In 2025, the first update for Splatoon 3 is scheduled, bringing vibrant patch notes and bug corrections. Originally released as a third-person shooter game in 2015 on the Wii U, Splatoon 3 is the latest installment in the Nintendo series, following the success of the original Splatoon. Since its launch, there have been numerous updates for the Nintendo Switch version, with the most recent one in November 2024. Update 9.3.0 for Splatoon 3 will bring weapon adjustments, bug fixes, and modifications to Splatfests.
The English version of the patch notes for “Splatoon 3” is scheduled to be published on March 13th at 10 AM. However, the Japanese patch notes have already been disclosed, revealing the updates and corrections. These changes encompass modifications in the functionality of primary and special weapons, as well as addressing control-related bugs. Among the resolved issues are enhancements to ink coverage expansion in the Hammerhead Bridge, Humpback Pump Track, and Bluefin Depot stages.
To take a peek at the latest changes for Splatoon 3, you can view the comprehensive details in the 9.3.0 update patch notes provided by Nintendo Support, as listed below.
Splatoon 3 Update Version 9.3.0 Patch Notes
Match Changes
- Changed the performance of some main weapons
Bold Marker/Bold Marker Neo | Increased projectile speed by roughly 3%, increasing projectile distance. |
Wakaba Shooter/Momiji Shooter | Increased projectile speed by roughly 3%, increasing projectile distance. |
Pro Modeller MGPro Modeler RG | Increased projectile speed by roughly 3%, increasing projectile distance. |
N-ZAP85/N-ZAP89 | Increased movement speed while shooting by roughly 5%.Decreased gun variance when shooting on the ground by roughly 5%. |
Space Shooter/Space Shooter Collaboration | Decreased shot variance when jumping by roughly 33%. |
Wide Roller/Wide Roller Collaboration | Slightly increased the size of the hit detection for the player’s vertical swing, making it easier to hit the opponent. |
Vincent/Vincent Hugh | The time between successive swings has been shortened by roughly 2/60 of a second. |
Splash Spinner/Splash Spinner Collaboration | Decreased the time it takes to fully charge by roughly 3/60 of a second. -With this change, the time it takes to complete the first charge stage has also been shortened by approximately 2/60 of a second. |
Barrel Spinner/Barrel Spinner Deco/Order Spinner Replica | Increased firing duration by roughly 11%.Decreased the time it takes to fully charge by roughly 3/60 of a second. -With this change, the time it takes to complete the first charge stage has also been shortened by approximately 2/60 of a second. |
Splatter/Splatterly Hugh | Increased projectile speed by roughly 3%, increasing projectile distance. |
Splattershot/Splattershot collaboration/Order Maneuver Replica | Slightly increased the size of the hit detection area for players when fired in normal stance, making it easier to hit opponents. -There is no change in the fact that bullets fired by taking aim after a slide have a larger hit detection area. |
Recycled Brella 24 Mk I/Recycled Brella 24 Mk II | Slightly increased the width of ink droplets sprayed by shots. Decreased ink consumption when firing shots by roughly 14%. |
Sniperwriter 5H / Snipewriter 5B | Slightly narrowed the width of ink droplets sprayed by bullets. |
Mint Decavitator/Charcoal Decavitator | Extended the time it takes for movement to begin when stepping forward with a Charge Slash by roughly 2/60 of a second. Decreased the width of ink droplets created by horizontal slashes by roughly 12%. |
- Changed the performance of some special weapons
Ultra Stamp | When a stamp is thrown, the damage dealt by the explosion at the point of impact has been increased as follows: -Increased damage dealt to opponents near the center of the explosion from 60.0 to 220.0.-Increased damage dealt to targets far from the center of the explosion from 30.0 to 60.0. |
Triple Splashdown | Increased radius of ink coverage caused by explosions by roughly 11%. |
Ultra Shot | Damage dealt by the explosion at the point of impact is now reduced to 35.0 for opponents that are far from the center of the explosion. -Damage dealt to opponents in the center of the explosion remains at 53.0. Reduced the duration when the gear ability Special Performance Up is not equipped by roughly 30/60 seconds. -The effect of having the maximum number of “Special Performance Up” gear abilities equipped remains unchanged. |
- The points required for special abilities for some weapons have been changed.
HokusaiOrder Brush Replica | 200 | 190 |
Splattershot collaboration | 200 | 190 |
Gaen FF | 200 | 190 |
24th Type Replacement Umbrella B | 200 | 190 |
S-BLAST91 | 190 | 200 |
Sniperwriter 5H | 210 | 220 |
- In the Bluefin Depot, the lamp that was installed on the bridge in the center of the stage has been moved to the top of the elevator.
Splatfest Changes
- Changed the terrain for Trizooka Battle Rules on some stages.
Eeltail Alley | Changed part of the terrain near the attacking team’s starting point to one that cannot be painted. We’ve made it slightly wider the range that the squid spawn can select when the defender starts, and added some cover near the starting point to make it easier for them to move forward. |
Hammerhead Bridge | Added more cover to make it easier for attackers to move forward.The area that the ink from Matoi covers has been expanded. |
Humpback Pump Track | The area covered by the ink from the first Matoi has been expanded. |
Crableg Capital | Changed part of the terrain near the attacking team’s starting point to one that cannot be painted. |
Bluefin Depot | Expanded the terrain near the attacking team’s starting point.Changed part of the terrain near the defender’s starting point to one that cannot be painted. We’ve widened the fence footing near the step connecting the attacking team’s starting point and the center, and added ink rails to make it easier to get into the center. We’ve changed the placement of some obstacles to make it easier to attempt the Super Signal. |
Bug fixes
Fixed some issues with player controls.
- Prevented an issue where a super jump immediately after spawning could result in blocking an opponent’s attack immediately after landing.
- Fixed an issue that caused the controller to vibrate when projectiles from the Nova Blaster, Nova Blaster Neo, or Order Blaster Replica hit terrain.
- Fixed an issue causing bullets from the Overflosher or Overflosher Deco to not be displayed correctly on other players’ screens when they bounced off a bullet shield.
- Fixed an issue where when equipped with a spinner that can keep a charge, using a subweapon with certain controls while keeping a charge would not cancel the charge.
- Fixed an issue causing your position to remain significantly off on other players’ screens when repeatedly performing a sliding maneuver or using the wiper while standing on the edge of a step in terrain.
- Fixed an issue causing Shark Ride to appear in a misaligned position when viewed by other players when it came into contact with the Rainmaker barrier while charging in with Shark Ride.
- Fixed an issue causing the intervals between consecutive stamp attacks with the Ultra Stamp to appear inconsistent when viewed by other players.
- Fixed an issue causing a player with poor connection conditions to have their position displayed incorrectly from the perspective of other players when performing a super jump immediately after using an Ultra Splashtop.
Match-related issue fixes
- Fixed an issue in the Rainmaker battle rules for the Snail Spillway that could cause the count to advance unintentionally when acquiring a Rainmaker that was underneath a step while descending from the top of the step.
- Fixed an issue on Mahi Mahi Resort & Spa in which Que Ink’s counter shot would disappear without exploding when it hit the border between a certain wall and the ground.
- Fixed an issue in Bluefin Depot that allowed players to enter the opponent’s base in an unintended way through a certain wall.
- Fixed an issue in the Ryugu Terminal’s Rainmaker Battle Rules that could cause the count to advance unintentionally when capturing a Rainmaker that was at the bottom of a step while descending from the top of the step.
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2025-03-12 07:12