“That creates a lot of chaos sometimes”: Elder Scrolls 6 Runs on the Same Engine as Starfield But I’ll Be Damned If Todd Howard Lets Its Worst Flaw Bleed Into TES6

Six years have passed since the unveiling of The Elder Scrolls 6, and fans are still eagerly awaiting its release. Given that The Elder Scrolls is one of the top western RPG series, with Skyrim continuing to hold a strong position on the charts, it’s no wonder there’s such high excitement.

Despite facing criticism about their approach to RPG creation, particularly following the launch of Starfield, it’s expected that the upcoming Elder Scrolls 6 will still employ the Creation Engine 2 used in Starfield. However, given the lessons gleaned from the setbacks experienced by the space-RPG, I find it hard to believe Bethesda hasn’t picked up some valuable insights.

Starfield‘s biggest flaw that Elder Scrolls 6 must avoid

As a passionate admirer, I must admit that while Starfield may have fallen behind its peers in terms of graphics and presentation, it wasn’t always this way. The moment Starfield was unveiled at the Xbox 2023 showcase, the visuals and action it displayed with the assistance of Creation Engine 2 left fans spellbound.

Bethesda had been working on Creation Engine 2 for years, as it was a necessary upgrade for the future of the studio. While chatting with Kinda Funny Gamescast, Howard opened up about the new game engine, and the dynamic quest system, where multiple quests run at the same time without interrupting missions.

As a gamer, I’ve noticed that in many games I can play multiple characters at once, which sometimes leads to a chaotic experience, but it also creates those magical moments we all cherish. That’s what makes this aspect of gaming so unique and special, I believe.

At the time, Howard and his team thought that the new quest system might be chaotic, but it would elevate the immersion and give us all those “magic moments” that define Bethesda’s RPGs. However, I don’t think Howard anticipated the negative reception this implementation would bring.

One of the biggest problems with Starfield was its multiple side quests. Whenever the main story set up high-stakes situations, such as saving factions or unraveling mysteries, the game would push you to complete side quests.

It ruined the pacing and broke the immersion when the character, who was supposed to be on a crucial mission, spent hours running errands, mining resources, or something else. Multiple side quests are a good way to bring more content into the game, but they actually lead to a gap in story depth and reduce its emotional weight for players.

As Elder Scrolls 6 is using Creation Engine 2, it’s inevitably going to feature the dynamic quest system. However, it’s crucial for Bethesda to take note of the feedback and bring the right fixes; otherwise, its story will be doomed from the get-go.

Elder Scrolls 6 must take a different path

In “The Elder Scrolls 6” and “Starfield,” there are various aspects that need improvement, not just the multiple-quest system. Many elements in both games did not meet expectations.

Even though Bethesda promised Starfield to be a revolutionary title that would last as long as Skyrim with its 1,000 planets, the game felt outdated right from the launch. Most of the space within the game is empty or stuffed with the same copy-pasted combat encounters.

Creation Engine 2 was supposed to allow Bethesda to elevate the RPG formula, but that clearly didn’t happen. Starfield features the same core ideas that gamers have been witnessing since the days of Oblivion. In-game characters have terrible dialogues, forced into invisible boxes as they dump endless information.

What’s even worse are the loading screens, NPCs acting like robots, and the overall faction system. Basically, Starfield is just Fallout 4 in outer space without the special worldbuilding that has defined the studio’s previous games.

Starfield‘s failures prove that gamers are simply sick and tired of Bethesda recycling its decade-old formula. So, it’s crucial for Elder Scrolls 6 to bring something new to the table, not something we first played in 2006. The RPG must be more than that; otherwise, Bethesda is doomed.

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2025-03-15 21:15