According to Greg Zeschuk, one of the co-founders of BioWare, they had greater aspirations for their MMORPG, “Star Wars: The Old Republic.” In a recent interview on My Perfect Console podcast (transcribed by Time Extension), he mentioned that if the game had been more successful, he and fellow co-founder Ray Muzyka might have attempted to acquire Electronic Arts from within BioWare.
In my enthusiasm, I once harbored the hope that we might witness a shift towards creating a new Star Wars MMORPG. However, John Riccitiello, then with BioWare, made it clear that such a venture would have been a real long shot. He explained that Star Wars: The Old Republic would have needed to rake in an astonishing $2 billion yearly for the move to be viable. Regrettably, as time has demonstrated, Star Wars: The Old Republic, at its best, was only moderately successful.
Zeschuk stated, “I resided in Austin for approximately two and a half years working on ‘Star Wars: The Old Republic’. I realized that this might have been a permanent move, as it seemed to be. If the project had become incredibly or extraordinarily successful, Ray and I would likely have attempted a takeover of EA from within, acting like corporate buccaneers. But for it to achieve that level of success, it needed to generate around $2 billion annually. Unfortunately, things didn’t pan out as planned, so I simply accepted it.
In terms of context, Star Wars: The Old Republic stood out as one of the costliest video games under production. This MMORPG aimed high, seeking to combine the multiplayer excitement found in other similar games with BioWare’s knack for storytelling.
Zeschuk shared that his distaste for large corporations grew after collaborating with EA. He likened the experience to being provided “plenty of room to hang oneself,” implying that adapting to the complexities of a giant corporation was a necessary skill to acquire.
In simpler terms, Zeschuk explained, “EA provides you with the freedom to make mistakes, but it’s crucial to learn how to function within their structure. If you examine BioWare’s Mass Effect series, you’ll see it was quite successful. However, navigating a large corporation requires understanding. For me, that realization came by year two, and I knew eventually I would leave, although I didn’t know exactly when.
He went on to say that large corporations primarily aim to capitalize on resources and entertainment, rather than creating them. Many big North American firms focus more on maximizing profits from existing franchises, while not necessarily developing new ones. From the start, he discovered that he enjoys designing games, rather than simply managing them.
As a longtime fan, I must share that back in 2012, after the announcement of Dragon Age: Inquisition, industry veterans Zeschuk and co-founder Muzyka parted ways with BioWare. Fast forward to today, BioWare has released Dragon Age: The Veilguard, a title I’m eager to delve into further, as per our RPG review. On the other hand, Star Wars: The Old Republic continues to be an engaging free-to-play MMORPG experience for PC gamers like myself.
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2025-02-26 17:41