As a seasoned adventurer and avid gamer, I must say that the latest update for Indiana Jones and the Great Circle has left me quite pleased! Being a PC gamer myself, I can appreciate the fixes they’ve made to address issues with NVIDIA DLSS and frame generation, as well as those related to gameplay and missions.
In a twist of unfortunate events, it’s software glitches that have surfaced after Bethesda and MachineGames unveiled the second update for their latest release, “Indiana Jones and the Great Circle“. Just a few days into the new month, this action-adventure game is back with more solutions to address the issues reported by players and critics alike. The game has been making waves in the gaming world due to its unique authenticity and visually stunning graphics, which have earned it widespread praise from both gamers and critics. Currently available on Xbox Series X|S and PC, the game will make its debut on PlayStation 5 next year.
This revision addresses problems encountered in the game’s missions, graphics, and levels across both PC and Xbox editions. Certain missions that have been corrected might veer slightly into spoiler territory, so brace yourselves. For the PC version, the troubleshooting pertains to its integration with NVIDIA, a crucial component for displaying optimal ray-tracing effects and enhanced frame rates. Gameplay glitches have been rectified, focusing on issues related to Indy’s whip and camera adjustments.
Take a look at the latest update for Indiana Jones and the Great Circle:
General
- Fixed an issue where users Game Slot may be reported as being damaged, or may appear to be completely missing, when no actual problem had occurred.
- Gameplay
- Fixed an issue where player may be unable to equip Indy’s whip.
- Fixed an issue where a player may end up with Indy’s camera permanently equipped.
- Fixed an issue where player may drop and lose their camera if they use the quick-equip (“key item”) prompt to equip their camera while they are inspecting another nearby pick-up item.
Graphics
- Fix to prevent “Double vision” getting stuck on screen when Indy has almost drowned. To players who have already encountered this issue, repeating the near-drown should clear the issue.
- Some further improvements to reduce “stutter” from duplicated frames during cutscenes.
- Missions and quests – Please note this section contains some small spoilers
- Fixed an issue where Gina may not approach the secret entrance to the Vatican Treasure Chamber, blocking the mission from progressing.
- Fixed an issue where Gina may go to pick the lock to the exit from the Vatican Treasure Chamber as soon as you enter the room, meaning you may miss some very important story developments.
- Fixed a big hole in the floor collision around the edge of the wall around the Ziggurat in Sukhothai that the player could fall through.
PC Specific fixes
- Fixed an issue where Nvidia DLSS may cause performance problems when enabled.
- Fixed an issue where Nvidia Frame Generation wasn’t activated properly if HDR is in use.
- Fixed an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation.
- Fixed an issue where global illumination may be completely disabled when playing with below minimum VRAM graphics cards.
- Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality.
- Known Issue: Nvidia Frame Generation may be temporarily disabled if HDR is activated for the first time. To work around this issue, disable and then re-enable DLSS. This only needs to be done once.
Xbox Specific fixes
- Improvements to Global Illumination on Xbox, to fix issues where shadowed areas had appeared brighter than expected.
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2024-12-17 22:10