Last year, it was officially announced that the open-world game, WiLD, originally created by Michel Ancel (the man behind Rayman), is no longer being developed. This comes ten years after its initial announcement.
Currently, Shuhei Yoshida, a previous PlayStation executive who held the position of President of PlayStation Studios for many years, has expressed his perspective as to why the game remained unpublished.
In a broader conversation with MinnMax, Yoshida implies that the game’s grand aspirations and concepts didn’t quite gel into a well-structured game.
Initially, our team collaborated with Michel Ancel and his Wild Sheep Studio crew on a venture titled WiLD. The concept was astounding, so we spent a considerable amount of time working together on it. However, eventually, we were forced to abandon the project.
As a gamer, I’m sharing some intriguing tidbits from Yoshida’s conversation. He mentioned that there were numerous brilliant concepts, but unfortunately, they didn’t fully manifest within the game structure. It was an open-minded approach indeed… One of the earliest proposals he shared was mind-blowing – the game map would have been as large as all of Europe!
After the studio announced the project’s termination, Ancel himself voiced his opinion, stating that Ubisoft’s management of the game was highly questionable or problematic.
It appears that the game suffered significant setbacks once Sony management changed and the publishing responsibilities were transferred to Ubisoft. The game seemed to be affected by circumstances beyond its control, but Yoshida’s remarks imply that the development team may not have been able to fully realize their ambitious plans for the project.
Regardless of the circumstances, it’s unfortunate that WiLD didn’t turn out as expected given its initial promise. Do you share this feeling of disappointment towards WiLD? Feel free to express your thoughts in the comments area below.
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2025-02-04 16:36