South of Midnight Was the 9th Most Played Game on Xbox in its Launch Week

Recently released adventure game “South of Midnight” has been showing impressive success for developers Compulsion Games and Microsoft. As per Circana analyst Mat Piscatella’s data, “South of Midnight” ranked 9th in weekly active users on Xbox.

On BlueSky’s social media, Piscatella posted graphics displaying the top games played across various platforms in the US, Canada, and Mexico: PS5, Xbox Series X/S, domestic Steam, Canadian Steam, and Mexican Steam. These charts indicate the number of active players for the week that concluded on April 12th.

In the realm of gaming consoles, “Call of Duty” reigned supreme with the highest number of active players, closely trailed by “Fortnite”. Beyond these two titles, there’s a noticeable difference. For PlayStation, “Grand Theft Auto 5 Remastered” takes the third spot, while on Xbox Series X/S, it’s “Minecraft” that holds the number three position instead.

Moving deeper into the rankings, “South of Midnight” is positioned at the 9th spot on Xbox, sandwiched between “Rainbow Six Siege” in the 8th position and “EA Sports College Football 25” at number 10. On the Steam top 15 most-played games list, however, “South of Midnight” didn’t manage to crack the rankings.

In the Deep South, I find myself immersed in the captivating world of “South of Midnight,” a solitary action-adventure game. Stepping into the shoes of Hazel, a courageous young girl, I’m on a mission to master the art of Weaving. My journey is fraught with challenges based on intriguing myths and battles against the malevolent Haints to ensure my survival and fulfill my destiny.

Previously, the studio made clear that in the storyline of South of Midnight, they weren’t interested in a “chosen one” plot. At GDC 2025, writer Zaire Lanier discussed crafting the game’s narrative, stating that Hazel’s initial mental state is situated in an odd transitional phase between childhood and adulthood.

Lanier suggests that the storyline of the game is compelling because it revolves around the concept that “anyone can become a Weaver; it’s a role bestowed upon you during a critical time of need. In this case, when Hazel is desperately pursuing her mother’s trailer amidst the hurricane, the land selects her for this role.

Lanier described it as if she occasionally blinks and reveals threads in the sky, which are akin to the intricate pattern of the grand cosmic tapestry. These ‘weavers’ have the unique ability to manipulate these threads to cast different kinds of spells. Their primary objective is to alleviate the stigma in regions where tragic events have occurred.

Weavers can offer a sympathetic ear as you share your past struggles. They won’t solve your traumas for you, but rather lend an understanding presence to listen, absorb, and empathize with your experiences. I believe that at times, this connection might be just what you require.

As a devoted gamer, I’m thrilled to share that the captivating title, “South of Midnight“, can now be experienced on both PC and Xbox Series X/S! For those who are subscribed to PC and Xbox Game Pass, you’ll find it readily available. For a deeper dive into its unique gameplay, don’t forget to read our insightful review for additional details.

Circa Player Engagement Monitor – Leading 15 Games Based on Weekly Active Users (Independent of Simultaneous Use) – Apr 12, 2025 Edition – South of Midnight ranks 9th on Xbox – There aren’t many significant shifts at the pinnacle of the leaderboard, truth be told

In this rephrased sentence, I have simplified the original by using more common and natural language, made the meaning clearer, and ensured that it is easy to read.

— Mat Piscatella (@matpiscatella.bsky.social) 2025-04-21T12:58:40.825Z

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2025-04-22 15:41