As a seasoned Pokémon TCG player with countless hours spent shuffling through cards and battling friends, I must say that the “Bent Pack” theory has left me both amused and slightly disillusioned. Having been down this rabbit hole before with various card games, I can’t help but feel a sense of déjà vu.
The latest offering in the Pokemon Trading Card Game series is the “Pokemon TCG Pocket” – an exciting new method to gather and engage in battles with your favorite Pokemon! This time, Creatures Inc., the original masterminds behind the Trading Card Game (TCG), have teamed up with DeNA to craft a relaxed trading card experience. The emphasis is mainly on constructing binders and flaunting scarcely found catches; however, for those eager to immerse themselves in some friendly player-versus-player (PvP) combat, there’s an integrated battle feature at your disposal.
Since the game launched on October 30th, enthusiastic fans have been brainstorming strategies for maximizing their returns from opening virtual packs. For those new to the game, Pockets offers players the chance to select which type of Booster pack they prefer. Currently, there are three “Genetic Apex” options available: Charizard, Mewtwo, and Pickachu.
Each variant pack contains a different set of cards, providing plenty of options for players to chase. One of the most popular theories on how to get the best card revolves around inspecting each pack on the carousel, hunting for any packs with bent corners, and exclusively choosing them. You won’t find one every go ’round, but anecdotal evidence on social media has some players convinced the method is legit. However, it seems that’s just one big misconception, and Pokemon fans aren’t new to falling for those.
The biggest counterpoint to the “Bent Pack” theory is the game’s built-in Wonder Pull system, which allows you to trade in Wonder coins to pull from packs other players have already opened. So, if a friend pulls a Pikachu EX, and you see that pack in your Wonder Pack selection, you can try your hand at grabbing the game’s overpowered yellow mascot for yourself. The system throws a wrinkle in the crinkled pack theory, as friends are instantly able to identify what cards their pals will pull, even before a specific pack from the carousel has been selected—suggesting the carousel itself is a mere illusion of player agency.
Cards in packs are predetermined? Wonderpick showed cards before drawn
byu/Vurzey1 inPTCGP
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It appears as though the cards in each variant pack are already chosen before you even pick which one to open. Additionally, there’s another issue: if a player were to withdraw from the game without making a selection from the carousel, they still receive the contents of a single pack. This might lead one to believe that the game randomly chooses a pack for you, but when considered alongside the data from the Wonder system, it suggests instead that the cards are pre-selected.
As a dedicated fan, I’ve got some intriguing insights to share about this theory we’ve been discussing. Here’s the deal: The odds for every card pull are out in the open, not secretly tucked away in the game files as some might think. Instead, they’re neatly displayed on the pack page, under the Offering Rates tab, for all to see.
As a gamer, I’ve noticed that the slightly curved corners in this game seem like an intriguing advantage for some of us. Yet, upon closer inspection, it appears they’re just a charming wink to real-life game pieces, offering no significant edge in the digital battlefield.
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2024-11-06 05:39