Information on the endgame of Monster Hunter World, including all it has to offer after completing the main storyline missions.
Monster Hunter Wilds is packed with plenty of content, which is expected if you’re familiar with the series. But if you’re new to the Monster Hunter universe, you might think that the main storyline is everything the game has to offer. However, the main story in Monster Hunter functions more like a tutorial. The real heart and soul of any Monster Hunter adventure can be found in its endgame, and Monster Hunter Wilds is no different in this regard.
In essence, the new game offers an exceptional and challenging endgame for Monster Hunter series at its launch, but it could use some improvement in clarifying the details of the endgame play.
In this text, you’ll find all the essential details about what transpires in Monster Hunter World’s final stages, as well as the rewards and features accessible once the main plot is completed.
Monster Hunter Wilds Endgame Content
In Monster Hunter Rise, the endgame begins once you complete the main story. This happens in the High Rank section, which commences post-credits, following the quest known as ‘Monster Hunter’. The duration of the High Rank content can range between 15 to 20 hours, depending on how much extra grinding and side quests you decide to take on. Once you conclude the High Rank quest titled ‘What Lies Ahead’, you’ll gain access to all endgame content. At first glance, the endgame in Rise resembles the High Rank progression, but it introduces some new features such as dynamic map changes (weather), highest-tier Artian Weapons, and most significantly, Tempered Monsters and Investigations.
The majority of the late-stage gameplay consists of Investigations, which are essential for confronting the Toughened Elite Monsters. Engaging with these Toughened Elite Monsters is desirable as they offer the most valuable rare Artian Parts. Here’s a glimpse into all aspects that make up the endgame in Monster Hunter Wilds.
Tempered Monsters
In the course of your High Rank missions, you’ll encounter enhanced versions of standard Large Monsters known as Tempered Monsters. However, it’s during the endgame that you’ll come across the Tempered forms of the Apex Monsters such as Rey Dau, Uth Duna, Nu Udra, Jin Dahaad, and Arkveld.
As you progress through High Rank missions, you’ll find Large Monsters appearing in their Tempered forms. But it’s only in the endgame where you’ll discover that Apex Monsters like Rey Dau, Uth Duna, Nu Udra, Jin Dahaad, and Arkveld also have their Tempered versions.
Additionally, it’s important to note that the Enhanced Apex Beasts offer significantly improved rewards over standard Apex Beasts. You may be curious about what exactly Tempered Beasts are and how they differ from their normal counterparts? To clarify, Tempered Beasts represent upgraded, more formidable versions of a specific monster.
The narrative of the game explains that Tempered monsters are those who have grown stronger through endless territorial conflicts. Consequently, they exhibit increased power and aggression. Additionally, there are varying degrees of Tempered Monsters, each tier reflecting their individual strength levels.
- 3-star strength
- 4-star strength
- 5-star strength
1-Star monsters offer an easier fight, but the top-tier loot is found in defeating the tougher 5-star beasts. If you’re hunting for Decorations and Artian Parts, the 5-star Tempered Apex Monsters are your ideal choice.
Artian Weapons
In the mid-stage of the High Rank campaign, Artian Weapons become accessible. However, it’s not until the endgame that you can truly master this system. Essentially, Artian Weapons are personalized weapons you can create to inflict various elemental and status effects based on your gameplay style. To craft these unique weapons, you need Artian Parts, which can only be acquired from Tempered Monsters. If you’re aiming for top-tier Artian Parts (Rarity 8), the most effective way is by hunting the Tempered Apex Monsters. The Artian Weapons provide an exciting new avenue to tailor your gameplay experience.
When making a Rarity 8 Artian Weapon, you’ll have the advantage of three Level-3 Decoration slots. By combining these with multi-skill Jewels, you’ll have ample room to develop a potent endgame setup. Moreover, Artian Weapons can be boosted up to five levels. Once maxed out, an Artian Weapon undergoes a transformation, adopting a more menacing mechanical aesthetic.
Map Cycling and Investigations
As you progress to the endgame, the entire game world (excluding Suja and Wounded Hollow) will automatically switch up its weather patterns. This change in weather will trigger a shift in the monsters wandering the open landscape. Rather than having predetermined quests, this system allows for the creation of your own investigations due to the dynamically changing environment.
You also have the option to store previously finished Inquiries by spending a modest number of Guild Coins. This feature lets you perform that Inquiry up to three times. While the game refers to these tasks as “Investigations,” there’s no need for manual tracking, much like in Monster Hunter World.
Rather than this, it’s a direct hunt-based mission that offers cooperative gameplay, but only if your companions have progressed to the game’s final stages as well.
Post-launch Content
Beyond what’s already been mentioned, it’s worth noting that the endgame plays a crucial role in guiding all future content Capcom intends to roll out for Monster Hunter Wilds after its launch. Indeed, the publisher has already announced two significant new features arriving with the game’s initial update, including the Gathering Hub and a new beast called Mizutsune. Moreover, in a recent post on their official Monster Hunter account, Capcom hinted at an additional monster slated for the initial update, which is rumored to be tougher than the Tempered Monsters.
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2025-03-05 20:42