Ever since its debut, players have been aware that trading would eventually be incorporated into Pokemon TCG Pocket. However, there’s been much speculation about the potential restrictions and in-game currency costs associated with this feature. With a projected launch date of January 2025, it seems we might see trading become available within the next few weeks. Now, Pokemon TCG Pocket is disclosing some extra details regarding how trading will operate once implemented.
It’s worth noting that the TCG Pocket team hasn’t yet announced an exact launch date for the trading feature. What we do know, though, is a summary of its key features. This includes details about limitations, card rarity, and other aspects. Moreover, they mention they will be keeping tabs on player feedback after trading becomes available to help maintain a balance between the convenience and fun of collecting cards.
It’s not unexpected that the trading function in Pokemon TCG Pocket will have certain restrictions. Previous discussions about this feature have always made it clear that only “some cards” would be tradeable when it gets launched. Now, we have more specific information regarding which cards fall under these limitations, as shared by the @PokemonTCGPocket account on X: here are the details and restrictions for the upcoming trading feature.
- Trades will be available between friends only
- Traded cards must be of the same rarity
- Only certain cards from Genetic Apex and Mythical Island will be able to be traded
- Cards with 1-4 Diamond and 1 Star Rarity can be traded
- Items will be consumed in order to trade
Pokemon TCG Pocket Trades Will Have an Item Cost
As a die-hard TCG Pocket fan, I’ve long suspected that not every rarity would be tradable and that trades might come at an in-game cost. However, it’s still unclear what the selection of tradeable cards will look like. It could range from a few select cards to a more substantial number. The mention of “certain cards” leaves room for interpretation, but it seems there may be restrictions on which cards can be traded beyond the rarity limitations. The language used hints that there might be additional constraints determining which cards are up for grabs in trades.
Beyond clarification, the post doesn’t specify which items will serve as trade currency. Is it possible that trades in this game could deplete Shinedust, a popular speculation among TCG Pocket enthusiasts? Alternatively, could a new currency be introduced for trading purposes? Given the variety of in-game currencies within Pokemon TCG Pocket, it would seem more convenient if existing items were used for trades. However, we can only anticipate the answer based on future developments.
This latest update from the TCG Pocket team isn’t just about trading; it also includes a sneaky piece of news that card collectors will find thrilling. Towards the end of the trading update, they casually mention that their next booster packs are scheduled to be added this month.
It’s clear that trading in Pokemon TCG Pocket is imminent and could happen at the same time as a new batch of booster packs, including Mythical Island and Genetic Apex. The language used about these specific boosters being tradeable hints at this potential simultaneous launch. Regardless, January is looking to be an action-packed month for Pokemon TCG Pocket enthusiasts.
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2025-01-17 02:09