As someone who has spent countless hours exploring the enigmatic landscapes of the Zone, I can confidently say that the artifacts in STALKER 2 are nothing short of captivating. Each one, with its unique properties and folklore, adds a layer of mystery that keeps me coming back for more.
Artifacts hidden within the Zone can prove invaluable for navigating its hazards. However, uncovering these items isn’t always straightforward, which is why some players might abandon their search – a decision that could cost them dearly. Remember that the artifacts in STALKER 2 should not be taken lightly.
As a dedicated gamer, I’m here to guide you through an exhaustive treasure trove of in-game items, scattered across various realms. Be prepared for a substantial quest, as the number of artifacts is considerable, and uncovering them all will require a sizable chunk of your gaming time.
STALKER 2 Artifacts List
To get started on gathering items (artifacts), it’s crucial to grasp their purpose and function. With this in mind, we thought it would be helpful to present you with a summary of their uses, so you can have a broad understanding.
- Battery: A common artifact found in electro anomalies. The high-frequency alternating current glowing within the Battery does not cause burns upon contact.
- Bubble: A common artifact found in acid anomalies. The Bubble’s transparent membrane conceals a substance that resembles the contents of the Fruit Punch anomaly.
- Crown: An uncommon artifact found in gravitational anomalies. Due to its resemblance to a piece of jewelry, the Crown fetches a premium price on the Mainland’s black markets.
- Crystal: A common artifact found in thermal anomalies. What seems to be the coloring of the artifact is, in fact, flames burning inside the crystal.
- Crystal Thorn: An artifact that came out of Professor Dvupalov’s moonshine still.
- Droplets: A common artifact found in thermal anomalies. When subjected to a temperature of absolute zero, the surface of the Droplets coalesces into an opaque black film. It dissolves as the temperature increases.
- Eye: A common artifact found in thermal anomalies. Some stalkers believe that the artifact’s “pupil” reacts to movement, but this claim remains unconfirmed by experiments.
- Flaw: An uncommon artifact found in thermal anomalies. Despite its red-hot appearance, it feels barely warm to the touch, a phenomenon attributed to low thermal conductivity.
- Flytrap: An uncommon artifact found in gravitational anomalies. The flagella causes burns upon contact with unprotected skin. Follow all safety precautions.
- Goldfish: An uncommon artifact found in gravitational anomalies. The Goldfish will sink in water with any salt content but remains buoyant in distilled water.
- Harp: An uncommon artifact found in electro anomalies. Among stalkers, there’s a belief that if you stare into the crystals of this artifact, you hear mysterious music playing.
- Hypercube: A legendary artifact found in thermal anomalies. The full potential of this artifact has yet to be discovered. It emits ultra-long radio waves and has potential applications in space navigation.
- Lantern: An uncommon artifact found in electro anomalies. Even those who have completely lost their sight can perceive the light and outline of the artifact when looking in its direction.
- Magic Cube: A rare artifact found in gravitational anomalies. When exposed to the infrared spectrum, it becomes transparent.
- Magma: An uncommon artifact found in thermal anomalies. The stone flecks within the artifact seem to possess a gravitational field of their own.
- Mica: A common artifact found in acid anomalies. When exposed to ultraviolet or infrared light, the Mica loses its transparency, becoming pitch black.
- Mold: A common artifact found in acid anomalies. Facilitates the rapid growth of fungi and microbes. Storing it alongside foodstuffs, including canned goods, is not advised.
- Moonlight: An uncommon artifact found in electro anomalies. A single contact with this artifact may inspire certain individuals with a manic desire to possess it. As of now, the underlying causes are yet to be determined.
- Pebble: A common artifact found in gravitational anomalies. Despite its imposing appearance, the artifact feels porous to the touch and crumbles under pressure.
- Plasma: An uncommon artifact found in thermal anomalies. Defense contractors actively hunt for Plasma artifacts on the Mainland’s black markets.
- Rat King: A common artifact found in electro anomalies. Every wire within the tangle generates an electromagnetic field, causing the Rat King to continuously move.
- Sapphire: A common artifact found in electro anomalies. According to stalker folklore, smuggling a Sapphire in someone else’s gear will pass on the troubles of the previous owner to the new one.
- Shell: A common artifact found in electro anomalies. Caution: risk of injury even under controlled laboratory conditions. Avoid inserting fingers between the disks.
- Slime: A common artifact found in acid anomalies. When subjected to extremely contrasting temperatures, the Slime melts and solidifies into a distinctive spiral shape.
- Slug: A common artifact found in acid anomalies. When hit by a heavy object or dropped onto a hard surface, the Slug quickly hardens for 0.1 seconds.
- Soul: An uncommon artifact found in electro anomalies. Despite its apparent fragility, the artifact remains impervious to destruction via mechanical, thermal, or chemical means.
- Spinner: A common artifact found in thermal anomalies. The color of the sparks from the artifact transitions to a pale green when taken outside the Zone.
- Spring: An uncommon artifact found in gravitational anomalies. Even under a load of over 3,000 tons, the Spring maintains its compression and decompression cycle.
- Stone Blood: A common artifact found in gravitational anomalies. The reddish-brown veins on the Stone Blood’s surface are due to the accumulation of iron salts.
- Stone Heart: A common artifact found in gravitational anomalies. According to stalker legends, if you cut out a controller’s heart, it will look exactly like this artifact.
- Urchin: An uncommon artifact found in acid anomalies. Submerging the artifact in a test tube filled with saline solutions triggers the accelerated growth of its needles. The process ceases once the needles have completely filled the vessel.
- Weird Ball: One of the legendary “altered items” often mentioned in hushed tones by stalkers around the campfire. A child’s ball, oddly weighty. Equipping it seems to reduce bullet damage in combat, particularly when standing still.
- Weird Flower: One of the legendary “altered items” often mentioned in hushed tones by stalkers around the campfire. If you sleep with this flower on your belt, its fragrance will mask your scent, though the effect diminishes over time.
- Whirlwind: A common artifact found in gravitational anomalies. Combines both gaseous and solid particles in continuous motion.
- Wrenched: A common artifact found in gravitational anomalies. In extreme cold, the Wrenched is warm to the touch, while in high temperatures, it remains cool.
How to Get Artifacts in STALKER 2
To get the artifacts, simply head towards the regions where the peculiarities or anomalies are noticeable. Keep in mind that only in these specific spots can you uncover an artifact. Upon finding one, all you need to do is attach your detector, and if there’s an artifact nearby, it will make a sound to signal its presence.
Delve into the direction of the noise, and with some detective work, you can snag the trinket, expanding my personal collection. If it’s an artifact fitting for me, I can then select it in the menu for use.
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2024-11-24 16:00