All Armor Perks in Monster Hunter Wilds

Initially, players may view armor sets as merely additional shielding and stylish adornments for their hunters. However, as gameplay advances and high-difficulty Ranked hunts are unlocked, you’ll realize that careful consideration is required to decide the type of abilities needed to craft your build. To simplify this process, we’ve compiled a comprehensive list of every armor set perk available in Monster Hunter Wilds. Therefore, if you’re searching for a particular bonus, whether it’s on a gem or an armor piece, you can find all the details here.

All Armor Perks

Perk Description Armor Set(s) With the Perk
Adaptability Lv 1: Negates the effects of heat and cold.
Lv 2: Negates environmental damage.
Dahaad (Alpha)
Dahaad (Beta)
Adrenaline Rush Temporary increases attack power after executing a perfectly-timed evade just as a monster attacks.

Lv 1: Attack +10 while active.
Lv 2: Attack +15 while active.
Lv 3: Attack +20 while active.
Lv 4: Attack +25 while active.
Lv 5: Attack +30 while active.

Xu Wu (Alpha)
Xu Wu (Beta)
Agitator Increases attack power and affinity when large monsters become enraged.

Lv 1: Attack +4 and affinity +3% while active.
Lv 2: Attack +8 and affinity +5% while active.
Lv 3: Attack +12 and affinity +7% while active.
Lv 4: Attack +16 and affinity +10% while active.
Lv 5: Attack +20 and affinity +15% while active.

Kut-Ku (Alpha)
Kut-Ku (Beta)
Guardian Fulgur (Alpha)
Guardian Fulgur (Beta)
Blango (Alpha)
Blango (Beta)
Dahaad (Alpha)
Dahaad (Beta)
Ambush Temporary increases damage to large monsters with a successful Sneak Attack.
Lv 1: Attack +5% while active.
Lv 2: Attack +10% while active.
Lv 3: Attack +15% while active.
Nerscylla (LR)
Vespoid (Alpha)
Nerscylla (Alpha)
Nerscylla (Beta)
Xu Wu (Alpha)
Antivirus Once infected, makes it easier to overcome the Frenzy and increases affinity if cured.

Lv 1: Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured.
Lv 2: Increases recovery rate after contracting the Frenzy. Affinity +6% if cured.
Lv 3: Greatly increases recovery rate after contracting the Frenzy. Affinity +15% if cured.

Gore (Alpha)
Gore (Beta)
Aquatic/Oilsilt Mobility Lv 1: Negates the effects of muddy streams, and prevents you from being slowed down in water or oilsilt.
Lv 2: Also negates the effects of waves.
Uth Duna (LR)
Piragill (Alpha)
Piragill (Beta)
High Metal (Alpha)
Uth Duna (Alpha)
Bind Resistance Lv 1: Allows you to quickly recover from webbed status or frostblight.
Lv 2: Allows you to very quickly recover from webbed status or frostblight.
Lv 3: Prevents webbed status and frostblight.
Nerscylla (LR)
Nerscylla (Alpha)
Nerscylla (Beta)
Dahaad (Alpha)
Dahaad (Beta)
Blast Resistance Lv 1: Delays blastblight and reduces blast damage.
Lv 2: Greatly delays blastblight and greatly reduces blast damage.
Lv 3: Prevents blastblight.
Ajarakan (LR)
Ajarakan (Alpha)
Ajarakan (Beta)
High Metal (Alpha)
Bleeding Resistance Lv 1: Reduces damage while bleeding.
Lv 2: Greatly reduces damage while bleeding.
Lv 3: Prevents bleeding.
Guardian Ebony (LR)
Guardian Ebony (Alpha)
High Metal (Alpha)
Blight Resistance Lv 1: Reduces the duration of all elemental blights by 50%.
Lv 2: Reduces the duration of all elemental blights by 75%.
Lv 3: Nullifies all elemental blights.
Guardian Arkveald (LR)
Guardian Arkveald (Alpha)
Guardian Arkveald (Beta)
Blindsider Lv 1: Improves the effectiveness of flash attacks and items. Gypceros (Alpha)
Bombardier Lv 1: Explosive power +10%
Lv 2: Explosive power +20%
Lv 3: Explosive power +30%
Ajarakan (LR)
Ajarakan (Alpha)
Ajarakan (Beta)
High Metal (Alpha)
Botanist Lv 1: One extra consumable herb item per gather.
Lv 2: Additionally adds one extra consumable fruit, nut, or seed item per gather.
Lv 3: Additionally adds one extra consumable insect item per gather.
Lv 4: Additionally adds one extra consumable mushroom item per gather.
Leather (LR)
Leather (Alpha)
Burst Lv 1: On first hit, gain a small temporary attack and element boost, replaced by a larger boost after the fifth hit.
Lv 2: Hit 5 successive times for a moderate stat boost.
Lv 3: Hit 5 successive times for a bigger stat boost.
Lv 4: Hit 5 successive times for an even bigger stat boost.
Lv 5: Hit 5 successive times for a huge stat boost.
Guardian Ebony (LR)
Talioth (Alpha)
Conga (Alpha)
Conga (Beta)
Guardian Ebony (Alpha)
Guardian Ebony (Beta)
Nu Udra (Alpha)
Nu Udra (Beta)
Cliffhanger Reduces stamina depletion while climbing by 50%. Ajarakan (LR)
Coalescence Temporarily increases elemental attack power and status effects after recovering from blights or abnormal status.

