As someone who’s spent countless hours immersing myself in the vibrant worlds of video games, I must say, the latest update for Star Wars: Squadrons has left me utterly spellbound! The attention to detail is simply astounding – from the improved facial animations in dialogue scenes to the tweaks made in the audio department.
As a hardcore Star Wars Outlaws gamer, I’m pumped to share that the massive Title Update 1.4 has just dropped across all platforms! This update is packed with game-changing tweaks to stealth, combat, AI, and more, giving me the freedom to approach missions in my own unique style. It’s time to suit up, grab my blaster, and dive back into the galaxy far, far away!
In the recent Dev Update, it was highlighted that almost all quest objectives now no longer require forced stealth, implying you won’t fail a mission if discovered. This change opens up new possibilities, such as exploring Syndicate territories while being sneaky or using your blaster more freely. The combat system has been significantly improved with the addition of enemy weak points, enhanced capabilities for Kay’s Blaster Modules, and extended periods for wielding two-handed weapons obtained from defeated enemies.
The AI of your adversaries and detection system have been enhanced, and as conflicts intensify, their rate of attack will speed up over time. However, the damage per shot they inflict has been reduced. In terms of visuals, you’ll notice more lifelike facial expressions and smoother animations in dialogue sequences, along with better visibility of lights from afar.
Take a look at the updates listed below for further details. The game titled “Star Wars Outlaws” is now playable on Xbox Series X/S, PS5, and PC (through Epic Games Store and Ubisoft Connect). The game will be released later today on Steam with the additional content known as “Wild Card“.
Title Update 1.4.0
FULL PATCH NOTES:
General Gameplay
- Fixed an issue where players could get stuck by not being able to take off using the Trailblazer after certain missions
- Kay now holsters a two-handed weapon in more situations such as when climbing, grappling or using the speeder
- Improved AI speeder usage
- Improved enemy detection
- Improved enemy tactical decision-making in combat to encourage more active management of their positioning
- Decreased enemy damage per shot while increasing the damage cadence increase over time
- Improved detection signs and feedback of cameras
- Player state (crouched, standing) is now kept after traversal actions
- Fixed an issue where only one NPC would be alerted when whistling
- Fixed an issue where the player could remain undetected in high grass while performing aggressive actions
- Enabled the use of combat in parts of syndicate districts
- Added weak points to various enemies
- Adjusted weapon aiming (spread, recoil, etc.) to allow for more precision and management
- Increased headshot damage when hitting enemies
- Improved blaster module usage (Ion and Power)
- Removed player blast damage from the Power module
- Added enemy stagger to explosions
- Added body part-specific death animations to improve combat satisfaction
- Improved NPC cover usage during combat
- Fixed an issue where Kay would put away the holotracker when crouching
- Fixed an issue where hostile NPCs were sometimes marked as friendly and could not be damaged by blaster fire
- Adjusted jumping to give more control in the air of where you will land
UI, HUD and Settings
- Added visual indication of when an NPC starts detecting the player
- Added text highlighting which blaster module should be used when aiming at heavy guards, droids and cameras
- Prompt to ping the tracked objective is now more prominent and affected by HUD visibility settings
- Added icons to environmental objects that require unlockable abilities
- Improved Nix quick action icon by highlighting button when having an active target
- Made it clearer whether a takedown could trigger combat
- Added NPC tags above their heads (works with existing colorblindness settings)
– White – Neutral
– Orange – Aware
– Red – In Combat - Adjusted Adrenaline Rush cost based on difficulty
– Story mode – 100% (unchanged)
– Normal – 110%
– Challenging/Hard -150% - Improved wanted system messaging and display
- Fixed an issue where some gear effect icons were not showing correctly
Audio
- Improved enemy dialogue when they are going in and out of cover
- Fixed an issue where sound wouldn’t play through the DualSense controller on PS5
- Fixed an issue where arcade games would be missing music after starting a new game
Cinematics
- Added facial animations to gameplay dialogue scenes and vendors
- Improved animations and visuals of some dialogue scenes
- Fixed an issue where ND-5 would be missing from the passenger seat when landing/taking off from Renpalli or Achra stations
Camera
- Improved camera when shooting, aiming down sights, and moving aim
- Improved cover camera, including the ability to manually shoulder swap when aiming
- Improved the camera by showcasing a better view of each shop when interacting with a vendor
Worlds, Fauna and Flora
- Fixed an issue with destructible flora
- Fixed an issue where the visual effects created by waterfalls were broken
- Increased the distance at which lights can be seen in the world
- Improved the visuals of some grass textures and mud, especially at distance
Photo Mode
- A new clean lens has been added
Accessibility
- Added a Custom Controller Preset to allow remapping of individual buttons. You can choose separate sets of button swaps for Kay, the speeder, and the Trailblazer.
- Added a new ‘strong’ aim assist setting
- Added a new auto-transfer option for climbing, which lets you automatically hop between climbable objects by moving towards them instead of having to press a button
- Added setting to change how large and clear the effect showing the security camera detection area is
- Sound effects slider split into two separate sliders, for gameplay sounds and background sounds
- Faster menu narration, settings now go up to 400% speed.
- Menu narration now reads lockpicking and slicing minigames, objective hints, and which Sabacc card is currently highlighted in your hand and while drawing/discarding
- Option added to toggle the Cinematic Lens (distortion, fringing, and vignetting effects) off for gameplay
- ‘Fill screen’ is now the default screen ratio, meaning larger text size for the initial menus before you reach the ratio setting screen
- ‘Remove all’ hold input for map markers added to ‘change holds to presses’ setting
- Descriptions of accessibility settings reworded for improved clarity
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2024-11-21 14:11