Lies of P’s DLC Shouldn’t Follow Up on the End-of-Game Teaser

As a seasoned gamer with decades of experience under my belt, I can confidently say that the upcoming sequel to “Lies of P” holds immense potential, especially considering the tantalizing teaser at the end featuring none other than Dorothy from the Wizard of Oz. Having played countless Soulslike games and witnessed the rise and fall of many, I’ve come to appreciate the intricate storytelling and world-building these games are known for.

The brief glimpse we got of Dorothy in the closing scene has left me yearning for more. The ruby slippers, the click of her heels, and the enigmatic group chasing after her hint at a captivating tale that I can’t wait to delve into. If the developers decide to explore Dorothy’s story in a full-fledged sequel rather than a DLC, it would not only satisfy my own hunger for a rich narrative but also do justice to the concept they’ve introduced.

The environmental storytelling in Soulslike games is one of their defining features, and I believe Dorothy’s tale, with its unique setting and characters, would thrive under that style. A DLC might not provide enough time or space for a complete narrative arc, so a sequel seems like the ideal choice to me.

In terms of gameplay, I’m excited at the prospect of wielding Dorothy’s potential abilities, perhaps even with Toto by her side. The opportunity to explore new locations and encounter fresh enemies and allies in a wholly different tale is too enticing to pass up.

Lastly, as someone who has spent countless hours battling my way through dark, twisted worlds, I can’t help but chuckle at the irony of a character from a children’s story finding herself in such peril. But hey, that’s just the price we pay for being die-hard gamers, right? Can’t wait to see where this journey takes us!

We’ve got some insights into the future of “Lies of P” and the kind of content you might encounter from one of the top Soulslike games recently released. The game is a dark reinterpretation of the Pinocchio tale, far more ominous than its Disney counterpart. You assume the role of “P,” who is indeed Pinocchio, waking up to be utilized as a weapon against the malevolent puppets and citizens of Krat. In this world of Krat, you’re the unique puppet capable of lying.

In the realm of Soulslike games, Lies of P has outperformed many others lately, which is fantastic. Interestingly, the game concludes with a bonus scene starring a character from another tale. Although it’s been announced that Lies of P will have a DLC and a sequel, the DLC shouldn’t be used to expand upon the teaser at the end of the game. Instead, the upcoming confirmed Lies of P sequel should take on this role, as the DLC might not have enough time to fully develop its ideas if it were to follow up on the game’s conclusion.

The Lies of P Sequel Needs to Tell Dorothy’s Story Instead of the DLC

As a longtime fan of the fantasy genre and someone who has spent countless hours immersed in various worlds filled with magic and mystery, I find myself intrigued by the enigmatic ending of Lies of P. The brief yet captivating clip featuring Dorothy’s iconic ruby slippers and her familiar click-clack rhythm instantly transported me back to my childhood, reminding me of the nostalgia that classic stories like The Wizard of Oz evoke.

However, it wasn’t just a simple nod to the past; the subtle hints of a larger narrative unfolding in the same universe as Krat caught my attention. As I watched Dorothy stroll effortlessly across a rooftop, the familiar backdrop of Krat looming ominously in the distance, I couldn’t help but feel a sense of unease and anticipation.

It seems that both Dorothy and Krat have been part of some grand experiment, though their purposes remain unclear. The mysterious group pursuing Dorothy, referring to her as a “key,” hints at a deeper connection between her and the events in Krat. Perhaps they share similar goals, or perhaps one serves as a counterbalance to the other.

Intrigued by these possibilities, I eagerly await further developments and the revelation of the truth behind these captivating characters and their intertwined stories. The allure of unraveling this intricate tapestry has only deepened my love for the genre and strengthened my belief that there is always more to discover within the realm of fantasy.

It’s crucial that Dorothy’s tale is included in the sequel rather than a DLC expansion, as it requires sufficient time to fully develop. Given the narrative structure of Soulslike games, which heavily emphasizes environmental storytelling, the story unfolds at a more leisurely pace and demands closer attention to details like item descriptions and dialogue. Consequently, a DLC would suffice for continuing P’s tale, particularly if the ending with Sophia holding him in his new puppet body becomes canon. However, it wouldn’t be enough to initiate and conclude an entirely new story.

Revisiting Dorothy’s story could offer fresh perspectives beyond just the main narrative. Introducing her as a new character opens up possibilities for innovative combat styles, with Toto, her loyal companion and a beast, potentially joining in. The opportunity to traverse diverse locations, encountering novel adversaries and allies, would further enrich the narrative. Restricting Dorothy to downloadable content might hinder the full potential of this new tale, making it more beneficial to develop a standalone sequel instead.

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2025-01-01 21:12