Tekken 8 Team Working ‘Day and Night’ to Fix the Game as First ‘Emergency’ Patch Is Revealed

The Tekken 8 development team has posted a big update on its imminent plans to readjust the game.

It’s worth mentioning that the Tekken community has been quite turbulent for several weeks now. The arrival of Season 2 sparked a significant uproar, prompting Bandai Namco to assure players they would release a string of “urgent” updates aimed at reducing the ongoing negative impact.

The initial patch is now verified for the 17th of April – it certainly appears to be progress made towards the correct path.

Initially, version 2.00.02 aims to enhance character health universally, with a goal to make Tekken 8 seem less lethal and more playable. Additionally, they plan to subtly modify moves that are excessively potent.

As a devoted fan, I’m thrilled about the upcoming adjustments to the functioning of Heat. Specifically, I’ve learned that performing a Heat Dash will decrease the combined damage output, and there will be a reduction in chip damage received.

By combining these adjustments, it’s evident that Bandai Namco aims to rectify the main problem arising from Season 2, which has led to fights turning into frenzied contests of who can inflict the most damage in the shortest time span.

Here are the official notes:

Tekken 8 Update 2.00.02 Patch Notes

To counterbalance the rising health of characters due to aggressive offensive gameplay and escalating air combo damage, we’re planning to boost the maximum health level. This change aims to make it less likely for matches to be decided overwhelmingly by a dominant momentum.

As a dedicated player, I’m excited to share that we’re making some tweaks to balance out the overly powerful moves and combos that have been contributing to an overall increase in game intensity. Instead of drastic changes, we’ll be making gradual adjustments to these high-reward moves, focusing on those providing excessive benefits. We view this as a widespread concern affecting various characters, not just a few select ones, and we’re committed to continuously assessing and fine-tuning these aspects for a more balanced gaming experience.

Examples of modifications in this revision:

* Alterations to powerful maneuvers that frequently generate favorable scenarios and encourage lopsided play.
* Changes to moves offering excessively high returns relative to the associated risks, promoting a more balanced risk versus reward scenario.

Adjusting the Attack-Defense Balance within the Heat System: At present, the advantage that an offensive player derives from the Heat System is perceived as excessively high.

The changes that were implemented are as follows:

– The damage scaling of Heat Dash has been revised in order to reduce combo damage excess.
– Frame advantages for Heat Engagers have been adjusted, ensuring benefits for the attacker remains intact, while also offering the defender a chance to react more effectively.

Furthermore, modifications have been implemented on chip damage:

– Less chip damage is inflicted during Heat.
– Moves that already cause chip damage won’t receive additional chip damage while in the Heat state.

Future revisions will also introduce adjustments to the specific amount of chip damage each move deals.

The developer expresses their regret that the real adjustments made didn’t match the initial plans and policies they had shared with the players.

As we progress, our focus is on discerning matters that can be dealt with promptly, from those that necessitate a longer duration and collective input from the community for thorough consideration.

It’s encouraging to think that Tekken 8 might initiate a prolonged phase of optimistic news updates. Notably, even the head of the series, Katsuhiro Harada, has spoken up about it on social platforms, promising fans that the team is determined to win back the trust of its gamers.

In simpler terms, I’d like to know your thoughts on where Tekken stands right now. Do you believe we’ve moved past the toughest times of Season 2? Share your sense of relief from no longer getting defeated by a single combo in the comments below.

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2025-04-15 15:06