It’s been verified by a source from ‘Park Place’ that Ubisoft postponed ‘Assassin’s Creed Shadows’ to implement significant changes in the narrative which significantly reduce the importance of Yasuke within the plot.
Ubisoft drew attention recently by pushing back the release of their game by an entire month. Some people speculated that this was because the game, Shadows, was riddled with issues, much like Ubisoft’s Star Wars: Outlaws when it first came out. However, it seems there might be more to the story than just technical difficulties. According to reliable sources, there are other factors at play behind the scenes.
Yasuke’s Fall from Grace: Assassin’s Creed Shadows Shifts Focus to Naoe
After spending five hours playing the game, Skill Up, the host of YouTube, found that his main character was Yasuke. However, he pointed out that the overall gaming experience was significantly and unfortunately more limited compared to when he played as Naoe.
As he explains, Yasuke isn’t as multifaceted as Naoe, not only in battles but also in exploration. Interestingly, Yasuke doesn’t get the same chances for activities like scaling taller structures, which suggests that Yasuke may be confined to a narrower, one-dimensional role within the game.
According to a source from Park Place who requested anonymity, this information seems to correspond with what has been circulating as a recent rumor.
Our source indicates that the 20 million dollar delay in the release of “Assassin’s Creed Shadows” wasn’t just about fine-tuning the game, but also to change the primary character from Yasuke to someone else.
I’ve noticed an interesting shift in the marketing strategy, with Yasuke becoming less visible and Naoe taking center stage on prominent posters. This seems to be a response to the criticism Ubisoft has received, not just from long-time fans of the franchise, but also from Japanese critics who feel that Yasuke’s portrayal overshadows his true historical significance. As an admirer, I can see why this depiction might stir controversy, and it will be interesting to see how Ubisoft navigates these complexities moving forward.
It’s been reported that there are rumors indicating that several missions featuring Yasuke, both main and side quests, have either been eliminated or significantly changed in the game. These changes appear to be made with the aim of not offending Japanese audiences and historians who have expressed concerns about the game’s historical inconsistencies. Much of the controversy surrounding this issue is linked to Thomas Lockley, whose work Ubisoft is said to have drawn heavily upon for creating Yasuke’s character.
The author Lockley, known for co-writing the book “African Samurai: The True Story of Yasuke, a Legendary Black Warrior in Feudal Japan“, has faced accusations that he overstated and invented many aspects of Yasuke’s history. Historians have largely discredited Lockley’s portrayal, suggesting that Yasuke was more likely a bodyguard or servant rather than the “legendary samurai” as Lockley described.
lockley’s role in discussions regarding the game has become gradually less apparent. Ubisoft initially emphasized him as a vital resource for character development but has since been quiet about his participation. This silence aligns with a surge of criticism from academics, particularly those in Japan, who deemed Lockley’s assertions as questionable at best and misleading at worst.
There are reports suggesting that certain scenes from Yasuke’s character in the game, which originally included storylines about his potential ascension as a samurai, were inspired by Lockley’s work and ultimately cut out to prevent additional conflict.
Ubisoft appears to be adjusting their marketing strategy for the game, placing more emphasis on the parkour system and shinobi aspects developed by Naoe, rather than just Yasuke’s samurai journey as initially marketed. Previous trailers that spotlighted Yasuke’s “samurai way” during the game’s announcement have become less focused on him, indicating a significant shift in presentation. It remains uncertain if these last-minute adjustments can save the project or not, but they certainly seem like an effort to placate critics and improve public opinion.
From Samurai to Creed: Ubisoft Rewrites Yasuke’s Role in Assassin’s Creed Shadows
However, this isn’t the full story. According to our information, Ubisoft has taken their shift in strategy a step further.
The delay allowed for substantial improvement in Naoe’s parkour mechanics and extensive modification of conversation exchanges among Yasuke, Naoe, and other characters within the narrative. Nevertheless, it was noted that there were limits to these changes.
In these dialog changes, there was once a depiction where Yasuke was portrayed as a samurai and highly respected among Japanese NPCs. However, it appears that this has been revised to emphasize the Creed, a shared endeavor between the two main characters. Notably, Naoe is now taking on a more significant role in this new development.
As a movie enthusiast, I’d say it’s fascinating how Ubisoft has revamped the scenes where Yasuke was initially in the spotlight, now making Naoe the main mover and shaker of the duo. It seems like Naoe is stepping into the limelight, even though players can still switch between characters.
According to our source, it appears they delayed the project to carefully reassess the character of Yasuke, hoping to prevent negative attention from historical purists.
According to reports, Ubisoft aimed to reduce criticisms from Japanese historians by making the game as historically authentic as feasible. Nevertheless, some inaccuracies persist, as evident from recent previews.
It’s worth noting that watermelons didn’t make their way to Japan until the Edo period (17th century), which came long after the Sengoku era (15th-16th century). It is believed they arrived through Chinese traders during this time.
Furthermore, the game portrays Japan’s seasons in a way that doesn’t align with historical or geographical facts, as it wrongly depicts cherry blossoms blooming during the summer instead of spring. This inconsistency is noticeable given the profound cultural significance of the sakura season in Japan.
In our source’s opinion, Ubisoft made significant attempts to rectify certain issues, particularly those concerning the depiction of Yasuke. However, it was noted that there are still some individuals within Ubisoft who strongly believe that Yasuke’s character will appeal to players and be successful, despite the growing controversy and criticism.
Ubisoft’s Struggles Deepen as Shadows Faces a Lukewarm Reception
Regardless of the choice made, it appears that Assassin’s Creed Shadows is set for a dismal month, and Ubisoft’s beginning to the year doesn’t seem promising either.
It’s not beneficial for their argument that the game titled “Rise of the Ronin,” developed by Team Ninja (the team behind “Nioh” and “Ninja Gaiden”), has been favorably received and recently disclosed its PC release date on March 11th, which is only nine days prior to the scheduled release of “Shadows“.
This scheduling is likely to draw players towards “Rise of the Ronin,” given its promise of a more authentic and true-to-life samurai experience. It’s hard not to speculate if this release timing, orchestrated by the Japanese creators of “Rise of the Ronin,” was intended as a subtle critique of Ubisoft for their historical inaccuracies.
It’s likely that we’ll get more inside information about the rocky production of the game Shadows after its official launch, given the current outlook which points towards a mediocre response. However, there’s still a whole month left before then.
Will there be more positive updates about Ubisoft in February, or is it likely that the ongoing wave of negative publicity will eventually encompass them completely?
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2025-01-28 22:56