Throne and Liberty Update Adds New Dungeons and More in Latest Patch Notes

Throne and Liberty Update Adds New Dungeons and More in Latest Patch Notes

As a seasoned player of this captivating game, I must say that the latest updates have truly taken my breath away! From the intriguing Interserver Conquest Battles to the refined UI adjustments and the much-anticipated expansion of party sizes for random dungeon matchmaking – it’s clear that the developers are listening to the community.


Tonight, “Throne and Liberty” is set to unveil its latest update. Before the rollout, they’ve made available the patch notes for players to peruse, covering a wide range of aspects related to gameplay.

This year, “Throne and Liberty,” a popular MMORPG, has been making waves among fans worldwide. As it’s a free-to-play game, it offers a wealth of content, distributed globally by Amazon Games. For a while, it held the top spot on Steam, surpassing games like “Until Dawn Remake” and “PUBG.” Since then, regular updates have been rolled out, with the latest one, Update 1.8.0, being quite substantial.

8.0 Update Key Features:

— THRONE AND LIBERTY (@playtlgame) November 20, 2024

The game updates and enhancements have been unveiled on the Throne and Liberty website as well as through Twitter (also known as X). In this announcement, the team revealed various improvements such as the 2 Star Dungeons for an added challenge, and a new program called Solisium Sages, which enables seasoned players to guide beginners. Moreover, adjustments were made to weapons and player fixes to ensure a fairer gameplay environment.

You can find the patch notes for Update 1.8.0 below:

2 Star Dungeons

  • 2 Star Dungeons are reimagined versions of existing dungeons featuring more challenging versions of bosses to conquer as well as some entirely new boss encounters.
  • Rewards for 2 Star Dungeons include all existing 2- and 4-piece set bonus equipment as well as new Accessory items. 
  • Characters must have a Combat Power of at least 2,500 to challenge 2 Star Dungeons.
  • 2 Star Dungeons added in this update:
    • Carmine Rage Island
    • Voidwastes
    • Island of Terror
    • Valley of Slaughter

Solisium Sprouts and Sages

  • Characters will become eligible to obtain Sage status when they:
    • Reach level 50
    • Complete Act 10 of the Adventure Codex
    • Acquire 1-Star Dungeon completion rewards 3 times for each of the 6 dungeons
    • Acquire 20 Dynamic Event Participation Rewards
    • Use 40,000 Abyssal Contract Tokens
    • Defeat 20 Field Bosses
    • Complete 20 Region Exploration Progress subsections of the Exploration Codex.
    • Complete 100 Resistance Contracts
  • A new button and icon appear at the top left of the Character sheet, allowing eligible characters to enable or disable Sage status.
  • Characters will lose Sprout eligibility when they:
    • Reach level 50
    • Complete Act 10 of the Adventure Codex
    • Complete 15 1-Star Dungeons or higher
    • Obtain 10 Dynamic Event Participation Rewards
    • Use 10,000 Abyssal Contract Tokens
    • Defeat 10 Field Bosses
    • Obtain 1 Weekly reward
  • A new button and icon appear at the top left of the Character sheet, allowing eligible characters to enable or disable Sprout status.
  • Sages and Sprouts both receive a title and profile border to display their status to others.
  • New map markers allow Sages to see the location of nearby Sprouts on the minimap. Sages cannot see icons for other Sages. These icons will not appear in conflict areas, or if the user’s map icon settings have disabled Sprout icons, or the user is blocked.
  • A new Sprout chat channel has been added for Sages and Sprouts to communicate from anywhere in the game.
  • Sprouts can leave a ‘Like’ commendation on the character cards of Sages to indicate helpfulness. An individual Sprout can only  1 Like for a given Sage.

Weapon Skill and Balance Changes

  • Weapon balance in combat has been adjusted, and several skill errors have been fixed; see below for details.
  • Added new specializations to some weapon skills, and changed values applied to existing specializations.

Sword and Shield

  • Stalwart Bastion: Added the new specialization: Cooldown Reduction. Decreases Stalwart Bastion cooldown by 15 seconds when applied. Costs 5 Specialization Points.

Greatsword

  • Blood Devotion: Added the new specialization: Cooldown Reduction. Decreases Blood Devotion cooldown by 15 seconds when applied. Costs 5 Specialization Points.
  • Devoted Shield: Now shows skill range when the Devotion Sanctuary specialization is applied.
  • Precision Dash: Updated to count as a Fury Attack when the Bind specialization is applied.
  • Vital Force: Added tooltip notation for the maximum Health limit.

