CD Projekt Red retrieved Cyberpunk 2077 from the abyss following its bumpy debut. After investing numerous years to win back consumer faith, today, Cyberpunk 2077 is celebrated as one of the greatest action RPGs ever made. The game has become so engrossing that players have immersed themselves for hundreds of hours in Night City and can’t resist yearning for more.
It’s fortunate news that a follow-up to Cyberpunk 2077, known as Orion, was revealed in the year 2022. Since then, the development team has expanded, and it’s safe to assume they are working on innovative features. With such excitement surrounding the Cyberpunk community for the sequel, here are ten potential mechanics that Orion should consider incorporating: from a fixed third-person viewpoint to character crew creation.
Wall Running
It’s possible you weren’t aware that Cyberpunk 2077 originally intended to incorporate wall running as a key movement feature. This would have allowed players to traverse walls, scan adversaries, and execute stealth takedowns. However, shortly before the game was released, CDPR decided to scrap the wall-running mechanic due to certain design decisions. Keep in mind that implementing such a feature is no small feat. In an open-world game, every single wall would need to be strategically placed for this feature to work smoothly. As a result, it’s not surprising why they opted to remove it from the final version of the game.
It’s my hope that CDPR manages to integrate Orion into the Cyberpunk 2077 sequel effectively, as wall running presents numerous possibilities for gameplay, whether in or out of combat. Furthermore, the idea of traversing Night City using parkour for extended periods is incredibly appealing and sounds like a blast!
Flying Vehicles and Customization
In Cyberpunk 2077, numerous mods enable you to lift vehicles off the ground. Yet, Night City wasn’t designed with flying cars in mind, so the ride isn’t smooth. Project Orion is likely to be set a few decades, if not over fifty years, following the events of Cyberpunk 2077.
As an ardent Cyberpunk fan, I firmly believe that the sequel should incorporate a substantial amount of aerial travel in the form of flying cars. This choice is not merely fitting for the game’s setting, but it also introduces an element of vertical exploration. With this addition, players can discover new locations, engage in thrilling airborne chases, and traverse the map more swiftly. While walking or ground-based vehicles should still be primary modes of transport, incorporating flying vehicles would undeniably enhance the gaming experience.
To put it simply, the incorporation of vehicle personalization is important because let’s face it, who wouldn’t want to customize their car? Picture this: adding gun racks, RGB lights, and spoilers to your ride, then cruising around town. That’s the kind of fun we should aim for in Orion.
Verticality In World Design
In the game Cyberpunk 2077, many important areas within Night City are situated at ground level. Occasionally, you’ll encounter top-level apartments during scripted missions, but they aren’t typically accessible in a natural way. The incorporation of verticality in the game design results in a more compact map, additional zones of interest, and naturally, it lays the groundwork for flying vehicles to be introduced.
In various methods, verticality can be realized, ranging from subterranean, underwater, or airborne architectural designs. Cities could be designed independently to emphasize distinct modes of transportation, or they might extend vertically as much as they do horizontally. Regardless of the approach, it presents numerous opportunities and is essential to consider for Orion’s design.
Memorable and Difficult Boss Fights
In the gaming community, there’s widespread agreement that the boss battles in Cyberpunk 2077 lack excitement and are easily forgettable. Throughout the game’s approximately fifty hours of playtime, none of the bosses present any challenging or innovative strategies. Instead, they resemble mere bullet sponges, requiring you to shoot them repeatedly to defeat them.
In Cyberpunk Orion, it’s essential to ensure that each boss encounter offers distinct challenges. Each boss should possess unique characteristics, such as having specific vulnerabilities. Some may be weak against guns, while others might be more susceptible to stealth or melee attacks. It’s crucial to avoid the monotonous “run and gun” approach, as seen in games like Bethesda’s DOOM. Instead, CDPR should strive for creativity, designing encounters that force players to think on their feet. This adaptability will make the player adjust their strategies based on the boss they’re facing, resulting in more challenging and engaging fights.
Co-Op Would Be Nice
It might seem challenging to envision how a multiplayer mode would function in a game like Cyberpunk 2077. However, where there’s a desire, there’s a solution. One potential approach for co-op in the next installment of Cyberpunk 2077 could draw inspiration from Grand Theft Auto Online. Picture yourself and your friends cruising through Night City, battling gangs, and having an unforgettable experience together.
