Insomniac Games’ Most Stressful Period Was When it Worked Without Sony

Ted Price, CEO of Insomniac Games, shared that the studio experienced its most tense periods during times when it wasn’t collaborating with Sony to develop games. In a chat with Kinda Funny Games, he reminisced about the era in the mid-2010s when Insomniac worked with various other companies like EA for the game “Fuse” and Microsoft for “Sunset Overdrive.

During an interview about his time as CEO at Insomniac, Price mentioned that the most challenging phase was after they stopped working with Sony and began collaborating with new partners who had very dissimilar approaches. He explained that they had grown accustomed to working with Sony’s methods and philosophies, so it was a bit of an unexpected adjustment to work with other publishers. This change was initially disruptive as it demanded attention while trying to release games on time.

He explained, “For any developer-publisher partnership, it requires time to develop and reach a point where both sides feel at ease.” During the phase when we weren’t collaborating as intimately with Sony, we didn’t allow enough time; we didn’t give ourselves much time to work with other publishers before eventually returning to Sony. However, I also believe that from the outset, we knew what we were seeking, and deep down, we always felt that Sony was our ideal match and the most compatible partner for us.

Initially, Insomniac Games gained recognition through popular series such as Spyro the Dragon and Ratchet & Clank. Following their work on the Resistance franchise, they chose to expand their game offerings by collaborating with EA for the action game Fuse. Later, they produced Sunset Overdrive exclusively for Xbox One before reuniting with Sony to develop Marvel’s Spider-Man games and Ratchet & Clank: Rift Apart.

At the moment, Insomniac Games functions as a studio operated internally by Sony, serving as a first-party developer for PlayStation. They have collaborated with Nixxes to launch Marvel’s Spider-Man 2 on PC platforms, and are now focusing their efforts on creating Marvel’s Wolverine.

This year, Ted Price declared his intention to step down from his role as head of Insomniac Games. A long-time member since its establishment in 1994, Price has held this position for over three decades. By the close of March, Price will bid farewell to Insomniac Games.

Previously held positions by Chad Dezern (creative head), Ryan Schneider (brand and leadership strategist), and Jen Huang (CFO) at Insomniac will be combined, with all three taking on shared leadership roles within the company, collectively leading Insomniac going forward.

To learn more about Insomniac’s latest game, take a peek at our review of Marvel’s Spider-Man 2 for PC. Additionally, keep an eye out for Marvel’s Wolverine, speculated to release sometime in the year 2026.

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2025-02-11 14:41