As a seasoned hunter who’s been tracking the footsteps of these colossal beasts since the days of Monster Hunter Freedom Unite, I can confidently say that the news about Monster Hunter Wilds has me more excited than a Palico on a mouse hunt! The gameplay changes Capcom’s shown off have transformed this upcoming title into an irresistible feast for any hunter.
Approximately one and a half months have passed since the public got a sneak preview of Monster Hunter Rise (I’ll use “Rise” instead of “Wilds”) during its Open Beta Test, and since then, Capcom has been quite active. They’ve gathered player feedback from the beta and are incorporating it into the final version. This is evident in the recent Monster Hunter Rise Pre-Launch Community Update Stream where they shared some updates.
Initially, Capcom has significantly enhanced the game’s framerate and resolution from the Open Beta Test, ensuring a smooth, consistent 60fps playback at 1080p when set to Framerate Priority mode upon release. In contrast, Graphics Priority Mode will offer 30fps performance at 4K resolutions (specifically, Output Resolution – 3840×2180 / Rendering Resolution – 3072×1728).
Furthermore, they also rectified an issue found during the Open Beta Test which stopped the game from displaying graphics when using Priority Framerate Mode.
While some platforms may enjoy these benefits, not all will. Specifically, the Xbox Series X and PlayStation 5 versions of Monster Hunter Rise are designed to operate at 60 frames per second (fps) and 1080p in Performance Mode, and 30fps with 4K resolutions in Graphics Mode. However, the Xbox Series S version can only manage a performance of 30fps and 1080p resolution.
On the launch day, Monster Hunter Rise will benefit from improved PlayStation 5 Pro compatibility, as well as a day-one update, according to Capcom’s announcement.
As a bystander, I’d put it this way: If you’re planning to play the PC version of this game, your hardware’s capabilities will significantly influence the game’s performance and visual quality. But don’t worry, the developers are actively working on reducing the minimum graphics requirements for the PC edition. Moreover, they’re considering providing a benchmark tool specifically for PC users, which can help you gauge whether your system is up to par to run this game smoothly.
Following player input, Capcom unveiled numerous gameplay adjustments for Monster Hunter Wilds. Initially, monsters won’t escape combat to different areas as often due to a bug in the beta testing phase. Moreover, players will have complete access to Pop-Up camps and the fast travel system in the final version of the game.
Additional adjustments involve enhancing weapon attack animations with hitstop for a greater impact sensation and preventing unintentional harm among teammates in cooperative play, thus preventing characters from being launched into the air accidentally. Furthermore, the Shockproof Jewel Decoration from Monster Hunter Rise: Sunbreak will make a comeback, enabling players to opt out of friendly fire completely.
The biggest gameplay changes, however, are the weapon type balance adjustments, particularly for the Lance, Switch Axe, Insect Glaive, and Sword & Shield.
In this updated version, Lance’s defensive and offensive abilities have been enhanced. Now, during a charge, the Charge Counter function can ward off incoming attacks. Additionally, it can seamlessly transition into any of its other moves. Furthermore, after successfully blocking a monster’s strongest assault, the Power Guard will now accelerate faster to reach higher charging levels. Lastly, both Perfect Guard and Power Guard have been upgraded to initiate a fresh, unique attack sequence.
In simpler terms, the way Switch Axe plays has been tweaked, particularly in how it changes from Axe mode to Sword mode, making that transition more rewarding for players. The strength of many moves has been boosted, and using Full Release Slash now lets players resist being pushed back by attacks when executed.
In a simplified manner: Now, The Sword & Shield’s Rising Slash can be executed even when guarding. Some of its moves, such as Perfect Rush, have become more powerful, and the agility of Backstep and Sliding Swipe has been increased. Furthermore, the efficiency of the Chop & Side Slash combo, Guard Slash, and Perfect Rush has been optimized for better performance.
The flying abilities of the Insect Glaive have been boosted more than before, with the return of the Vaulting Dance move. Moreover, after using the Vaulting Dance, you can chain into multiple other moves. Additionally, the strength of the Vaulting Dance’s attack grows by two levels every time you leap. Other updates for Insect Glaive include:
The Bow is set to undergo some modifications, including enhancing its standard and Arc Shot strikes, reducing the force behind Tracer Shots, and adjusting the Focus Strike lock-on time so it targets wounds sequentially rather than simultaneously.
In the end, we’ll make changes to all weapons, including their skills and elemental properties, to suit the entire game. Additionally, we’re planning to balance out the hit detection and specific moves with lower damage in past Monster Hunter installments.
All these gameplay changes has made me want Monster Hunter Wilds even more than ever before
2025’s February arrival can’t get here soon enough, as the enticing gameplay modifications unveiled by Capcom have undeniably elevated Monster Hunter Wilds to my top-most anticipated Xbox game and PC title for 2025 without a single doubt.
1) The issues with frame rate and performance are being resolved, the Insect Glaive’s aerial attacks have been restored to their original form from Monster Hunter Rise, and the Lance is aiming to regain its title as the supreme counterattack weapon type. Additionally, the Shockproof Jewel will make a return, allowing you to construct Cluster Bomb Heavy Bowgun builds without accidentally affecting your teammates during cooperative play.
As a thrilled enthusiast, I eagerly anticipate diving into the fresh updates alongside 16 other exciting gameplay elements unveiled during the Monster Hunter World’s Open Beta Test, set to go live on February 28, 2025.
In a leap forward, Monster Hunter Wilds – the evolution of one of Capcom’s highly acclaimed Xbox and PC games, Monster Hunter World – is set to debut on February 28, 2025. This exciting new chapter will be available on Xbox Series X|S, PlayStation 5, and PC via Steam.
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2024-12-19 23:39