Lv 1: When active, grants a slight increase to elemental damage and status buildup.
Lv 2: When active, grants an increase to elemental damage and status buildup.
Lv 3: When active, grants a large increase to elemental damage and status buildup.

Guardian Fulgur (Alpha)
Guardian Fulgur (Beta)
Gore (Alpha)
Gore (Beta)
Constitution Lv 1: Reduces fixed stamina depletion by 10%.
Lv 2: Reduces fixed stamina depletion by 20%.
Lv 3: Reduces fixed stamina depletion by 30%.
Lv 4: Reduces fixed stamina depletion by 40%.
Lv 5: Reduces fixed stamina depletion by 50%.
Rey Dau (LR)
Kut-Ku (Alpha)
Kut-Ku (Beta)
Guardian Doshaguma (Alpha)
Guardian Doshaguma (Beta)
Butterfly (Alpha)
Dober (Alpha)
Gore (Alpha)
Gore (Beta)
Guild Ace (Alpha)
Convert Element After taking elemental damage, temporarily grants you dragon element effects.

Lv 1: While active, deals extra dragon damage after dealing enough elemental damage. Slightly increases dragon attack.
Lv 2: Increases additional dragon damage and increases dragon attack.
Lv 3: Further increases additional dragon damage and greatly increases dragon attack.

Arkveald (Alpha)
Arkveald (Beta)
Counterstrike Temporarily increases attack power after being knocked back.

Lv 1: Attack +10 while active.
Lv 2: Attack +15 while active. Moderately extends effect time.
Lv 3: Attack +25 while active. Extends effect time.

Blango (Alpha)
Blango (Beta)
Nu Udra (Alpha)
Nu Udra (Beta)
Dragonkin (Alpha)
Divine Blessing Lv 1: While active, reduces damage taken by 15%.
Lv 2: While active, reduces damage taken by 30%.
Lv 3: While active, reduces damage taken by 50%.
Hope (LR)
Ingot (LR)
Hope (Alpha)
Rathian (Alpha)
Rathian (Beta)
Ingot (Alpha)
Guardian Ebony (Alpha)
Guardian Ebony (Beta)
Damascus (Alpha)
Earplugs Lv 1: Reduces the effects of weak monster roars.
Lv 2: Nullifies weak monster roars and reduces the effects of strong monster roars.
Lv 3: Nullifies weak and strong monster roars.
Rompopolo (Alpha)
Rompopolo (Beta)
Guardian Seikret (Alpha)
Guardian Seikret (Beta)
Guardian Ebony (Alpha)
Guardian Ebony (Beta)
Xu Wu (Alpha)
Xu Wu (Beta)
Uth Duna (Alpha)
Uth Duna (Beta)
Elemental Absorption After taking elemental damage, temporarily grants you element effects.

Lv 1: While active, slightly increases elemental attack, and resistance to element taken at activation by 4.
Lv 2: While active, moderately increases elemental attack, and resistance to element taken at activation by 6.
Lv 1: While active, increases elemental attack, and resistance to element taken at activation by 8.

