PSSR Could Potentially Be More Important Than Direct Increase in GPU Power – Dying Light: The Beast Dev

PSSR Could Potentially Be More Important Than Direct Increase in GPU Power – Dying Light: The Beast Dev

As a seasoned gamer with a soft spot for open-world survival games and a keen interest in technological advancements, I can’t help but be intrigued by the upcoming PlayStation 5 Pro. With its promise of enhanced graphical capabilities and innovative features like the PlayStation Spectral Super Resolution (PSSR), it seems that the future of gaming is indeed bright.


In just nine days, the PlayStation 5 Pro will be here, and while its price may be a topic of discussion, several of its features hold great promise for future games. For instance, “Dying Light: The Beast,” a sequel to the original game starring Kyle Crane, is one such title that could benefit significantly. Tymon Smektała from Techland expresses enthusiasm about the console’s powerful GPU, which offers increased flexibility in terms of graphics performance for developers like him.

In a chat with GamingBolt, the lead of the series shared that they’re only just scratching the surface of what the PS5 Pro can do, and it’s already proving to be thrilling due to the increased freedom it offers in terms of graphics and performance. The upgrade in GPU will enable them to elevate visual quality, particularly when it comes to intricate details like weather effects, which are crucial to the immersive experience of Dying Light: The Beast.

Having such power often leads to a more seamless gaming experience at higher screen resolutions, which is crucial for our type of game, as we prioritize the highest degree of immersion above all else.

Yet, he believes that the PlayStation Spectral Super Resolution (PSSR) could prove to be “even more significant” over time. This exclusive AI upscaling technology is crucial in achieving 4K (and sometimes 8K) resolutions for games at a steady 60 frames per second.

According to Smektala, “Sony’s Progressive Scene Rendering (PSSR) is a significant advancement in the field of supersampling technology, which other companies are exploring. This move is commendable because it could enable developers to concentrate less on performance issues and have more room for creative freedom in the future. If PSSR were to become an industry standard, it might prove to be more impactful than just the console’s raw increase in GPU power.

In due course, we’ll see the results as developers continue to work with the PS5 Pro hardware. Some additional titles confirmed to take advantage of its capabilities are Alan Wake 2, Dragon Age: The Veilguard, Marvel’s Spider-Man 2 (which has just received an update), and others. For more information about this console before its global release on November 7th, check it out here.

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2024-10-29 17:41