In a recent development, Tekken 8’s Season 2 commenced with some highly debated modifications to Bandai Namco’s 3D fighting game. The recent tweaks in balance have leaned towards a rush-down attack style that can wipe out defenders without mercy. This overhaul involves heightened overall damage, substantial chip damage upon blocking, and an increase in situations where the outcome is 50/50 when blocking. The response to the latest update has been so unfavorable that it has affected its Steam ratings, which are currently rated as “very negative.” Consequently, an immediate patch will be rolled out shortly to address these problems.
Bandai Namco plans to roll out the emergency Season 2 pass for Tekken 8 at 10:30 A.M. on Thursday, Japanese Standard Time (JST) which is approximately 9:30 P.M. Eastern Time (ET) on Wednesday, April 16th. The complete details of the update will be disclosed shortly before it goes live. This release marks the start of ongoing improvements aimed at enhancing the game experience. Further updates, including a decrease in air combo damage and tweaks to Heat Burst moves, are scheduled for mid-May.
With the forthcoming upgrade, these are the particular modifications you’ll see, as pointed out by the creators:
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In the upcoming update, the developers have highlighted these specific changes to be made:
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Each of these options conveys the same meaning but uses slightly different phrasing.
Tekken 8 Season 2 Balance Adjustment
To counteract the escalating health issues in the current game environment, characterized by high offensive power and increased aerial combos, we’ll boost the maximum health value. This change aims to make matches less decisive based on one-sided momentum.
This change aims to balance out the excessively powerful attack strengths and combo damages by making necessary, swift adjustments to moves that yield unusually high rewards. We view this as an issue affecting the game as a whole, not just certain characters, and we’re committed to regularly reviewing and refining these areas for progressive improvement.
Examples of adjustments included in this update:
- Balance adjustments to high-performance moves that can repeatedly create advantageous situations and lead to one-sided gameplay.
- Adjustments to moves with disproportionately high reward compared to their risk, ensuring fairer risk-reward balance.
Adjusting the Attacking and Defending Elements of the Heat System to Ensure a Fair Balance
At present, the advantages acquired by the offensive player via the Heat System are perceived as being excessively large.
The following adjustments have been made:
- Revised damage scaling when using Heat Dash to suppress combo damage inflation.
- Adjusted frame advantage on hit for Heat Engagers, maintaining benefits for the attacker while allowing the defender more opportunities to respond.
Additionally, adjustments have been made to chip damage as follows:
- Reduced additional chip damage during Heat.
- Changed the system so that moves which already deal chip damage do not receive extra chip damage while in Heat state.
In the upcoming changes, we’ll also fine-tune the degree of chip damage inflicted by each move separately.
Upcoming Changes in Mid-May: Modifications involve decreasing the damage of air combos and reassessing the effectiveness of Heat Burst.
Furthermore, we’ll keep examining matters left unattended during this revision process, including:
- moves that consistently create advantageous situations leading to one-sided matches
- attacks with disproportionately high rewards relative to their risk.
From hereon, our dedication lies in taking player suggestions seriously, with a specific emphasis on addressing instances where characters are too powerful and causing an imbalance in the game, leading to one-sided experiences for players.
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2025-04-15 18:40