Housing Block | Housing Block | ・5 Weeks ・50 Heatstamps | ・N/A |
Workers’ Village | Workers’ Housing | ・9 Weeks ・100 Heatstamps | ・Production Efficiency is slightly increased |
Workers’ Dormitory | Workers’ Housing | ・9 Weeks ・100 Heatstamps | ・Disease is slightly increased ・Production Efficiency is slightly increased |
Mandatory Crowding | Housing Distribution | ・4 Weeks ・50 Heatstamps | ・Shelter provided by Housing is increased ・Tension is marginally increased |
Merit-Based Housing | Housing Distribution | ・4 Weeks ・50 Heatstamps | ・Shelter provided by Housing is increased ・Heatstamps Income per capita is slightly increased |
Opioids Manufactory | Drugs Manufactory | ・16 / 19 Weeks ・200 Heatstamps | ・Disease is marginally increased ・Trust rises slightly |
Pleasure Commons | Leisure | ・13 / 18 Weeks ・100 Heatstamps | ・Tension is slightly decreased ・Trust rises slightly |
Food Hoarding Inspectorate | Famine Prevention | ・7 Weeks ・50 Heatstamps | ・Hunger is decreased ・Unlocks the ‘Food Sweep’ District Ability, which provides a large stockpile of Food but will result in injuries |
Stimulants Manufactory | Drugs Manufactory | ・16 / 19 Weeks ・200 Heatstamps | ・Disease is marginally increased ・Production Efficiency is increased |
Pleasure Club | Leisure | ・12 / 18 Weeks ・100 Heatstamps | ・Tension is slightly decreased ・Trust falls marginally |
Abolished Management | Workplace Control | ・9 Weeks ・50 Heatstamps | ・Tension is significantly decreased |
Labour Camp | Poverty Eradication | ・27 Weeks ・200 Heatstamps | ・Tension is increased ・Crime is significantly decreased ・Unlocks the ‘Hard Labour’ District Ability, which greatly increases the efficiency of the Labour Camp |
Empowered Management | Workplace Control | ・9 Weeks ・50 Heatstamps | ・Production Efficiency is significantly increased |
Society
Title | Branch | Research Costs | Effects |
---|---|---|---|
Surveillance Watchtower | Watchtowers | ・10 Weeks ・50 Heatstamps | ・Crime is slightly decreased ・Unlocks ‘Random Searches’ District Ability, which decreases Crime but causes Tension to rise |
Watchtower | Watchtowers | ・10 Weeks ・50 Heatstamps | ・Crime is slightly decreased ・Unlocks ‘Random Searches’ District Ability, which decreases Crime but causes Tension to rise |
Liberated Youth | Youth | ・9 Weeks ・50 Heatstamps | ・Trust rises slightly ・Unlocks ‘Youth Employment Programme’ City Ability, which bolsters the City’s Workforce but decreases Heatstamps Income |
Teaching Hospital | Hospitals | ・10 Weeks ・50 Heatstamps | ・Disease is slightly decreased ・Research Speed is slightly increased ・Will regularly cure a significant number of Sick Absentees ・Unlocks ‘Preliminary Triage’ District Ability, which decreases Disease but will result in deaths |
Hospital | Hospitals | ・10 Weeks ・50 Heatstamps | ・Disease is slightly decreased ・Will regularly cure a significant number of Sick Absentees ・Unlocks ‘Preliminary Triage’ District Ability, which decreases Disease but will result in deaths |
Dutiful Youth | Percentage of Active Workers is increased | ・9 Weeks ・50 Heatstamps | ・Crime is slightly decreased ・Unlocks the ‘Youth Volunteer Duty’ City Ability, which bolsters the City’s Workforce, but decreases Trust |
Communal Parenthood | Parenthood | ・4 Weeks ・50 Heatstamps | ・Percentage of Active Workers is significantly increased ・Population Growth is marginally decreased |
Dedicated Motherhood | Parenthood | ・4 Weeks ・50 Heatstamps | ・Population Growth is increased ・Percentage of Active Workers is slightly decreased |
* Birthing Programme | Procreation | ・4 / 10 Weeks ・50 Heatstamps | ・Population Growth is marginally increased ・Disease is significantly increased |
Relationship Rotation | Relationships | ・4 Weeks ・50 Heatstamps | ・Population Growth is significantly increased |
Mandatory Marriage | Relationships | ・4 Weeks ・50 Heatstamps | ・Population Growth is increased |
Recovery Hospital | Hospitals | ・5 Weeks ・50 Heatstamps | ・Disease is slightly increased ・Population Growth is slightly increased ・Will regularly cure a significant number of sick Absentees ・Unlocks the ‘Preliminary Triage’ District Ability, which decreases Disease but will result in deaths. |
