In “Marathon”, players will engage in a PvE/PvP multiplayer shooting experience where they battle both AI-controlled characters and other gamers across expansive maps. However, game director Joe Ziegler has explained the reasoning behind Bungie’s decision to exclude proximity chat from its communication options.
In an interview with PCGamer, Ziegler explained that the absence of proximity chat in Marathon was due to concerns about the harmful interactions and toxic behavior that it might encourage among players. Proximity chat refers to a game mechanic where a player’s ability to hear and communicate with other players through voice depends on their location within the game world. Although this feature provides opportunities for spontaneous storytelling, it can also be problematic because it doesn’t offer players the ability to control who they can or cannot listen to.
In regards to [nearby conversations], it’s important to clarify that we’re not dismissing the idea itself, quite the contrary. The difficulty lies in ensuring we can establish a secure atmosphere for the players within this interactive zone.
As of now, I believe no one has found an effective answer to that issue. Given our commitment to maintaining a peaceful and respectful environment where players won’t harass each other, we haven’t yet decided to implement premium chat features until we find a suitable solution.
Characters in extraction shooter games, along with those in related genres such as battle royales, frequently gain advantage from a feature called proximity chat. This is due to the genre’s focus on gathering resources and surviving, which often amplifies the intensity and can even result in tense moments where players are negotiating with each other nervously, like when discussing terms for not attacking one another.
Ziegler expressed his thoughts as follows: ‘That appears to be our current position.’ He added, ‘If by some magic we could discover the solution, I firmly believe we would seize it. However, at this moment, it’s a problem that numerous corporations are grappling with.’
In essence, it seems Bungie may consider player suggestions for adding proximity chat within the game Marathon. As Ziegler stated, toxic behavior among players is indeed a prevalent issue in competitive games. Once a solution to this problem is found, we might observe more games incorporating proximity chat features in the future.
In a different conversation, Ziegler discussed Bungie’s intentions to deliver a shooter experience reminiscent of Marathon, encompassing its survival storytelling elements, while simultaneously eliminating the common issues and unwanted features (jank and cruft) that are often associated with games within this genre.
The video game titled “Marathon” is set to release on PC, PlayStation 5, and Xbox Series X/S on September 23rd. During the weekend, Bungie unveiled a sneak peek into the gameplay of this upcoming title. Upon its launch, players can explore three maps and pick from six unique characters known as Runners.
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2025-04-14 17:12