Shuhei Yoshida Reels Off List of Reasons the PS Vita Bombed

Shuhei Yoshida, who once held a position at PlayStation, recently shared some insights on why the PS Vita didn’t achieve the level of success that the company initially anticipated.

During his discussion on Kinda Funny Games, he covers several technical aspects that led to the handheld console’s failure, followed by his personal perspective on the primary cause behind its demise.

Yoshida acknowledges that while there were several factors contributing to Vita not thriving, it was successful in terms of user affection for the device and their enjoyment of gaming on it.

He states, “Some technical decisions our company made weren’t the best, in my opinion. One example was using exclusive proprietary memory cards, which turned out to be a misstep. This required consumers to spend extra money to acquire these memory cards.

He also mentions that the back touch panel wasn’t essential and ended up increasing the overall cost of the hardware. Similarly, the OLED screen, despite its beauty, also contributed to the expense.

Additionally, Yoshida discloses that the development kit for PS Vita originally came with a video output function, enabling developers to connect it to external monitors while creating games for the device. Yet, this feature was eliminated from the retail version to cut down on production expenses slightly.

In his viewpoint, the primary cause for the struggles of the Vita was Sony’s inability to supply it with exclusive, in-house games. As he puts it, “We were compelled to distribute our resources over two distinct platforms. Unfortunately, we lacked that resource.

[PS Studios] found themselves in a situation where they needed to choose which teams would develop for which platform, but unfortunately, our team wasn’t large enough to handle two separate platforms simultaneously. Naturally, the home console was the primary focus; we had to prioritize projects for PS3 and the launch of PS4. As a result, many projects intended for Vita had to be halted since we didn’t have enough resources available to create games for PS4.

Additionally, Yoshida points out that he thinks the Nintendo Switch has thrived mainly due to Nintendo abandoning support for two systems in favor of concentrating on a single platform. It’s tough to disagree with this perspective, and it certainly makes sense to us as well.

In your opinion, does Shu accurately pinpoint the major errors made by Vita? Feel free to share your insights and opinions in the comment section beneath this post.

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2025-01-16 21:06