Experimental Treatment | Treatment | ・4 Weeks ・50 Heatstamps | ・Research Speed is marginally increased ・Disease is marginally decreased ・Unlocks the ‘Conduct Medical Trial’ Ability in Districts with Hospitals, which reduces Disease at the cost of potential casualties. |
Conservative Treatment | Treatment | ・4 Weeks ・50 Heatstamps | ・Disease is decreased |
Pharmaceutical Testing Laboratory | Pharmaceuticals | ・13 Weeks ・200 Heatstamps | ・Disease is significantly decreased ・Research Speed is slightly increased ・Unlocks the ‘Boost Research’ District Ability, which increases Research Speed, but reduces the Laboratory’s effect on Disease |
Pharmaceutical Laboratory | Pharmaceuticals | ・13 Weeks ・200 Heatstamps | ・Disease is significantly decreased |
Patrol Watchtower | Watchtowers | ・5 Weeks ・50 Heatstamps | ・Crime is slightly decreased ・Unlocks the ‘Random Searches’ District Ability, which decreases Crime but causes Tension to rise |
Thought-Correction Prison | Prison | ・9 Weeks ・100 Heatstamps | ・Crime is slightly decreased ・Trust falls slightly ・Unlocks the ‘Mobilise Prison Wardens’ District Ability, which provides additional Guard Squads, but reduces the Prison’s effect on Crime |
Punitive Prison | Prison | ・9 Weeks ・100 Heatstamps | ・Tension is slightly increased ・Crime is greatly decreased ・Unlocks the ‘Conscript Inmates’ Disctrict Ability, which provides additional Guard Squads, but reduces the Prison’s effect on Crime |
Isolation Prison | Prison | ・9 Weeks ・100 Heatstamps | ・Crime is significantly decreased ・Unlocks the ‘Mobilise Prison Wardens’ District Ability, which provides additonal Guard Squads, but reduces the Prison’s effect on Crime. |
Human Experimentation | Crime Reparations | ・4 Weeks ・50 Heatstamps | ・Research Speed is significantly increased ・Crime is decreased |
Sterilisation | Crime Elimination | ・4 Weeks ・50 Heatstamps | ・Population is significantly decreased ・Crime is significantly decreased |
Lunatic Asylum | Asylum | ・TBA | ・Trust rises |
Guard Immunity | Guard Immunity | ・TBA | ・Crime is decreased |
Mandatory Procreation | Procreation | ・10 Weeks ・50 Heatstamps | ・Population Growth is significantly increased ・Heatstamps Income per capita is slightly decreased |
Incubation House | Incubation | ・25 Weeks ・400 Heatstamps | ・Population is increased ・Unlocks the ‘Incentivise Foetus Donations’ District Ability, which greatly increases natural growth at the cost of Heatstamps |
Public Executions | Crime Elimination | ・6 Weeks ・50 Heatstamps | ・Crime is slightly decreased ・Unlocks the ‘Execute Prisoners’ Ability in Districts with Prisons, which drecreases Crime |
Frostland Deportation | Crime Reparations | ・TBA | ・Outpost Upkeep is slightly decreased ・Crime is significantly decreased |
Panaceum Factory | Panaceum Factory | ・25 Weeks ・400 Heatstamps | ・N/A |
Hubs
Title | Branch | Research Costs | Effects |
---|---|---|---|
Rail Hub | Rail Hub | ・10 Weeks ・100 Heatstamps | ・Proximity: Efficiency in neighbouring Extraction, Industrial or Food Districts is increased |
Communication Hub | Communication Hub | ・10 Weeks ・100 Heatstamps | ・Proximity: Trust in neighbouring Housing Districts is increased |
Surveillance Hub | Surveillance Hub | ・10 Weeks ・100 Heatstamps | ・Proximity: Crime in neighbouring Housing Districts is decreased |
Emergency Medical Hub | Emergency Medical Hub | ・10 Weeks ・100 Heatstamps | ・Proximity: Disease in neighbouring Housing Districts is decreased |
Air Transport Hub | Air Transport Hub | ・10 Weeks ・100 Heatstamps | ・Proximity: Workforce Requirement in neighbouring Districts is decreased |
Maintenance Hub | Maintenance Hub | ・10 Weeks ・100 Heatstamps | ・Proximity: Materials Demand in neighbouring Districts is decreased |
Fighting Hub | Fighting Hub | ・10 Weeks ・100 Heatstamps | ・Proximity: Tension in neighbouring Housing Districts is decreased |
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2024-09-28 16:01