Capcom Isn’t Keen on Remaking Older Monster Hunter Games Because “much better online infrastructure” Currently Exists

It’s been confirmed by Capcom that they won’t be remaking the classic Monster Hunter games, despite the game having a dedicated fanbase. They’ve given solid explanations for why they won’t be delving into this project at the moment.

As a passionate fan, I delve into the intricacies behind Capcom’s potential approach towards remakes, understanding the hurdles they might encounter along the way. This exploration aims to shed light on their rationale and provide valuable insights into their decision-making process.

Challenges of updating classic Monster Hunter games

During an interview on the YouTube channel Arkezz Gaming, Monster Hunter Rise’s directors, Yuya Tokuda, and producer Ryozo Tsujimoto, discussed the reasoning behind a significant choice they made in the game.

One important point emphasized during the interview was that Capcom considers the current online infrastructure as rendering the mechanics of their classic games obsolete.

In the interview, Tsujimoto emphasized that each Monster Hunter game was tailored to fit the online multiplayer capabilities available during its release. Because the games were engineered to perform best within these constraints, he noted that a total redesign would be necessary if they wanted to update it.

A significant challenge in attempting to re-create or enhance a Monster Hunter game lies in its inherent nature as an online multiplayer title. Consequently, every new iteration of Monster Hunter is designed and constructed to capitalize on the online features available during its respective generation.

By incorporating contemporary elements, we risk disrupting the fundamental design of the game, causing it to deviate significantly from its original form and feel.

At the moment, Capcom appears to be directing its efforts towards developing, polishing, and improving new titles. For instance, ensuring cross-play functionality in Monster Hunter Worlds is a top priority for both Tokuda and Tsujimoto.

Attempting to revive an old 2004 video game for today’s standards might involve numerous modifications, such that the updated version may bear little resemblance to the original. To label this updated version as a true remake or remaster of the first game could be questionable, given the significant changes made.

As a gamer, I appreciate that Capcom values connectivity among players. They’re focusing on cross-play to bring us all together, regardless of what platform we choose to game on.

Capcom is focused on the future of the franchise

One key aspect that Capcom has kept in mind is the design of gameplay mechanics. Unlike many modern games that emphasize speed and dynamism, the original Monster Hunter series was characterized by a slower, more deliberate playstyle.

As a gamer, I’ve noticed that the deliberate pace of this game might be due to its hardware constraints, but those quirks are what set it apart from others. In an effort to enhance the gameplay experience as a whole, developers could inadvertently dilute its unique authenticity.

Today’s gaming landscape appears to be at odds between revivals of past games and creative advancements. At this juncture, Capcom is propelling their franchise into the future by incorporating novel concepts and additions to offer unique experiences, simultaneously attracting new gamers.

Even though fans might experience a sense of nostalgia for these earlier Monster Hunter games, it appears that Capcom is firm in their plans for the title. They aren’t suggesting that the classics are dull; instead, they believe that the core spirit of the classic Monster Hunter series could potentially be misinterpreted during the adaptation process.

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2025-02-28 21:13