Arkveald (Alpha)
Guardian Arkveald (Alpha)
Guardian Arkveald (Beta)
Entomologist The bodies of small insect monsters won’t be destroyed, allowing them to be carved. Bulaqchi (LR)
Bulaqchi (Alpha)
Bulaqchi (Beta)
Evade Extender Lv 1: Slightly extends evasion distance.
Lv 2: Extends evasion distance.
Lv 3: Greatly extends evasion distance.
Balahara (LR)
Quematrice (Alpha)
Balahara (Alpha)
Balahara (Beta)
Hirabami (Alpha)
Butterfly (Alpha)
Rey Dau (Alpha)
Rey Dau (Beta)
Evade Window Lv 1: Very slightly increases invulnerability window.
Lv 2: Slightly increases invulnerability window.
Lv 3: Increases invulnerability window.
Lv 4: Greatly increases invulnerability window.
Lv 5: Massively increases invulnerability window.
Hirabami (LR)
Vespoid (Alpha)
Lala Barina (Alpha)
Lala Barina (Beta)
Balahara (Alpha)
Balahara (Beta)
Hirabami (Alpha)
Hirabami (Beta)
Butterfly (Alpha)
Gore (Alpha)
Gore (Beta)
Fire Resistance Lv 1: Fire resistance +6
Lv 2: Fire resistance +12
Lv 3: Fire resistance +20 and Defense +10
Quematrice (LR)
Kut-Ku (Alpha)
Quematrice (Alpha)
Quematrice (Beta)
Flayer Lv 1: Makes it ever so slightly easier to inflict wounds. Also deals additional non-elemental damage.
Lv 2: Makes it moderately easier to inflict wounds. Also deals slightly more additional non-elemental damage.
Lv 3: Makes it easier to inflict wounds. Also deals moderately more additional non-elemental damage.
Lv 4: Makes it much easier to inflict wounds. Also deals more additional non-elemental damage.
Lv 5: Makes it significantly easier to inflict wounds. Also deals much more additional non-elemental damage.
Guardian Arkveald (LR)
King Beetle (Alpha)
Guardian Arkveald (Alpha)
Guardian Arkveald (Beta)
Flinch Free Lv 1: Prevents knockbacks.
Lv 2: Prevents knockback. Tripping is reduced to a knockback instead.
Lv 3: Prevents knockbacks and tripping.
Quematrice (LR)
Kranodath (LR)
Alloy (Alpha)
Kranodath (Alpha)
Kranodath (Beta)
Quematrice (Alpha)
Quematrice (Beta)
Gravios (Alpha)
Gravios (Beta)
High Metal (Alpha)
Gore (Alpha)
Gore (Beta)
Foray Lv 1: Attack +6 against large monsters affected by poison or paralysis.
Lv 2: Attack +8 and affinity by +5% against large monsters affected by poison or paralysis.
Lv 3: Attack +10 and affinity by +10% against large monsters affected by poison or paralysis.
Lv 4: Attack +12 and affinity by +15% against large monsters affected by poison or paralysis.
Lv 5: Attack +15 and affinity by +20% against large monsters affected by poison or paralysis.

Comaqchi (Alpha)
Lala Barina (Alpha)
Lala Barina (Beta)
Rompopolo (Alpha)
Rompopolo (Beta)
Rathian (Alpha)
Rathian (Beta)
King Beetle (Alpha)
Guild Ace (Alpha)
Free Meal Lv 1: Activates 10% of the time.
Lv 2: Activates 25% of the time.
Lv 3: Activates 45% of the time.
Doshaguma (LR)
Conga (Alpha)
Doshaguma (Alpha)
Doshaguma (Beta)
Kunafa (Alpha)
Geologist Lv 1: One extra item when gathering from bonepiles.
Lv 2: Additionally adds one extra item when gathering special items.
Lv 3: Additionally adds one extra item when gathering from mining outcrops.
Chainmail (LR)
Chainmail (Alpha)
Balahara (Alpha)
Balahara (Beta)
Heroics Increases attack power and defense when health drops to 35% or lower.

Lv 1: Defense +50 while active.
Lv 2: Attack +5% and defense +50 while active.
Lv 3: Attack +5% and defense +100 while active
Lv 4: Attack +10% and defense +100 while active
Lv 5: Attack +30% and defense-decreases effects are negated while active.

