Discussion around TeamKill Media‘s choice to hold off on releasing Code Violet for PC persists, fueled by whispers that this decision might not have been primarily about safeguarding their creative work from mods, but rather about a possible exclusivity arrangement with Sony for the PlayStation 5. These rumors gained momentum when TeamKill Media also confirmed that Code Violet would not be playable on Xbox, attributing the absence to limitations in resources.
At present, we lack both the available time and the necessary skills to focus on the Xbox platform. To make progress, we’d require more team members.
— TeamKill Media (@TeamKillMedia) January 19, 2025
In their statement concerning Xbox, the creators mentioned that they currently lack both the necessary time and skills required for the Xbox platform. They also expressed a need for more staff to handle such tasks effectively.
The announcement sparked rumors suggesting that the game’s absence on PC and Xbox might be due to a larger agreement with Sony, despite TeamKill asserting that no such arrangement has been made. Users on social media seemed to attach a community comment to the developer’s original post about PC modding, implying the game was exclusive to PS5 due to a partnership with Sony.
In response to the circulating speculations, TeamKill Media once more spoke up on their preferred platform, directly involving Elon Musk in their post. They unequivocally asserted that there was no exclusivity contract in place between them and Sony.
Stating in our community note that the game is “exclusive to PS5” does not imply a partnership with Sony. Rest assured, if there was such a partnership, you’d hear about it loudly and proudly from us. Instead, we make these choices independently.
— TeamKill Media (@TeamKillMedia) January 21, 2025
TeamKill Media clarified that merely mentioning their game as ‘exclusive to PS5’ doesn’t imply a partnership with Sony. They emphasized that if such a partnership existed, they would be proudly announcing it. Instead, they develop games for PlayStation, but are completely independent, without any backing. The community note in question is factually incorrect.
The community note appears to have since been removed.
Although the studio declares its complete independence, its focus on prioritizing PlayStation games has sparked doubts among gamers. Some argue that this preference, whether it’s officially declared or not, potentially restricts the potential audience without any justifiable reason.
The main cause of the opposition centers around TeamKill Media’s previous reasoning for bypassing the PC platform. In their initial announcement, they explained that potential modifications to PC games, specifically “offensive” alterations of Code Violet’s characters, could compromise the purity of their artistic concept.
As a dedicated movie reviewer, I firmly stand by my team’s commitment to respecting and valuing our talented voice actors and actresses, as well as our creative vision for the game and its narrative. We unequivocally condemn any attempts to undermine this with inappropriate modifications that trivialize our art, potentially damaging the hard-earned reputations of our exceptional cast members. In our eyes, the fleeting financial gain from such actions is far outweighed by the potential harm to our esteemed team and the integrity of our work.
This line of thought has frequently been criticized as being dismissive towards the PC modding community, a group that’s often lauded for its creativity and significant impact on gaming culture. Critics claim that TeamKill’s emphasis on theoretical mods disregards modders and weakens their assertions about valuing open dialogue.
Although TeamKill Media maintains their stance on being completely independent, their statements have sparked doubts and controversy. Their choice to bypass Xbox due to lack of resources, along with their refusal to support PC mods for artistic reasons, has caused some to scrutinize the studio’s focus on priorities and openness.
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2025-01-22 20:55