Techland is commemorating the 10th anniversary of its Dying Light series, having introduced the original Dying Light a decade ago. This year also marks the third anniversary of Dying Light 2, with an update being rolled out to celebrate this milestone. The community has been eagerly awaiting this update, but regrettably, they’ll have to wait a bit longer due to a technical issue. Techland has announced that the release of the next update for Dying Light 2 will be postponed slightly, along with its planned changes and patch notes.
This update focuses on resolving multiple bugs across gameplay, mechanics, and user interface aspects. To mark the special event, additional content is being added to the photo mode, along with new player rewards and bundles. However, the most significant alteration is the introduction of a separate Tower Raiding mode, available independently.
Beyond the fresh additions, let me share all the corrections and enhancements included in the special update for Dying Light 2.
Game Updates
Co-op
- Fixed electric and fire VFX visible from the third-person perspective
- Improved VFX of Evolving items when seen from the third-person perspective
Tower Raid
- Closed gaps in selected areas
- Fixed soft locks on selected floors
- Fixed random flickering on selected floors
- Cosmetic changes to selected floors (cleaning up assets that shouldn’t be visible, overlapping)
- Fixed an issue with co-op players disappearing when in an elevator
- Fixed soft locks related to co-op joins
- Fixed accessing drawer through the wall
Gameplay
- Implemented changes for the prologue to improve its flow
- Adjusted first GRE encounter difficulty
- Rebalanced the prologue to make players feel stronger (extra skills and weapons)
- Fixed the missing quest marker for the ‘Crystal White’ mission
- Fixed issues with the Crowd Runner skill while using firearms layout (equipped firearms must be holstered in order to trigger it while moving forward)
- Police cars are now lootable
- Encounters between survivors and zombies can be interrupted with a kick
- After throwing a weapon, the next equipped one will be drawn (even if not equipped in the first slot)
Technical
- Fixed audio issues related to sound disappearing
- Fixed biomarker placement on Krampus Outfit
- Removed Tower Raid pop-up after canceling any Survivor Mission
- Fixed bow and arrow alignment
- Fixed hand placement on ladder when looking around
- Fixed animations after using Afterboost so it now works properly
- Fixed occasional misalignment of the Scorpio weapon
- Funkadelic bow can no longer be dropped (and lost)
- Fixed elemental VFX on Kama
- Fixed rain falling inside military containers
- Fixed animation and audio after killing a Suicider with headshot
- Adjusted VFX for Evolving items
- Adjusted lighting of Gas Tank Biters in Resolution mode
- Fixed a handful of random crashes
UI
- Improved blueprint descriptions
- Fixed Balanced and Resolution video settings to display with the proper name
- Removed visible Open World objectives when entering the metro
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2025-02-06 03:10