Indiana Jones and the Great Circle just got another patch improving ray tracing on Xbox and bringing these important bug fixes

Indiana Jones and the Great Circle just got another patch improving ray tracing on Xbox and bringing these important bug fixes

As a seasoned gamer with decades of experience under my belt, I must say that the ongoing updates for Indiana Jones and the Great Circle are a breath of fresh air. I vividly remember the days when developers would abandon their games post-release, leaving us players to deal with bugs and glitches. But times have changed, and it’s heartening to see MachineGames actively addressing issues and enhancing the gaming experience.

The latest whip-cracking Xbox adventure is getting even better.

An update for Indiana Jones and the Great Circle is being released, as MachineGames and Bethesda Softworks revealed details about it on Tuesday. According to the patch notes, this update addresses several issues, including some that might have prevented players from advancing. Additionally, there are enhancements tailored for specific platforms, with PC-related DLSS difficulties now resolved.

In the meantime, Xbox Series X|S console owners can anticipate enhanced ray tracing, providing more authentic lighting that won’t be excessively bright in certain areas like it previously was. For a comprehensive rundown of what’s included in Update 2, you may want to review the detailed patch notes provided below:

General

  • Fixed an issue where users Game Slot may be reported as being damaged, or may appear to be completely missing, when no actual problem had occurred.

Gameplay

  • Fixed an issue where player may be unable to equip Indy’s whip.
  • Fixed an issue where a player may end up with Indy’s camera permanently equipped.
  • Fixed an issue where player may drop and lose their camera if they use the quick-equip (“key item”) prompt to equip their camera while they are inspecting another nearby pick-up item.

Graphics

  • Fix to prevent “Double vision” getting stuck on screen when Indy has almost drowned. To players who have already encountered this issue, repeating the near-drown should clear the issue.
  • Some further improvements to reduce “stutter” from duplicated frames during cutscenes.

Missions and Quests (some mild spoilers)

  • Fixed an issue where Gina may not approach the secret entrance to the Vatican Treasure Chamber, blocking the mission from progressing.
  • Fixed an issue where Gina may go to pick the lock to the exit from the Vatican Treasure Chamber as soon as you enter the room, meaning you may miss some very important story developments.
  • Fixed a big hole in the floor collision around the edge of the wall around the Ziggurat in Sukhothai that the player could fall through.

PC only

  • Fixed an issue where Nvidia DLSS may cause performance problems when enabled.
  • Fixed an issue where Nvidia Frame Generation wasn’t activated properly if HDR is in use.
  • Fixed an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation.
  • Fixed an issue where global illumination may be completely disabled when playing with below minimum VRAM graphics cards.
  • Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality.
  • Known Issue: Nvidia Frame Generation may be temporarily disabled if HDR is activated for the first time. To work around this issue, disable and then re-enable DLSS. This only needs to be done once.

Xbox only

  • Improvements to Global Illumination on Xbox, to fix issues where shadowed areas had appeared brighter than expected.

A great game gets better

It’s pleasing to note that MachineGames continues to progress steadily with Indiana Jones and the Great Circle, ensuring they don’t falter in their updates. Given the ongoing Xbox Series X sale and the holiday season approaching, it’s likely many gamers will be eagerly jumping into this game for the first time.

I’m equally thrilled that our team is making strides in enhancing global illumination for consoles as well. It’s a contentious topic, but I can’t help but applaud the studio for creating a game that emphasizes ray tracing. The improvements to the lighting, even on lower settings, are nothing short of astounding.

In my assessment of Indiana Jones and the Great Circle, I pointed out that it offers exciting exploration, challenging riddles, and a sprinkle of unexpected turns. This action-packed game will definitely hit the spot for those yearning for a classic, thrilling adventure experience.

Read More

2024-12-17 20:39