Guardian Doshaguma (LR)
Guardian Doshaguma (Alpha)
Guardian Doshaguma (Beta)
Xu Wu (Alpha)
Xu Wu (Beta)
King Beetle (Alpha)
Hunger Resistance Lv 1: Extends the time until your next stamina cap reduces by 50%.
Lv 2: Extends the time until your next stamina cap reduces by 100%.
Lv 3: Prevents your stamina cap from decreasing.
Leather (LR)
Balahra (LR)
Leather (Alpha)
Guardian Doshaguma (Alpha)
Ice Resistance Lv 1: Ice resistance +6
Lv 2: Ice resistance +12
Lv 3: Ice resistance +20 and Defense +10
Hirabami (LR)
Chainmail (Alpha)
Hirabami (Alpha)
Hirabami (Beta)
Intimidator Lv 1: Discourages monsters from engaging you even if you’ve been spotted.
Lv 2: Highly discourages monsters from engaging you even if you’ve been spotted.
Lv 3: Prevents monsters from engaging you even if you’ve been spotted.
Guardian Rathalos (LR)
Conga (Alpha)
Conga (Beta)
Iron Skin Lv 1: Reduces the duration of defense down by 50%.
Lv 2: Reduces the duration of defense down by 75%.
Lv 3: Prevents defense down.
Guardian Doshaguma (LR)
Guardian Doshaguma (Alpha)
High Metal (Alpha)
Item Prolonger Lv 1: Item Effect Duration: 10%
Lv 2: Item Effect Duration: 25%
Lv 3: Item Effect Duration: 50%
Chatacabra (LR)
Doshaguma (LR)
Leather (Alpha)
Chatacabra (Alpha)
Chatacabra (Beta)
Blango (Alpha)
Damascus (Alpha)
Jump Master Lv 1: Negates knockback during jumps. Guardian Seikret (LR)
Guardian Seikret (Alpha)
Guardian Seikret (Beta)
Latent Power Lv 1: While active, affinity +10% and reduces stamina depletion by 30%.
Lv 2: While active, affinity +20% and reduces stamina depletion by 30%.
Lv 3: While active, affinity +30% and reduces stamina depletion by 50%.
Lv 4: While active, affinity +40% and reduces stamina depletion by 50%.
Lv 5: While active, affinity +50% and reduces stamina depletion by 50%.

Rey Dau (LR)
Quematrice (Alpha)
Quematrice (Beta)
Doshaguma (Alpha)
Doshaguma (Beta)
Rey Dau (Alpha)
Rey Dau (Beta)
Leap of Faith Allows you to do a dive-evade when facing toward large monsters and extends the dive-evade distance. Talioth (LR)
Talioth (Alpha)
Talioth (Beta)
Marathon Runner Lv 1: Reduces Continuous Stamina Depletion by 15%.
Lv 2: Reduces Continuous Stamina Depletion by 30%.
Lv 3: Reduces Continuous Stamina Depletion by 50%.
Bone (LR)
Guardian Doshaguma (LR)
Bone (Alpha)
Gypceros (Alpha)
Gypceros (Beta)
Dober (Alpha)
Maximum Might Increases affinity if stamina is kept full for a period of time.

Lv 1: Affinity +10% while active.
Lv 2: Affinity +20% while active.
Lv 3: Affinity +30% while active.

Xu Wu (LR)
Guardian Fulgur (Alpha)
Guardian Fulgur (Beta)
Rey Dau (Alpha)
Rey Dau (Beta)
Mushroomancer Lv 1: Lets you digest blue mushrooms and toadstools.
Lv 2: Additionally lets you digest nitroshrooms and parashrooms.
Lv 3: Additionally lets you digest mandragoras, devil’s blight, and exciteshrooms.
Conga (LR)
Conga (Alpha)
Conga (Beta)
Dober (Alpha)
Outdoorsman Lv 1: Improves fishing, grilling, and transporting abilities. Gajau (Alpha)
Palico Rally Lv 1: Increases Palico attack power and defense by 5%.
Lv 2: Increases Palico attack power and defense by 10%.
Lv 3: Increases Palico attack power and defense by 15%.
Lv 4: Increases Palico attack power and defense by 20%.
Lv 5: Increases Palico attack power and defense by 25%.
Blango (Alpha)
Kunafa (Alpha)
Paralysis Resistance Lv 1: Reduces the Duration of paralysis by 30%.
Lv 2: Reduces the Duration of paralysis by 60%.
Lv 3: Prevents paralysis.
Vespoid (LR)
Lala Barina (LR)
Vespoid (Alpha)
Vespoid (Beta)
Lala Barina (Alpha)
Lala Barina (Beta)
King Beetle (Alpha)
Partbreaker Makes it easier to break large monster parts, and increases damage health when destroying a wound with a Focus Strike.

