Last week’s unveiling of the digital version of “Mario Kart World” for the upcoming Nintendo Switch 2 triggered intense debates within the gaming community. This new title costs $80, which is a $10 increase compared to the current standard of $70, leading many gamers to feel surprised by this price hike, especially when considering the Switch 2’s retail price of $449.99.
As a fervent admirer, I’d like to share some intriguing insights from Nintendo of America’s president, Doug Bowser. In an enlightening conversation with The Washington Post, he shed light on the transformative approach behind the company’s adaptive pricing strategy.

As Bowser explains, rather than setting a standard price across the board, Nintendo appears to be adopting a flexible pricing strategy, which Bowser referred to as “variable pricing.
Bowser mentioned that for each game, we’ll scrutinize its development process, the richness of its gameplay, how well it holds up over time, and if its experiences can be repeated. These aspects are crucial, he said. Therefore, expect some flexibility in pricing, though a specific benchmark hasn’t been determined yet.
To put it simply, not all Nintendo games are priced at $80; some will cost more. Specifically, Mario Kart World, a sequel to Mario Kart 8 Deluxe that has sold over 67 million copies, is considered a premier game by the company and falls into their higher-tier pricing.
Not Every Game Will Hit $80
In his remarks, Bowser highlighted Donkey Kong Bonanza as a clear demonstration of Nintendo’s multi-tiered strategy. This game is set to debut at $69.99, a price that matches the typical cost for premium games on PlayStation and Xbox platforms.

Previously, Nintendo has tested varying prices for its games. For instance, The Legend of Zelda: Tears of the Kingdom was introduced as a $70 game, while its precursor Breath of the Wild continued to sell at $60. Even with significant updates, remakes like Link’s Awakening retained their original $60 price point.
It seems that this adaptable model represents Nintendo’s method for assessing each launch, taking into account factors such as content quality, potential lifespan, and financial investment. This strategic perspective aligns better with contemporary production patterns in the gaming industry.
From my perspective as a cinephile, it’s all about ensuring that our content aligns with what we believe is just and valuable for our audience, as they engage with our cinematic world.
A Brief History of Variable Pricing in Video Games
Though it might appear that Nintendo’s latest pricing strategy deviates from traditional practices, it’s important to note that it’s more of a reversion to the way things were originally done.
1980s–1990s (NES, SNES, Genesis era):
The costs of different games ranged significantly, with one game costing around $39.99 and others priced at $79.99 or higher. The pricing structure was influenced by factors such as:
- Cartridge size (More memory = more expensive manufacturing)
- Special chips (like the Super FX chip in Star Fox)
- Popularity of the IP (Final Fantasy and Chrono Trigger launched at premium prices)
In those days, retailers and publishers enjoyed a greater degree of adaptability, and gamers tended to be understanding about the disparities they encountered.

2000s–Early 2010s (PS2, Xbox 360, Wii era):
Over time, the industry moved towards a uniform pricing structure to simplify both marketing and sales processes. The majority of significant console launches settled on a price point of $49.99, which later increased to $59.99 as the high-definition (HD) period began.
This action was motivated by the desire for retail ease, meeting consumer demands, and catering to a wider, more casual audience accustomed to consistent pricing for films and tunes.
Modern Era (PS4, PS5, Switch, etc.):
In today’s times, it has become common for a fixed price such as $59.99 to be seen as the norm. However, only in recent developments have publishers started to adopt flexible pricing options once again.
Previously discussed, the game “Tears of the Kingdom” was launched at a price point of $69.99. Similarly, first-party games such as “Demon’s Souls” and “Spider-Man 2” for PlayStation are also priced at $69.99. On the other hand, independent titles and AA releases usually retail between $30 and $50.

Currently, the game titled “Mario Kart World” retails for $79.99, indicating that Nintendo feels confident in increasing the price when they believe the value and content provided are worthy of a higher cost.
Despite the current cost seeming steep relative to recent times, it’s important to note that this isn’t entirely unexpected. Instead, we’re returning to an earlier, adaptable model where the emphasis is placed on expanding development possibilities and delivering superior content value, rather than rigid uniformity.
Supporting a Diverse Ecosystem
In addition, Bowser affirmed that Nintendo remains dedicated to the initial Switch system, which has surpassed 150 million sales. At this time, there are no plans to reduce prices for the original versions (Switch priced at $299, OLED at $349, Lite at $199). However, Nintendo is keeping a close eye on consumer trends and behavior.

Bowser pointed out that not everyone might be prepared to move to Switch 2 immediately. He’s optimistic, though, that given enough time and the right collection of games, it could tempt them to join in.”
Or even shorter:
“Bowser mentioned that not all are ready for Switch 2 yet, but with time and the right games, he thinks they might be enticed to switch.
Launch Still on Track Despite Preorder Delay
Prior to my postponement of Switch 2 pre-orders, scheduled for April 9, I decided to hold off due to a review of our supply chain and pricing strategies in response to newly imposed tariffs announced by President Donald Trump. These changes are causing many businesses to reconsider their logistics, so it’s crucial we assess the impact on us as well.

I was informed by Nintendo that they’re standing firm with the release date of Switch 2 being June 5. However, details regarding when we can start preordering will be shared at a later time.
The Bottom Line
Although the $80 cost of Mario Kart World might seem high to some, Bowser’s reasoning provides a useful viewpoint. Instead of moving entirely to a flat $80 pricing system, Nintendo is embracing a tiered, value-based approach that takes into account the level of development effort, the size of the content, and the game’s replay value.

For folks recalling the era of SNES cartridges priced between $70 and $80, this isn’t an increase in cost. Instead, it represents a return, whether good or bad, to a pivotal point in video game history.
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2025-04-08 19:56