Blizzard Almost Had A Halo Killer (And Why It All Fell Apart)

Around the early 2000s, Blizzard was developing a spin-off of StarCraft that could have positioned them as a major competitor to Bungie in the first-person shooter market. This new game, StarCraft: Ghost, would have featured a stealth-focused agent exploring the StarCraft universe from a different viewpoint, and its emphasis on online multiplayer play had the potential to revolutionize the genre. This is the story of how Blizzard almost created a rival to Halo, and the reasons why the game was ultimately never released.