Lv 1: Increases part damage and damage health when conditions are met by 10%.
Lv 2: Increases part damage and damage health when conditions are met by 20%.
Lv 3: Increases part damage and damage health when conditions are met by 30%.

Ajarakan (LR)
Kranodath (Alpha)
Ajarakan (Alpha)
Ajarakan (Beta)
High Metal (Alpha)
Guardian Arkveald (Alpha)
Guardian Arkveald (Beta)
Peak Performance Increases attack when your health is full.

Lv 1: Attack +3 while active.
Lv 2: Attack +6 while active.
Lv 3: Attack +10 while active.
Lv 4: Attack +15 while active.
Lv 5: Attack +20 while active.

Uth Duna (LR)
Hirabami (Alpha)
Hirabami (Beta)
Gravios (Alpha)
Gravios (Beta)
Uth Duna (Alpha)
Uth Duna (Beta)
Guild Ace (Alpha)
Poison Resistance Lv 1: Reduces the number of times you take poison damage.
Lv 2: Greatly reduces the number of times you take poison damage.
Lv 3: Prevents poison.
Rompopolo (LR)
Nerscylla (LR)
Hope (Alpha)
Rompopolo (Alpha)
Rompopolo (Beta)
Gypceros (Alpha)
Nerscylla (Alpha)
King Beetle (Alpha)
Quick Sheathe Lv 1: Slightly increases sheathing speed.
Lv 2: Increases sheathing speed.
Lv 3: Greatly increases sheathing speed.
Alloy (LR)
Balahara (LR)
Alloy (Alpha)
Uth Duna (Alpha)
Uth Duna (Beta)
Arkveald (Alpha)
Arkveald (Beta)
Recovery Speed Lv 1: Doubles the speed at which you heal recoverable damage.
Lv 2: Triples the speed at which you heal recoverable damage.
Lv 3: Quadruples the speed at which you heal recoverable damage.
Chainmail (LR)
Doshaguma (LR)
Hirabami (LR)
Chainmail (Alpha)
Rathian (Alpha)
Rathian (Beta)
Gravios (Alpha)
Gravios (Beta)
Butterfly (Alpha)
Arkveald (Alpha)
Arkveald (Beta)
Recovery Up Lv 1: Slight increases recovery.
Lv 2: Moderately increases recovery.
Lv 3: Greatly increases recovery.
Lala Barina (LR)
Kut-Ku (Alpha)
Kut-Ku (Beta)
Lala Barina (Alpha)
Lala Barina (Beta)
Doshaguma (Alpha)
Doshaguma (Beta)
Butterfly (Alpha)
Damascus (Alpha)
Resentment Increases attack when you have recoverable damage (the red portion of the Health Gauge).

Lv 1: Attack +5 while active.
Lv 2: Attack +10 while active.
Lv 3: Attack +15 while active.
Lv 4: Attack +20 while active.
Lv 5: Attack +25 while active.