In addition to the primary narrative, there might be a distinct side-story or extra mode that you can explore. This additional content would offer unique mission types set in the same city, but they’d require a team to complete due to their complex and challenging nature. Although we can look forward to other modes such as player versus player (PvP) and duels, requesting an online cooperative mode might be pushing expectations slightly higher at this stage.
Power Armor Suits
In the game ‘Cyberpunk 2077′, one of the standout features was the Cyberware system, which allowed players to customize everything from their legs to their eyes. This upgrade process granted additional capabilities such as double jumping or spotting enemies more easily. While it’s expected that the next game, ‘Cyberpunk Orion’, will include new cyberware options, it would be even more exciting if there were further enhancements beyond just that.
Advanced battle exoskeletons or armor seem like the natural progression in human development. These mechanical suits would amplify conflict, stress adversaries, and offer distinctive kill animations that are thrilling. Operating them would be exciting. They wouldn’t be overly flashy like the Power Rangers or Iron Man; instead, they would have enough power to deliver a satisfying punch during combat.
Third-Person Perspective
The preference for a third-person viewpoint is overwhelmingly requested by the Cyberpunk gaming community. While many players enjoy exploring Night City from a first-person perspective, there’s a significant group that finds the third-person view more engaging and essential for such a game. Analyzing the numbers, even the minority of Cyberpunk gamers advocating for third-person are in the hundreds of thousands. Therefore, disregarding their preferences seems unfortunate.
Although some players have managed to switch to a third-person perspective through modding, it’s important to note that Cyberpunk 2077 wasn’t originally designed for this viewpoint. Consequently, certain aspects may appear off. It would be fantastic if CDPR were to include the widely demanded third-person mode in the future version of Cyberpunk 2077, Orion. Otherwise, there might be some strong reactions within the gaming community.
Virtual Stores
In the year 2077, one might expect that shopping for gear would no longer involve physically visiting stores, given the advanced technology available. Instead, having a virtual workshop at home to swiftly buy items would significantly streamline life in a Cyberpunk world. The constant commuting back and forth between stores can be quite time-consuming. While going into shops can initially be exciting, it eventually becomes tedious when the novelty wears off.
During downtime from your missions, you frequently visited V’s apartment. Having a virtual store accessible directly from your apartments in the sequel to Cyberpunk 2077, Orion, would be highly beneficial. This feature could encourage exploration of the city shops. To prevent over-reliance on the virtual store, they could consider increasing prices for items sold there. This way, players can choose between saving time or money, offering them a balanced decision-making process.
Ability To Start A Crew
V, growing at an astonishing pace compared to those around him, soon outshines everyone by the year 2077. By this time, he’s become a legendary figure in Night City. One thing that legends often share is a team or crew behind their success. Just like Johnny Silverhand, Rogue, and David Martinez, V also gathers a group of loyal followers over time.
As an avid fan, I’m eagerly anticipating Cyberpunk‘s sequel, and here’s a suggestion: Instead of just having a single protagonist, the game should allow me, as the player, to create and manage my own crew. This feature would enable me to recruit characters I encounter throughout the story, who could then provide support during key moments.
Additionally, to immerse players even deeper into the gritty underworld of Cyberpunk, there should be a gang war mechanic. This way, the choices I make and the alliances I form would have tangible consequences on the city’s power dynamics, making each playthrough unique.
Gang Wars
In Night City, various groups such as The Voodoo Boys, Maelstrom, Animals, Tyger Claws, and numerous other gangs were prevalent, often causing trouble. While there were frequent skirmishes, no significant stories revolved around these groups. To enhance the rogues gallery of Cyberpunk, it would be thrilling to see Orion develop if these gangs had territories in different districts, allowing the new protagonist and their team to battle for control over them.
Gangs might engage in territorial conflicts, also known as turf wars. Winning districts would grant access to novel vehicles, enhanced abilities, and the opportunity to enlist fresh crew members. A system such as this could significantly enhance Cyberpunk Orion. Here’s hoping CDPR pays attention and responds to community feedback.
If CD Projekt Red manages to incorporate all these proposed features into Orion and execute them flawlessly, the blunders associated with Cyberpunk 2077 might be even more easily overlooked. Given the resurgence of Cyberpunk, it’s unlikely that CDPR will let down their fanbase. Unfortunately, as the release date for Orion is still undetermined, we can only anticipate and keep our fingers crossed.
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2025-04-14 05:40