Dagger

  • Vampiric Strike: Increased base damage and skill heal. Increased the damage for the specialization: Additional Hit. Increased the value of Vampirism from the specialization: Boost Effects.
  • Frenzied Sword Dance: Added the new specialization: Area Damage. Increases damage to all enemies within 3m of your arrival point by 60% of Base Damage when applied. Costs 3 Specialization Points.
  • Knife Throwing: Increased the debuff applied that reduces incoming recovery effects.

Crossbow

  • Selfless Diffusion: Removed the specialization: Remove CC.
  • Mana Exchange: Added the specialization: Remove CC. Costs 7 Specialization Points.
  • Explosive Trap: Increased base duration. Improved duration bonuses provided by the specialization: Increase Duration.
  • Multi-Shot: Decreases Nimble Leap cooldown by 15 seconds when used.

Longbow

  • Healing Touch: Now shares a cooldown with the Wand skill Swift Healing. Now stacks with other players’ Healing Touch skill when used on friendly targets.
  • Purifying Touch: Increased the maximum effect stacks that can be removed when cleansing Weaken CC effects.
  • Devoted Shield: Effect changed. Now creates a 3-second shield when the target is hit at or below 30% health. 60-second cooldown.

Staff

  • Serial Fire Bombs: The specialization: Focused Fire Bombs now has an 80% chance to reduce the effect of received healing by 80% for 6 seconds.
  • Inferno Wave: Adjusted the specialization: Frenzied Lightning Wave to have 1 base activation and 1 additional activation for Wet and Frost.
  • Chain Lightning: Fixed the specialization: Chain Thunder so that it no longer activates the Crossbow’s Mother Nature’s Bowstring effect.
  • Ice Spear: Fixed an issue where the Frost effect was applied for a shorter duration than intended. Fixed an issue where the specialization: Bind would always ignore Defense and Resistance to apply.
  • Judgment Lightning: The specialization: Consecutive Use now has an additional 80% chance to debuff Shield Block Chance by 30% for 4 seconds.
  • Infernal Meteor: Increased damage. Increased damage of the specialization: Hellfire Rain and adjusted the falling meteor to be more centered. Increased the specialization: Heal Reduction debuff effect.
  • Frost Master: Now when landing a basic attack, inflicts the Frost effect on targets within 3 meters for 3 seconds. Does not stack.

Wand

  • Clay’s Salvation: The specialization: Weaken Removal now removes all stacks of 1 type of effect, instead of 1 stack.
  • Time for Punishment: The specialization: Burning Time now also adds a debuff to Shield Block Chance.
  • Karmic Haze: Fixed an issue where it would ignore spread chance in some cases. Adjusted to ignore Shield Block when spreading.
  • Ray of Disaster: Now if a target dies during the effect, transfers to an additional target within 10 meters. The specialization: Expand Targets now provides 10m of bonus range, increased from 5m. The specialization: Move Speed Reduction now debuffs by 30%, increased from 15%.
  • Swift Healing: Now shares a cooldown with the Longbow skill Healing Touch.

Interserver Conquest Battles

  • Guilds who control a Riftstone or Boonstone can participate in a bi-weekly cross-server competition for additional rewards. 
  • Riftstones: Join an inter-server Conflict mode boss fight for the boss corresponding with your Riftstone for loot drops and Lucent generated by Auction House taxes. 
  • Boonstones: Join an inter-server dynamic event for the zone corresponding with your Boonstone. The winning guild will receive an amount of Lucent generated by Auction House taxes.

General

  • Random Matchmaking: Parties of 4 may now queue for random dungeon matchmaking, increased from the prior limit of 2 characters.
  • Chat: Added a new type of chat channel for Alliances (friendly guilds), using the shortcut ‘/al’. 
  • Chat: Adjusted the colors of Party chat and Party Recruitment notices to make these easier to distinguish from each other.
  • Chat: The Chat UI can now be moved, as well as separated from the chat entry field.
  • Various minor UI adjustments and spacing improvements.
  • Peace-Mode Boss Portals: Adjusted the positioning of the portal for peace-mode Junobote events to move it outside of the PvP-enabled area.
  • Blackhowl Plains: Fixed an issue that occasionally prevented the Blackhowl Plains Boonstone from being claimable.
  • Contracts: Fixed an issue where the fifth contract would not be pinned to the Content Notifications UI after being accepted.
  • Codex: The Happiest Day Ever: Fixed an issue causing a collection page to be inaccessible.
  • Tooltips: Fixed an issue causing item tooltips opened from chat to be partially cut off.
  • Battle Pass UI: Fixed an issue causing the red notification dot to occasionally not disappear after using the Claim All Points button.

Read More

2024-11-21 02:09