Nu Udra (LR)
Gypceros (Alpha)
Gypceros (Beta)
Ingot (Alpha)
Ajarakan (Alpha)
Ajarakan (Beta)
Nu Udra (Alpha)
Nu Udra (Beta)
Sleep Resistance Lv 1: Reduces the Duration of Sleep by 30%.
Lv 2: Reduces the Duration of Sleep by 60%.
Lv 3: Prevents Sleep.
Nerscylla (LR)
Hope (Alpha)
Comaqchi (Alpha)
Comaqchi (Beta)
Nerscylla (Alpha)
Nerscylla (Beta)
King Beetle (Alpha)
Speed Eating Lv 1: Moderately increases eating speed.
Lv 2: Increases eating speed.
Lv 3: Greatly increases eating speed.
Chatacabra (LR)
Nu Udra (LR)
Bone (Alpha)
Chatacabra (Alpha)
Chatacabra (Beta)
Conga (Alpha)
Kunafa (Alpha)
Nu Udra (Alpha)
Nu Udra (Beta)
Stamina Surge Lv 1: Stamina recovery speed +10%.
Lv 2: Stamina recovery speed +30%.
Lv 3: Stamina recovery speed +50%.
Xu Wu (LR)
Gypceros (Alpha)
Gypceros (Beta)
Balahara (Alpha)
Guardian Fulgur (Alpha)
Guardian Fulgur (Beta)
Doshaguma (Alpha)
Doshaguma (Beta)
Dober (Alpha)
Rey Dau (Alpha)
Rey Dau (Beta)
Stench Resistance Lv 1: Reduces stench duration by 50%.
Lv 2: Prevents stench.
Conga (LR)
Stun Resistance Lv 1: Reduces the Duration of Stun by 30%.
Lv 2: Reduces the Duration of Stun by 60%.
Lv 3: Prevents Stun.
Hope (LR)
Bone (LR)
Ingot (LR)
Hope (Alpha)
Bone (Alpha)
Ingot (Alpha)
Doshaguma (Alpha)
Doshaguma (Beta)
High Metal (Alpha)
Rey Dau (Alpha)
Rey Dau (Beta)
Survival Expert Lv 1: Restores 50 health.
Lv 2: Restores 80 health.
Lv 3: Restores 100 health.
Vespoid (LR)
Vespoid (Alpha)
Vespoid (Beta)
Tool Specialist Lv 1: Shortens recharge time by 10%.
Lv 2: Shortens recharge time by 20%.
Lv 3: Shortens recharge time by 30%.
Lv 4: Shortens recharge time by 40%.
Lv 5: Shortens recharge time by 50%.
Uth Duna (LR)
Rathian (Alpha)
Uth Duna (Alpha)
Uth Duna (Beta)
Tremor Resistance Lv 1: Nullifies very minor ground tremors and halves the effects of minor ground tremors.
Lv 2: Nullifies up to minor ground tremors and greatly reduces the effects of major ground tremors.
Lv 3: Nullifies all ground tremors.
Alloy (LR)
Alloy (Alpha)
Gravios (Alpha)
Gravios (Beta)
Dahaad (Alpha)
Dahaad (Beta)
Water Resistance Lv 1: Water resistance +6
Lv 2: Water resistance +12
Lv 3: Water resistance +20 and Defense +10
Piragill (LR)
Piragill (Alpha)
Gajau (Alpha)
Weakness Exploit Lv 1: Attacks that hit weak points gain affinity +5%, with an extra 3% on wounds.
Lv 2: Attacks that hit weak points gain affinity +10%, with an extra 5% on wounds.
Lv 3: Attacks that hit weak points gain affinity +15%, with an extra 10% on wounds.
Lv 4: Attacks that hit weak points gain affinity +20%, with an extra 15% on wounds.
Lv 5: Attacks that hit weak points gain affinity +30%, with an extra 20% on wounds.
Guardian Rathalos (LR)
Bulaqchi (Alpha)
Chatacabra (Alpha)
Chatacabra (Beta)
Nerscylla (Alpha)
Dahaad (Alpha)
Dahaad (Beta)
Arkveald (Alpha)
Arkveald (Beta)
Guardian Arkveald (Alpha)
Guardian Arkveald (Beta)
Wide-Range Lv 1: Items affect nearby allies with 33% of their efficacy.
Lv 2: Items affect nearby allies in a wider radius with 33% of their efficacy.
Lv 3: Items affect nearby allies in a wider radius with 66% of their efficacy.
Lv 4: Items affect nearby allies in a much wider radius with 66% of their efficacy.
Lv 5: Items affect nearby allies in a much wider radius with full efficacy.
Rompopolo (LR)
Chatacabra (Alpha)
Rompopolo (Alpha)
Rompopolo (Beta)
Blango (Alpha)
Blango (Beta)
Kunafa (Alpha)
Damascus (Alpha)
Windproof Lv 1: Negates minor wind pressure and halves the effects of major wind pressure.
Lv 2: Negates minor and major wind pressure and halves the effects of dragon wind pressure.
Lv 3: Negates all kinds of wind pressure.
Ingot (LR)
Ingot (Alpha)
Nu Udra (Alpha)
Nu Udra (Beta)

If additional armor sets are introduced in Monster Hunter Wilds, rest assured that we’ll add any new abilities to our existing list. For now, feel free to utilize this guide for your build planning and discover which monsters you may need to hunt the most frequently.

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2025-03-01 00:08