Ubisoft recently unveiled the 1.0.2 update for Assassin’s Creed: Shadows, an upgrade packed with enhancements that gamers have been eagerly awaiting ever since the game was released a month ago.
Hey there, fellow gamers! Just wanted to clarify that while this isn’t a massive game-changing Title Update for Shadows, it’s still a significant quality of life improvement patch dropping tomorrow, April 8th. It’ll set you back about 12GB if you’re playing on PS5. So, grab some popcorn and get ready to enjoy an even smoother gaming experience!
One enhancement is the addition of an automated horse-riding feature, triggered once you place a marker on your map. Moreover, your horses will now maintain their speed while traversing through urban areas and settlements.
– Notably, the cumbersome procedure for breaking down and selling gear has been simplified, which is a relief – and now you can even adjust each skill tree separately rather than having to refund all your accumulated points at once.
Additionally, the developer is utilizing the PS5 Pro’s PSSR upscaling feature as previously mentioned, in this latest update.
After the latest update has been released, we will re-publish this article. Until then, feel free to review the complete details of the patch in the following notes.
Assassin’s Creed Shadows Update 1.0.2 Patch Notes
Game Improvements
- Horse auto-follow and speed improvements
As a gamer, hop on that trusty steed of yours! Ready for some hassle-free navigation? Just flick the switch for the pathfinder, and voila! Your horse will instinctively stick to the road like glue, guiding you towards your designated spot. No more worrying about getting lost in this vast open world, my friend. Enjoy the ride!
We’ve also increased horse speeds in cities so you can get to your destination faster.
- Mastery Nodes Reset
Have you found that your stealth approach isn’t as discreet as desired? Could Yasuke deliver a more powerful blow? We’ve introduced a feature to reset Mastery Nodes within the skill trees, allowing you to experiment with various playstyles and abilities for both Naoe and Yasuke.
- Selling / dismantling multiple items
It seems clear that you’ve been diligently delving into the nooks and crannies of Feudal Japan, which in turn has resulted in a collection of resources and treasures in your possession.
For your convenience while interacting with vendors, we’ve incorporated a new feature that allows you to label and simultaneously sell or break down several items within stores, as well as during dismantling processes at the Forge in your Hideout, saving you valuable time.
- Investigation Board Shortcut
During your adventure, the Investigation Board serves as a crucial hub, and now we’ve included a quick navigation option for easy access within the game itself.
In Update 1.0.2, pressing and holding the OPTION key briefly will instantly transport you to the Investigation Board, whereas a quick press will instead display your inventory menu.
With this update, you can effortlessly access the World Map, Inventory, or Investigation Board while playing without any hiccups.
- PS5 Pro
We’re equally thrilled to announce some significant upgrades for the PS5 Pro edition of Shadows, which will significantly boost the game’s visual quality and overall experience.
- Added PSSR support for PS5 pro
- Please note that players who have been playing on PS5 Pro prior to Title Update 1.0.2 will need to manually enable PSSR in the video tab of the pause menu.
- Balanced mode will now feature Raytraced Specular.
- I.e. Visual fidelity will be closer to PS5 Pro Quality mode than Performance mode.
Other Key Improvements
- Uncapped the Hideout to above 30 FPS on Performance mode.
- Improved balancing of boss fights.
- Fixed an issue where the pathfinder line appears in photos taken in Photomode.
- Fixed inconsistencies with the ‘Throw a Kunai at the closest enemy after an assassination‘ perk when ‘The Tool Master Gear’ is equipped on Naoe.
- Improved Double Assassinations.
- Improved Naoe’s responsiveness in some instances.
Stealth
- Improved Double Assassinations.
- Improved Naoe’s responsiveness in some instances.
- Fixed an issue where an NPC does not die after being killed by a finisher or assassination.
- Naoe can no longer perform Double Assassinations without learning the ability.
- Fixed the FX on the Shinobi Bell when it is thrown far away.
- Fixed an issue where destroying the alarm bell does not always make NPCs investigate it.
Combat, AI, and Balancing
- Improved balancing of boss fights.
- Addressed various NPC behavior and animation issues.
- Improved the accuracy of Yasuke’s Teppo.
- Knocked out NPCs no longer stand up immediately when attacking them.
- NPCs and enemies now react correctly to Shinobi Bells.
- Fixed an issue where Yasuke could block with his teppo after being dismounted instead of his melee weapon.
- Yasuke is now able to call his mount while having his sword unsheathed during combat.
- Yasuke is no longer immune to enemy damage after using the ‘Samurai Dual’ Ability.
- The ‘Staggering Blast’ Yumi Bow ability now works correctly on enemies.
- Fine-tuned Yasuke’s ‘Dark Burst’ and ‘Falcon’s Eye’ abilities, so they no longer one-shot enemies.
- Fixed arrow firing so they consistently get released when fully charged.
- Addressed how Naoe’s light attacks could disarm enemies.
- Corrected the ‘Entanglement’ ability so it now works with the light attack button.
- Fixed an issue where bare fists and kicks contributed to affliction build up.
- Fixed an issue where Yasuke could perform a ‘Brutal Assassination’ with a ranged weapon in a specific animation.
- Improved Yasuke’s Power Dash ability, so it doesn’t miss the target while the enemy is in an attack animation.
Weapons, Gear, and Items
- Fixed various bugs related to Transmog variant visuals.
