As a seasoned Battlefield player with years of experience under my belt, I must say, this latest update for Battlefield 2042 has got me pretty excited! After all, who doesn’t love a good Holiday Protocol event and some tweaks to vehicles and weapons? The return of the Holiday Protocol event is like receiving a warm hug from an old friend during these chilly winter months.
Today, Electronic Arts (EA) and DICE have rolled out an update for the game “Battlefield 2042.” With 2025 just around the corner, fans are eagerly speculating whether the upcoming year will witness the debut of the next Battlefield installment, rumored to be titled “Battlefield 6.” Despite the uncertainty regarding the release date of this new Battlefield edition, efforts on “BF2042” persist unabated. In fact, this game has now received its last update for 2024.
Currently available on PlayStation, Xbox, and PC, the latest update for Battlefield 2042 reintroduces the Holiday Protocol event, which initially ran during the holidays in late 2023. This event now offers extra rewards for players to earn. Moreover, DICE has implemented several gameplay adjustments focusing on vehicle handling and armor-piercing bullets.
You can find the details of all changes made in the latest Battlefield 2042 update by checking out the comprehensive list provided below.
Battlefield 2042 Update 8.3.0 Patch Notes
Vehicles:
- The Draugr now only shows up in the personal category.
- Vehicle EMP fired grenades no longer get stopped by amps, to make them consistent with the behavior of hand thrown EMP grenades.
- Aligned collision on the Pondhawk to minimize players hovering on top of it.
- Added a reactive hint to the HUD when in a falling air vehicle without a pilot, to alert and encourage players to take control of the driver seat. Before you crash, you know?
- Fixed a bug where damage numbers would not take vehicle armor into account, causing the numbers to show as higher than actual damage dealt.
- Fixed a bug where the deploy screen icon for the “spawn on foot” feature of the CAV-Brawler would rotate with the vehicle.
- Fixed an issue where equipping amps on a vehicle would cause collision issues with certain objects such as vegetation. Those plants really were coming to get you.
Weapons:
- Fixed an issue where swapping to the M1 Garand when sprinting had a delayed animation for holding the weapon.
Armor Piercing Ammo
For quite some time, Battlefield 2042 players have frequently expressed worries about the effectiveness of Dozer’s offensive abilities on most maps. This update brings a minor adjustment to Armor Piercing, enabling these bullets to penetrate Dozer’s Ballistic Shield but with lessened damage.
The team is currently focusing on finding a balance with Dozer, and we’ll take your suggestions into account after the latest update is released. Meanwhile, let’s cross our fingers that Dozer isn’t as intimidating when you navigate the hallways of Exposure in the future.
Here’s a more accessible way of explaining the changes to Armor-Piercing Ammunition in relation to Dozer’s Ballistic Shield:
- Sniper 45% damage per bullet against penetration vs shield
- Sniper Anti-Materiel Ammo 80% damage per bullet
- Railgun Single Shot 25% damage per bullet
- Railgun full auto/burst: 10% damage per bullet
- AR 10% damage per bullet
- DMR 25% damage per bullet
- Revolver 25% damage per bullet
Additional Armor Piercing & Dozer Changes:
- AP grenade launchers now will deal damage to Dozer if fired at the shield
- Dozer shield deploy time has been lowered by 80%
- All AP ammo from all primary weapons can now penetrate the shield and deal lower damage to Dozer
Characters & Gadgets:
- Fixed a bug where damage numbers would sometimes not match the actual damage dealt when dealing low damage multiple times.
Portal:
- Added the ability to place ammo stations to Custom Conquest, TDM, and FFA experiences.
- Fixed an issue that would let you press deploy even when it was on cooldown.
- Fixed an issue where custom score target could cause the score calculator to be incorrect.
- Fixed an issue causing Ascension Points not having a value for non-2042 factions.
- Added a mutator to portal for admins to allow players on their server to swap teams via the “Escape” / “Pause” menu.
- This is only accessible when the player isn’t spawned in.
- There is no restriction on how often you can swap or to which team for now, as this is a feature for admins to allow more freedom on their servers. With great power comes great responsibility.
- Added objective airdrop XP to custom game modes.
Progression:
- Objective Airdrop: If a passenger leaves an air vehicle and goes into a contested objective within a certain amount of time after leaving the vehicle, the pilot gets an Objective Airdrop XP event. This event also gives points on the scoreboard.
- Vehicles Boosted: If you enter a vehicle that was previously owned by the enemy you get an XP event.
Modes:
- Fixed a bug where players were unable to ping objectives in the Shutdown gamemode.
Gameplay Flow & Social:
- Small performance improvements for the Redeploy and Death flow.
- Fixed a bug where the “Ferocity” headgear for Blasco would appear twice in the headgear customization menu.
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2024-12-03 20:39