Despite the remarkable success of the game, Astro Bot, in terms of both sales and critical acclaim, the development process was quite demanding. At GDC 2025 (as reported by GamesRadar), game director Nicolas Doucet revealed that Team Asobi worked on no less than 23 different versions of the game before it became Astro Bot as we know it today.
Doucet mentioned that the initial concept for Astro Bot was drafted in May, 2021, which was a bit later than when we started working on the game prototype. He added that the idea underwent 23 revisions before it was presented to higher-ups.
After much brainstorming and numerous trials, as per Doucet’s statement, the finished game was remarkably similar to the initial concept that the studio had presented to Sony. In other words, he mentioned that the final product closely matched the original plan.
In discussing different designs for “Astro Bot”, Doucet mentioned that phrases such as “joyful gameplay”, “techno enchantment”, and “abundant appeal” were utilized to pitch the game to PlayStation’s managers. Interestingly, however, the initial proposal for “Astro Bot” included a more somber conclusion compared to the final version we experienced.
At the close of the game, Astro made a selfless move for the team’s sake, and as the credits began to play, we aimed to create a deeply emotional scene of rebuilding Astro. Doucet elaborated, explaining that this would entail a situation where Astro was completely disassembled, leaving only the torso without the head.
As a gamer, I noticed that some of the executives didn’t seem too thrilled with the grittier ending our game took. From what I gathered, Doucet mentioned that there were indeed some team members who were quite displeased, and rightfully so.
In the end, the game adopts a more playful, humorous tone as the player swaps out various components to maintain the intended emotional resonance. Notably, Astro’s head remains attached to his body throughout.
Previously at GDC 2025, Doucet expressed his viewpoint that game studios should consider creating smaller-sized games. This approach benefits developers by making projects more manageable, and it’s beneficial to gamers who are overwhelmed with the number of games they have yet to play in their backlogs.
Initially, our approach was to create a concise game, even a relatively small one, according to Doucet. In simpler terms, we’re developing something that we can manage efficiently from a development perspective. However, it’s not just about us. Today’s gamers have a vast collection of unfinished games. Offering a game that is completable is a very compelling proposition for them.
Lately, Sony introduced an “Astro Bot” package for the PS5. Unlike other packages, it doesn’t come with any special themes or skins. Instead, it includes a copy of “Astro Bot” and the PS5 console itself. The package was presented earlier this month.
For now, feel free to explore further information on Astro Bot by reading our review of the exclusive platformer for PS5. Don’t forget to catch up on its latest updates which were released back in February as well.
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2025-03-27 16:41