- If wearing store bought items, both characters will now appear dressed in the latest save. Very demure, very mindful.
- Addressed an issue where all horse saddles were uncommon.
World
- Fixed an issue where there was no snow in winter. Frosty’s back!
- Addressed various issues with synchronization points not triggered correctly.
- Addressed various instances where players or NPCs could get stuck or fall through objects.
- Fixed an issue where the Sakamoto Castle reward chest didn’t give loot if the player opens it during ‘Requiem for Rokkaku’.
- Adjusted the positions of certain loot chests in Castles.
- Fixed an issue with the storage room that cannot be opened after defeating Nakatomi and talking to Ibuki in Hijiyama Fort.
- Adjusted multiple behavioral errors with the Pathfinder.
World Activities
- Naoe can no longer enter Yasuke’s Kofuns. Get out of my room.
- Addressed an issue where players could pass through movable objects while sprinting inside kofuns.
- Fixed an issue where animals could flee while the sumi-e UI is still present during heavy rain if players performed a save/load.
- Legendary deer will now properly despawn after being drawn in the sumi-e activity.
- Corrected an issue where Naoe’s scroll would be missing whilst painting the Legendary Sakura Shika Deer in the sumi-e activity.
Hideout
- Uncapped the Hideout to above 30 FPS on Performance mode.
- Various stability and visual improvements to build mode.
- Fixed an issue where players were able to use weapons inside the Hideout.
- Cursor no longer trembles when building pavement and moving the camera in the Hideout building mode.
- The experience gained bonus received after building the Tera in the Hideout is now correctly applied to both characters.
- Corrected armor placement in the gallery.
- Fixed an issue where fast travel to the hideout is not available if the map is set on zoom x3.
Progression, Skills and Perks
- The Switch Character option is now correctly greyed out in the inventory menu when it is unavailable.
- Addressed an issue where resetting active abilities didn’t remove them from their ability slot.
- Fixed an issue where the user cannot reach the maximum Mastery Points after fully upgrading the ‘Teppo Skill Tree’.
- Fixed inconsistencies with the ‘Throw a Kunai at the closest enemy after an assassination’ perk when ‘The Tool Master Gear’ is equipped on Naoe.
- Fixed an issue where master level was not filled in by gaining experience.
- Corrected the ‘Power Perk’ so it is effective against NPC armor.
- The perk from ‘Daybreak’s Fury’ now activates correctly after breaking an NPC’s armor.
- The Shrapnel damage for the ‘Daybreak’ Kanabo perk now displays correctly.
- The second upgrade of the Katana Dodge attack can no longer be applied to other weapons.
- Fixed an issue where the ‘Health on Weakpoint Attack’ engrave didn’t restore health.
- Fixed an issue where trinkets couldn’t be sold to merchants.
- XP points are now correctly rewarded upon defeating the Convoy Master.
- Fixed how reward prompts from kills could continue playing if players reload previous checkpoints via performance mode change.
- Fixed an issue where a perk wrongly indicated a 600% affliction build up with Posture Attacks.
Visuals & Graphics
- Addressed various graphics, clipping, LOD, textures or FPS issues.
- Addressed issues with floating props.
- Corrected various character visuals and NPC animation issues.
- Addressed some visual issues in various cinematics and cutscenes.
- Fixed an issue with water rendering with Raytraced Global Illumination set to Diffuse Hideout Only and/or Diffuse Everywhere.
Photomode
- Fixed an issue where the pathfinder line appears in photos taken in Photomode.
- Fixed an issue where PhotoMode would close while taking a photo when online services were unavailable.
- Fixed an issue where taking a new photo and accessing it through the legend menu results in “Animus-5-00013” error on PS5 and Xbox Series.
Audio
- Adjusted various audio and SFX issues.
- Fixed an issue where sometimes music plays during fights while the music volume is OFF.
UI/Menus
- Added a shortcut to the objective board by holding the START button when in game.
- Fixed multiple UI, menu, and text issues and alignments.
- Fixed various UI and text issues in the Animus HUB.
- Corrected various UI/UX animations.
- Tweaked “XP gain” UI.
- Fixed an issue where the “Is New” icon remains in the inventory even if all owned items have been seen.
- Fixed an issue where engraving was visible on incompatible weapons in the Forge.
Controls & Accessibility
- Fixed an issue where sometimes players can’t sprint or manually save.
- Fixed multiple issues causing controller remapping to reset to default.
- Fixed some Menu narration prompts.
- Fixed controller vibrations that were still present even when turned off in options.
- Fixed an issue where resetting only one movement direction input resets all the other movement directions in the control Customization.
Miscellaneous
- Addressed an issue where the game would remain on a loading screen when losing connection to Ubisoft services after purchasing a Helix Credits Pack.
- Fixed an issue where items claimed in Vault were not unlocked.
- Fixed an issue where the “Make it Personal” achievement did not unlock when the first weapon engraved was from another character than the one currently used.
- Fixed an issue where the “Limitless” achievement did not unlock upon obtaining a legendary piece of gear for each type.
Hey there fellow Assassin’s Creed Odyssey enthusiast! Continuing to journey through the ancient Greek landscapes? I’m curious if any of the concerns you had have been addressed in the latest update. Why not take a look at our handy guide for Assassin’s Creed Odyssey, then savor the convenience of offloading your excess inventory all at once by commenting below!
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2025-04-07 20:08