As I dive into the gritty detailing of Kingdom Come: Deliverance 2, I’m fully immersed in the intricate tapestry of medieval Bohemia. To ensure authenticity, even simple actions like carrying a torch at night to avoid suspicion from guards or engaging in an exhaustive dance-like sword fight, are meticulously designed. The game developers strive to make every element, from the people you encounter to the languages they speak, reflective of the rich diversity and realism that characterized the medieval era.
While I appreciate the style and find myself immersed in KCD2, medieval Bohemia doesn’t quite grab me as my preferred setting to explore. The game does an excellent job of recreating it, but I find myself yearning for other periods in history to be given such intricate treatment. Perhaps a focus on the future could be equally engaging and fascinating.
Remarkably similar, the game most alike is Observer by Bloober Team, set in a cyberpunk adaptation of Krakow, Poland – not too distant from Bohemia.
Fiddling In The Future
In the thrill of Kingdom Come: Deliverance 2 lies its dedication to intricate details that ultimately lead to significant emotional rewards. When brewing a basic potion requires meticulous effort, successfully doing so offers a sense of accomplishment you won’t find in games with less complex crafting systems.
A talented developer might create a game as meticulous and engaging as the original Kingdom Come: Deliverance, but this time set in a bleak future. Similar to Kingdom Come, it could be a more compact game focusing on capturing the cyberpunk atmosphere, without matching the grandeur of Cyberpunk 2077. Essentially, I’m envisioning a few sprawling city districts where you can explore freely.
Instead of focusing on hacking mainframes by ignoring their physical characteristics and treating the process as an abstract concept, I prefer approaching it in a way that takes into account the tangible aspects of the technology. While hacking is often portrayed as an engaging mini-game in open-world video games like Star Wars Outlaws, it usually deviates from the reality of what one would expect when attempting to crack the object at hand. The Wordle-inspired break-ins in Star Wars Outlaws serve as a recent example of such mini-games.
I’m considering games similar to No Code’s Stories Untold and Observation, where the technology’s design plays a significant role in storytelling. In these games, you’re often required to spend time figuring out how each new technological device works, as there’s little guidance or tutorialization provided. Instead, you explore and interact with various computers, security cameras, microfiche machines, etc., until you gradually grasp their functions.
No, that’s not a typo. Observer and Observation are indeed two different games.
Tactile Design Isn’t Limited To The Past
In KCD2, there are numerous tutorials and visual guides for players to understand the game mechanics. However, these instructions often revolve around the objects you interact with within the game world. For instance, you can place herb sacks on shelves, scoop them out with your hands into a bowl, then grind them using a pestle. You might also take baths to avoid appearing unhygienic or of low social status. If you sleep in someone else’s bed, you risk being arrested. While some may view this level of realism as bordering on fetishistic, it reflects the game’s strong commitment to its chosen theme. In essence, the game is deeply immersed in the things it aims to represent.
In 2085, I’m eager to engage in the following activities:
1. Manipulating the gear shift of my futuristic flying car.
2. Mixing my cricket diet into a gooey paste and adding a packet of chicken seasoning.
3. Connecting wires to someone’s skull, allowing them to connect to a synthetic dream world.
4. Pushing the thumbstick on various occasions to adjust my vibroblades and dodge laser ninja stars in combat.
While it’s unlikely that all these activities would be combined in a single game, I yearn for such intricate detail and immersion in a fictional future, rather than just revisiting the past.
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2025-02-13 00:04